pkmin3033
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Have you ever been so frustrated by a game that you never want to play it again? Did you ragequit permanently, or come back to the game at a later date? What is your typical response to extremely difficult and frustrating moments in video games? Share your stories.
I've had three in the last console generation:
1. Demon's Souls. I couldn't kill Flamelurker. I could do pretty much everything else except kill this boss, even with friends helping me. I tried glitches, I tried leaving him for last; I even tried staying out of the way and leaving it to the other players. Nothing worked. I sold the game. The annoying part was that I found the rest of the game rather easy; it was just that one boss.
2. Resonance of Fate. This one I came back to after about nine months. I got stuck at Caligula - your resources are quite limited until you beat it; once you can start making grenades the game opens up a little...but grenades are in short supply before then - and I stashed it away and forgot about it...then I came back to it and blazed through it, with a couple of bumps along the way. But it turned out to be one of my favourite games of the last generation~
3. Kingdom Hearts: Birth by Sleep. I've deemed this an impossible platinum for me for one reason: the Ice Cream rhythm game. After about two hours of pounding away at Gummi Ship II, I've given up, and I doubt I'll revisit this game for quite a while because of it; it's made me indescribably furious. I expect I'll go back to it to finish the story, but words cannot describe how cheated I feel by this game. I shudder to think what the Japanese version was like if it was harder than what I dealt with earlier.
A close call for me, but one worth mentioning, was Marauder Shields on Insanity in Mass Effect 3. To come to the very end of the game, only to get stopped by THAT...I was not a happy bunny. It took me a couple of hours to get past it.
My usual reaction to challenges is to just persistently keep going until I eventually win...with plenty of cursing. Usually it's just a matter of grinding, or equipment and strategy, although if it's something like a minigame, or just a blatantly unfair boss stuck in the middle of an easy game, I'm just as likely to give up on it. I like balanced difficulty curves - the idea is that a game gets gradually harder, and doesn't just go from zero to over nine thousand in a single moment.
I've had three in the last console generation:
1. Demon's Souls. I couldn't kill Flamelurker. I could do pretty much everything else except kill this boss, even with friends helping me. I tried glitches, I tried leaving him for last; I even tried staying out of the way and leaving it to the other players. Nothing worked. I sold the game. The annoying part was that I found the rest of the game rather easy; it was just that one boss.
2. Resonance of Fate. This one I came back to after about nine months. I got stuck at Caligula - your resources are quite limited until you beat it; once you can start making grenades the game opens up a little...but grenades are in short supply before then - and I stashed it away and forgot about it...then I came back to it and blazed through it, with a couple of bumps along the way. But it turned out to be one of my favourite games of the last generation~
3. Kingdom Hearts: Birth by Sleep. I've deemed this an impossible platinum for me for one reason: the Ice Cream rhythm game. After about two hours of pounding away at Gummi Ship II, I've given up, and I doubt I'll revisit this game for quite a while because of it; it's made me indescribably furious. I expect I'll go back to it to finish the story, but words cannot describe how cheated I feel by this game. I shudder to think what the Japanese version was like if it was harder than what I dealt with earlier.
A close call for me, but one worth mentioning, was Marauder Shields on Insanity in Mass Effect 3. To come to the very end of the game, only to get stopped by THAT...I was not a happy bunny. It took me a couple of hours to get past it.
My usual reaction to challenges is to just persistently keep going until I eventually win...with plenty of cursing. Usually it's just a matter of grinding, or equipment and strategy, although if it's something like a minigame, or just a blatantly unfair boss stuck in the middle of an easy game, I'm just as likely to give up on it. I like balanced difficulty curves - the idea is that a game gets gradually harder, and doesn't just go from zero to over nine thousand in a single moment.