KorpiklaaniVodka
KID BUU PAWAA
- 3,318
- Posts
- 11
- Years
- Age 26
- Eastern Europe
- Seen Sep 26, 2016
Soooooo yeah, over 6 months after my Mence thread, I decided to play with it again since well I'm bored and can't think of any forgotten treasures right now.
This team is currently 44-12 on the ladder, pretty decent I guess:
(Yeah Merkel sucks.)
don't clefable (Salamence) @ Life Orb
Ability: Intimidate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Fire Blast
- Outrage
- Earthquake
Mence is the Pokemon I built the team around. It's your standard DPPt MixMence with excellent coverage, boasting the ability to 2HKO the entire metagame besides Fairy-types (and uhhh AV Tangrowth). This thing takes advantage of its great defensive ability, Intimidate, to switch into physical attackers, particularly Ground-types and Steel-types, with relative ease and threatening to KO it or the incoming switch-in. Since this Salamence lacks Iron Tail, fairies can be jerks to it, since most of them aren't 2HKOed by Earthquake or Fire Blast.
Explanation of moves
don't heatran (Scizor) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 60 Def / 200 SpD
Impish Nature
- Defog
- U-turn
- Bullet Punch
- Roost
Since Salamence lacks Iron Tail, it's obvious Fairy-types are gonna trouble it somewhat, so Mega Scizor is present to put those trolls in their place. All of them bar Azumarill or Klefki are easily 2HKOed or OHKOed, and they usually can't win either, so yeah. With its good typing and ridiculous bulk, it can outlast its opponents fairly easily, especially with U-turn and Roost. This Scizor also happens to carry Defog, normally used on Pokemon who are either Pursuit bait (Lati@s) or weak to Stealth Rock. Scizor however, can easily destroy Tyranitar, Weavile and Bisharp while laughing at anything they try to do.
don't latios (Keldeo) @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
Choice Scarf Keldeo isn't that common, as most Keldeo tend to run Choice Specs for a high amount of raw power or Expert Belt to retain the ability to wallbreak while still being able to switch moves. Admittedly, I used Expert Belt too until I hit about 1550, as even though this team won most of its battles against offense, it still had trouble as it was a bit too slow, even with Serperior. As such I swapped Expert Belt with Choice Scarf, which means Keldeo is now able to revenge kill many boosted threats, such as +1 Mega Charizard X and Mega Altaria, as well as take care of Mega Lopunny, Beedrill, Sceptile and Alakazam. It can even outspeed +2 Adamant Cloyster.
don't talonflame (Serperior) @ Yache Berry
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Rock]
- Glare
Serperior is the team's wincon, boasting a 130BP move with a pseudo-NP effect thanks to its ability, 113 speed, and decent coverage. This Serperior has a rather interesting moveset since this team is rather weak to Electric-types, as they tend to carry HP Ice. For this reason, Yache Berry is the item of choice, as it allows Serperior to take 2 HP Ices from the likes of Raikou and Thundurus and KO back. Mega Manectric unfortunately is hard to battle against since it also has Flamethrower, and can take a +0 Leaf Storm. Steel-types can also be a pain, especially Heatran, as this Serperior lacks Hidden Power Fire.
don't weavile (Landorus-Therian) @ Lum Berry
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Gravity
A weird moveset eh?
Stealth Rock is mandatory on almost every competitive team out there, and this team is no exception. Landorus-T is mainly used to give the team more freedom to switch into bulky Ground-types, as well as Klefki and Ferrothorn. Klefki and Rotom-W are absolutely trolled by this set, as Gravity is usually a very rare and gimmicky move, but Landorus-T makes excellent use of it. It just double-switches alongside Klefki or Rotom-W, uses Gravity as they try to Magnet Rise or Will-o-Wisp, and OHKO both of them with a strong Earthquake. Gravity also means whatever switches in will be struck even if it's a Flying-type.
don't scizor (Hoopa-Unbound) @ Life Orb
Ability: Magician
EVs: 160 Atk / 96 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Psychic
- Gunk Shot
- Drain Punch
Hoopa-U is one of those Pokemon who can really mess up balanced cores with little support, since it has enormous base stats, good coverage and the ability to switch into a lot of special attacks. It's also able to trash fairies such as Togekiss and Mega Altaria in one shot, as well as giving a lot of trouble to Clefable+Steel cores, which Salamence and Serperior can't really get past. It can also destroy Latios and Latias unless it eats a Draco Meteor on the switch. Originally I had Specs Sylveon in this slot, since it packs even higher special bulk and a stronger STAB Hyper Voice, but it had no way to get past bulky steels, especially Heatran and Ferrothorn, which Hoopa-U can easily 2HKO.
