Rezordaxx
Asks many questions!
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- Seen Jan 15, 2017
They can be reused, but just applying the patch doesn't add support for new flags.
I know that and i never said that
They can be reused, but just applying the patch doesn't add support for new flags.
I know that and i never said that
Hacking Fire Red. Using XSE, Advance Map, etc.
I've been fighting with XSE all night over one thing or another and am really frustrated and stuck and am hoping for some help.
Here is the code I'm currently stuck with. The player is supposed to walk to the sprite, the sprite is supposed to say 3 dialogues, and then walk away. What happens is the sprite starts saying the last dialogue (talk 3) and walks away at the same time without saying the first two dialogues. I've been having this issue all night with all the player events I've been trying to script. If I have more than one message box, they will only speak the last one. Also, no matter how much I copy past movement codes or mess with it, I usually can't get any applymovement to work at all (by some miracle, who know's why, this one actually works and does the movement). (Ignore that it says text text text, I replaced the real text with that just for the post).
Spoiler:
#Dynamic 0x800000
#ORG @Main
Lock
FacePlayer
Message @talk1
Message @talk2
Message @talk3
applymovement 0x2 @move1
BoxSet 0x6
Release
End
#org @talk1
= text text text text text text\n text text text text text text text\n text text text text text text text
#org @talk2
= text text text text text text\n text text text text text text text\n text text text text text text text
#org @talk3
= text text text text text text\n text text text text text text text\n text text text text text text text
#org @move1
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0xFE
Please help! Why does it never say all of the dialogues? I've seen in videos and tutorials where they have more than one dialogue box happen.
Also, one final question. I only had the character move away because I could not figure out how to make him disappear. I've looked but couldn't seem to find what I was looking for. How can I make the sprite walk towards the door, and then warp out the door? The warp works, and I can get the sprite to walk all the way down to and through the warp area, but he won't go out the warp area, he just stands around in the black border area of the house next to the warp. Ideas?
Thank you from a noob who is severely frustrated (going on 4 hours now I've been searching the web, watching and reading tutorials and messing with XSE, only to get more confused).
Hacking Fire Red. Using XSE, Advance Map, etc.
I've been fighting with XSE all night over one thing or another and am really frustrated and stuck and am hoping for some help.
Here is the code I'm currently stuck with. The player is supposed to walk to the sprite, the sprite is supposed to say 3 dialogues, and then walk away. What happens is the sprite starts saying the last dialogue (talk 3) and walks away at the same time without saying the first two dialogues. I've been having this issue all night with all the player events I've been trying to script. If I have more than one message box, they will only speak the last one. Also, no matter how much I copy past movement codes or mess with it, I usually can't get any applymovement to work at all (by some miracle, who know's why, this one actually works and does the movement). (Ignore that it says text text text, I replaced the real text with that just for the post).
Spoiler:
#Dynamic 0x800000
#ORG @Main
Lock
FacePlayer
Message @talk1
Message @talk2
Message @talk3
applymovement 0x2 @move1
BoxSet 0x6
Release
End
#org @talk1
= text text text text text text\n text text text text text text text\n text text text text text text text
#org @talk2
= text text text text text text\n text text text text text text text\n text text text text text text text
#org @talk3
= text text text text text text\n text text text text text text text\n text text text text text text text
#org @move1
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0xFE
Please help! Why does it never say all of the dialogues? I've seen in videos and tutorials where they have more than one dialogue box happen.
Also, one final question. I only had the character move away because I could not figure out how to make him disappear. I've looked but couldn't seem to find what I was looking for. How can I make the sprite walk towards the door, and then warp out the door? The warp works, and I can get the sprite to walk all the way down to and through the warp area, but he won't go out the warp area, he just stands around in the black border area of the house next to the warp. Ideas?
Thank you from a noob who is severely frustrated (going on 4 hours now I've been searching the web, watching and reading tutorials and messing with XSE, only to get more confused).
#Dynamic 0x800000
#org @Main
lock
faceplayer
msgbox @talk1 [COLOR=Red]0x6[/COLOR]
msgbox @talk2 [COLOR=Red]0x6[/COLOR]
msgbox @talk3 [COLOR=Red]0x6[/COLOR]
applymovement 0x2 @move1
release
end
#org @talk1
= text text text text text text\n text text text text text text text\n text text text text text text text
#org @talk2
= text text text text text text\n text text text text text text text\n text text text text text text text
#org @talk3
= text text text text text text\n text text text text text text text\n text text text text text text text
#org @move1
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0xFE
Here's how your script should be base on the first person who replied to you.
I suggest you should know the basic of XSE scripting through tutorials..
I actually started out with msgbox and it wasn't working. Sometimes I can get the msgbox to work, other times message works. I've seen it both ways in the tutorials online. I tried this script with both before I came on here hoping one would work and it didn't.
