- 20
- Posts
- 15
- Years
- Pallet Town
- Seen Jul 8, 2012
Ok, i set the variables for my script block, and below is my script but instead of getting what i want to happen(an applymovement battle script) the game now resets, any1 able to help me.
Spoiler:
#dynamic 0x71CF2E
#org @Main
Lockall
showsprite 0x9
applymovement 0xFF @move1
applymovement 0x9 @move2
trainerbattle 0x1 0x001 0x0 @before @after @later
hidesprite 0x9
setvar 0x4050 0x1
releaseall
end
#org @move1
#raw 0x62
#raw 0x0
#raw 0xFE
#org @move2
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0x7
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x5
#raw 0x1E
#raw 0x1E
#raw 0xFE
#org @before
Lock
Faceplayer
Message @string1
boxset 0x6
release
end
#org @after
Lock
Faceplayer
Message @string2
boxset 0x6
release
end
#org @later
Lock
Faceplayer
Message @string3
boxset 0x6
release
end
#org @string1
= This is a test...Prepare!!!
#org @string2
= huh it worked and you beat me.
#org @string3
= Well g2g change the wording...
#org @Main
Lockall
showsprite 0x9
applymovement 0xFF @move1
applymovement 0x9 @move2
trainerbattle 0x1 0x001 0x0 @before @after @later
hidesprite 0x9
setvar 0x4050 0x1
releaseall
end
#org @move1
#raw 0x62
#raw 0x0
#raw 0xFE
#org @move2
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0x7
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x5
#raw 0x1E
#raw 0x1E
#raw 0xFE
#org @before
Lock
Faceplayer
Message @string1
boxset 0x6
release
end
#org @after
Lock
Faceplayer
Message @string2
boxset 0x6
release
end
#org @later
Lock
Faceplayer
Message @string3
boxset 0x6
release
end
#org @string1
= This is a test...Prepare!!!
#org @string2
= huh it worked and you beat me.
#org @string3
= Well g2g change the wording...