As I said, this team is rather weak to Electric-types, as well as Hoopa-U (but what team doesn't hate Hoopa-U?). I'd really like to know if I can somewhat mitigate this problem... (don't want to get rid of Mence btw).
This team is currently 44-12 on the ladder, pretty decent I guess:
Spoiler:
![[PokeCommunity.com] Salamence strikes back (updated the OP) [PokeCommunity.com] Salamence strikes back (updated the OP)](https://i.imgur.com/5256vZI.png)
(Yeah Merkel sucks.)
don't clefable (Salamence) @ Life Orb
Ability: Intimidate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Fire Blast
- Outrage
- Earthquake
Mence is the Pokemon I built the team around. It's your standard DPPt MixMence with excellent coverage, boasting the ability to 2HKO the entire metagame besides Fairy-types (and uhhh AV Tangrowth). This thing takes advantage of its great defensive ability, Intimidate, to switch into physical attackers, particularly Ground-types and Steel-types, with relative ease and threatening to KO it or the incoming switch-in. Since this Salamence lacks Iron Tail, fairies can be jerks to it, since most of them aren't 2HKOed by Earthquake or Fire Blast.
Explanation of moves
- Draco Meteor - Salamence's main assault against bulky physical walls, like Hippowdon, Garchomp, Landorus-T and Slowbro, hurting them for at least 70% damage.
- Fire Blast - used to OHKO Ferrothorn, Skarmory and Scizor. This move can also be used to play mindgames against walls if they know Mence knows Draco Meteor. Can also strike Celebi for some good damage.
- Outrage - 2HKOes Chansey after SR, beats Tornadus-T and other AV mons and can be spammed once fairies/bulky steels are gone.
- Earthquake - gets rid of Magnezone, which can really screw this team over. It also OHKOes Heatran easily, as well as 2HKO Mega Gardevoir.
don't heatran (Scizor) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 60 Def / 200 SpD
Impish Nature
- Defog
- U-turn
- Bullet Punch
- Roost
Since Salamence lacks Iron Tail, it's obvious Fairy-types are gonna trouble it somewhat, so Mega Scizor is present to put those trolls in their place. All of them bar Azumarill or Klefki are easily 2HKOed or OHKOed, and they usually can't win either, so yeah. With its good typing and ridiculous bulk, it can outlast its opponents fairly easily, especially with U-turn and Roost. This Scizor also happens to carry Defog, normally used on Pokemon who are either Pursuit bait (Lati@s) or weak to Stealth Rock. Scizor however, can easily destroy Tyranitar, Weavile and Bisharp while laughing at anything they try to do.
- Defog - Removes hazards from the field, namely Stealth Rock, Spikes and Toxic Spikes. This means Salamence and Sylveon can switch in more easily.
- U-turn - Used to pivot around, hits decently hard and lures in Pokemon such as Heatran, Bisharp, Dragonite and Assault Vest Metagross. Can also destroy Mew and Celebi.
- Bullet Punch - Scizor's priority move, which doubles as a Fairy-killing move and can also 2HKO Tornadus-T after SR.
- Roost - Keeps Scizor in good shape.
don't latios (Keldeo) @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
Choice Scarf Keldeo isn't that common, as most Keldeo tend to run Choice Specs for a high amount of raw power or Expert Belt to retain the ability to wallbreak while still being able to switch moves. Admittedly, I used Expert Belt too until I hit about 1550, as even though this team won most of its battles against offense, it still had trouble as it was a bit too slow, even with Serperior. As such I swapped Expert Belt with Choice Scarf, which means Keldeo is now able to revenge kill many boosted threats, such as +1 Mega Charizard X and Mega Altaria, as well as take care of Mega Lopunny, Beedrill, Sceptile and Alakazam. It can even outspeed +2 Adamant Cloyster.
- Scald - Self-explanatory. When in doubt, use it. It has a handy 30% chance of burn, posseses decent power and is hard to switch into.