Also in the tutorials here I've seen them put the box set at the end with no 0x6 at the end of the msgbox or message. In any case, I also tried it both ways before I came on here to ask. I've read the tutorials (many many of them) several times over. Please don't assume that I'm just being lazy and didn't take the time to read and try different things.
Since the codes you guys just gave me don't work (tried several times already, and yes I just tried again) can anyone else offer me help as to why this isn't working and why the multiple texts don't seem to work and only point to the last one?
Thanks in advance.
I actually started out with msgbox and it wasn't working. Sometimes I can get the msgbox to work, other times message works. I've seen it both ways in the tutorials online. I tried this script with both before I came on here hoping one would work and it didn't.
Also in the tutorials here I've seen them put the box set at the end with no 0x6 at the end of the msgbox or message. In any case, I also tried it both ways before I came on here to ask. I've read the tutorials (many many of them) several times over. Please don't assume that I'm just being lazy and didn't take the time to read and try different things.
Since the codes you guys just gave me don't work (tried several times already, and yes I just tried again) can anyone else offer me help as to why this isn't working and why the multiple texts don't seem to work and only point to the last one?
Thanks in advance.
Not sure if you're dealing with the same kind of script editor. You may be thinking of PKSV since XSE doesn't have a command called "message" and what I said was for XSE since they have different commands. Have you tried msgbox or did you copy and paste what Sagittarius edited for you because he accidentally forgot to replace message with msgbox?
I'm definitely using XSE, and when I saw ppl writing Message in the tutorials they were tutorials for XSE. In any case, I got some scripts working for other people events using Message. I did try typing msgbox and actually started out that way and when it didn't work I tried Message to see if it would work since I got that working a cpl times in XSE. Neither works right now though. It does do the last text but skips the first two and I have this problem with some of my other person event scripts too. It's strange and the program seems to be finicky with what it will take and what it won't.
I'm definitely using XSE, and when I saw ppl writing Message in the tutorials they were tutorials for XSE. In any case, I got some scripts working for other people events using Message. I did try typing msgbox and actually started out that way and when it didn't work I tried Message to see if it would work since I got that working a cpl times in XSE. Neither works right now though. It does do the last text but skips the first two and I have this problem with some of my other person event scripts too. It's strange and the program seems to be finicky with what it will take and what it won't.
#Dynamic 0x800000
#org @Main
lock
faceplayer
msgbox @talk1 [COLOR=Red]0x6[/COLOR]
msgbox @talk2 [COLOR=Red]0x6[/COLOR]
msgbox @talk3 [COLOR=Red]0x6[/COLOR]
applymovement 0x2 @move1
[COLOR=Red]waitmovement 0x0[/COLOR]
release
end
#org @talk1
= text text text text text text\n text text text text text text text\n text text text text text text text
#org @talk2
= text text text text text text\n text text text text text text text\n text text text text text text text
#org @talk3
= text text text text text text\n text text text text text text text\n text text text text text text text
#org @move1
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0xFE
I'm definitely using XSE, and when I saw ppl writing Message in the tutorials they were tutorials for XSE. In any case, I got some scripts working for other people events using Message. I did try typing msgbox and actually started out that way and when it didn't work I tried Message to see if it would work since I got that working a cpl times in XSE. Neither works right now though. It does do the last text but skips the first two and I have this problem with some of my other person event scripts too. It's strange and the program seems to be finicky with what it will take and what it won't.
That's a bit weird..
But in what I may have known, what A-map version are you using?
A-map 1.95 which is the beta ver. When you paste the offset there, it doubles another two numbers. Try taking a look if the offset you pasted got doubled. ALSO on your script there's no waitmovement 0x0.
Looks like I'm in ver 1.09 of Advancemap and ver 1.0.0 of XSE (I hit update but it said there was no update). Where can I DL the most recent and non-buggy version? If I switch now and load the maps I have made into the newer version, will it mess everything I have done up?
There's a waitmovement command, but is there a wait message command I can put in between those boxes? If not what should I put between the message boxes so I can have all three of them work? There's actually too much text to put in 1 box, that's the first thing I tried.
Sagittarius I copied your code directly out of the spoiler box and what it does is makes him move but not speak at all. I walk up to him to talk, and he does the movement command with no text. I have no idea what's wrong. This is frustrating.
Thanks much for your help!
Woot! Downloading that newer version of XSE seemed to work great! Now I'll try to get the disappear code in and get it working. I'm sure I'll be back for more help as I learn. Thanks for all the help!
Ok next issue. I've been trying to get the sprite to disappear. Here is the code.
Spoiler:#Dynamic 0x800000
#org @Main
lock
faceplayer
msgbox @talk1 0x6
msgbox @talk2 0x6
msgbox @talk3 0x4
closeonkeypress
fadescreen 1
hidesprite 0x1
setflag 0x1
fadescreen 0
release
end
He now speaks all of the dialog which is good, and the screen fades when the last msg box closes, and screen comes back, but the guy is still just standing there. Help?