Anti
return of the king
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- Kobe's Reality
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Lapras and Spite save the day
With all due respect, your posts show a lack of understanding for Smogon's OU metagame, which you yourself professed to not knowing much about. I don't think anyone is interested in having the philosophical discussion you are since a precedent has already been set for banning moves. It says as much in the thread title, so...why are you posting in a thread whose subject matter is a metagame you don't play?
Imo a Pokemon or strategy is uncompetitive if:
a) it maximizes the luck factor to a point where it can consistently force a game to depend on luck. This is the case with Swagger, OHKO moves, evasion, Moody and QuiverPass Veno in UU.
b) it can remove an opposing Pokemon with absolutely no support (Shadow Tag Gothitelle)
c) it can decide games right from the beginning (full BP and I'd say GeoPass too)
d) is extremely dominant, and thus, not fun to use or face. This is mostly a problem in Ubers, with Primal Groudon getting ¬70% usage.
When looking at Scald, some could say this move meets a), but I don't agree, and I will compare it to OHKO moves and Swagger. Scald has a 30% chance to burn, but Sheer Cold has a 30% chance to outright OHKO a Pokemon. Do we really want to put Scald in the same category as Sheer Cold? (then again that move is banned from ubers as well but you get it) I think not. Besides, there is absolutely nothing you can do when facing Sheer Cold. Back in the BW2 Ubers suspect test, Kyogre used this move on a defensive set to try and break through Latias. Imagine if your opponent has a 30% chance to simply break your counter. Then there's Swagger which is once again something you cannot do much against. I will just quote this (this is from an ubers thread but it applies to OU as well):
Which is something Scald can't do because burn can very well be absorbed (by a natural cure mon, something with lum berry, magic guard clef/reuniclus, or even a Fire-type with a lot of special bulk), 30% < 50%, and a chance to burn is not even comparable to a chance to OHKO the opposing mon.
About Keldeo v Azumarill, well Specs is Keldeo's most common set, which doesn't entirely depend on Scald to beat Azu. Also, AV Azu is kinda rare compared to BD and CB
Okay, this is much more substantive than the previous two posts. Let's get to it.
I think a, b, and c are all fine (though I will complicate a in a moment). d doesn't make any sense to me, but as it's not relevant to Scald, I'll ignore it.
I think Scald absolutely has games come down to luck. You're right that Sheer Cold's 30% effect--a OHKO--is far more devastating than Scald's burn. However, 70% of the time, Scald is clearly a superior attack since it doesn't do nothing when it doesn't burn: it's still a perfectly fine STAB attack. In other words, this is where the "no drawbacks" aspect comes into play. In other words, it is more consistent. Really, it's just apples and oranges, and trying to compare the two is something of a fool's errand. Even if Scald is "less broken" than Swagger or OHKO moves, so what? They are not necessarily a minimum requirement on brokenness for moves.
I think your emphasis on consistency is a little...ambiguous. What does consistency consist of? If I'm running Mega Venusaur, my effectiveness against Keldeo is consistently a coin-flip the second it enters the field. I think how luck-reliant something is will be too difficult to really determine without a lot of preconceived notions popping in, but the mountain of replays that exist where Scald's burn roll literally decides the match suggests that it does it often enough to be banned. And "often enough" is every bit as nebulous as "consistently," but I don't think the former operates on the pretense of a generalized standard but rather a case-by-case "you'll know it if you see it" ideal. Which, inexact as it is, is probably the best "measure" we have for determining what constitutes "excessive luck" in the game.
(The point about absorption is false, so I didn't address it. Swagger and OHKO moves have counterplays too, and the latter has poorer distribution than Scald, etc. The variables become difficult to keep track of and make sense of...which is why I'd prefer not to compare these moves at all.)
Lastly, with Keldeo/Azumarill, you either ignored my point completely (your counter-argument doesn't actually contradict what I said, AGAIN ~_~), or you don't know what a check is. Hnnng.