- Secret Sword - Also self-explanatory. Allows Keldeo to act as a pseudo-mixed attacker, revenge killing Mega Lopunny, Weavile and Bisharp. It also 2HKOes Chansey.
- Hydro Pump - Can be used for more power, especially against boosted threats such as Mega Charizard X. Most of them are beaten or at least put into Bullet Punch's KO range.
- Icy Wind - Deals more damage to Latios and Latias on the switch and slows down offensive threats. It also OHKOes Mega Sceptile.
don't talonflame (Serperior) @ Yache Berry
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Rock]
- Glare
Serperior is the team's wincon, boasting a 130BP move with a pseudo-NP effect thanks to its ability, 113 speed, and decent coverage. This Serperior has a rather interesting moveset since this team is rather weak to Electric-types, as they tend to carry HP Ice. For this reason, Yache Berry is the item of choice, as it allows Serperior to take 2 HP Ices from the likes of Raikou and Thundurus and KO back. Mega Manectric unfortunately is hard to battle against since it also has Flamethrower, and can take a +0 Leaf Storm. Steel-types can also be a pain, especially Heatran, as this Serperior lacks Hidden Power Fire.
- Leaf Storm - lol
- Dragon Pulse - Can beat Lati@s and Mega Charizard X at +2.
- Hidden Power Rock - With this move, Serperior is able to threaten Tornadus-T, Mandibuzz and other bulky Flying-types who can otherwise rain on its parade. It also OHKOes Mega Charizard Y, which can otherwise be a ***** to stop.
- Glare - This move is usually used at early-game on predicted switch-ins, such as Heatran.
don't weavile (Landorus-Therian) @ Lum Berry
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Gravity
A weird moveset eh?
Stealth Rock is mandatory on almost every competitive team out there, and this team is no exception. Landorus-T is mainly used to give the team more freedom to switch into bulky Ground-types, as well as Klefki and Ferrothorn. Klefki and Rotom-W are absolutely trolled by this set, as Gravity is usually a very rare and gimmicky move, but Landorus-T makes excellent use of it. It just double-switches alongside Klefki or Rotom-W, uses Gravity as they try to Magnet Rise or Will-o-Wisp, and OHKO both of them with a strong Earthquake. Gravity also means whatever switches in will be struck even if it's a Flying-type.
- Stealth Rock - Obligatory.
- Earthquake - A strong move which can be spammed, especially with Gravity in play. Coming off 145 base attack, it can 2HKO a lot of threats. Even Ferrothorn is not safe after Stealth Rock.
- Stone Edge - Can OHKO Tornadus-T and Talonflame and deals over 50% to Latios and Latias.
- Gravity - A very interesting move which can allow Landorus-T to spam Earthquake with impunity as well as threaten Magnet Rise Klefki and Rotom-W.
don't scizor (Hoopa-Unbound) @ Life Orb
Ability: Magician
EVs: 160 Atk / 96 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Psychic
- Gunk Shot
- Drain Punch
Hoopa-U is one of those Pokemon who can really mess up balanced cores with little support, since it has enormous base stats, good coverage and the ability to switch into a lot of special attacks. It's also able to trash fairies such as Togekiss and Mega Altaria in one shot, as well as giving a lot of trouble to Clefable+Steel cores, which Salamence and Serperior can't really get past. It can also destroy Latios and Latias unless it eats a Draco Meteor on the switch. Originally I had Specs Sylveon in this slot, since it packs even higher special bulk and a stronger STAB Hyper Voice, but it had no way to get past bulky steels, especially Heatran and Ferrothorn, which Hoopa-U can easily 2HKO.
- Dark Pulse - pwr
- Psychic - Beats Mega Venusaur, Keldeo locked into Scald or a Hidden Power, Terrakion, Mega Heracross and other Fighting-types. Also deals a ton of damage to Mega Diancie.
- Gunk Shot - A big **** you to all the fairies (save Klefki, which Lando-T can easily handle.)
- Drain Punch - Defeats Heatran and Ferrothorn in two shots, OHKOes Tyranitar and Bisharp and beats the pink blobs.
As I said, this team is rather weak to Electric-types, as well as Hoopa-U (but what team doesn't hate Hoopa-U?). I'd really like to know if I can somewhat mitigate this problem... (don't want to get rid of Mence btw).
Last edited: