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- Posts
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- Age 30
- Seen Dec 23, 2008
Waht kind of script and for what rom ? Do you mean like a givepokemon script or a fite ?
I want a legendary battle for pokemon ruby.
Waht kind of script and for what rom ? Do you mean like a givepokemon script or a fite ?
Rite i have a script that should be for a wild battle with a charmander
#org 0x950000
wildbattle 0x4 10 3
so all you have to do is change the 4 to celbi's number which 251 and the 10 to what ever level celebi you want and the 3 is what type of fite it is the 3 stands for legendary fight so a legendary fite with a lvl 70 celbi should look like this.......
org 0x950000
wildbattle 0x251 70 3
give that a try if u need help inserting the script just ask
Okay im guessing you are kinda new, you need some programs to do this i use pokescript because i find it easiest, there is a tutorial for using pokescript in the documents and tutorial section but ill just show you how to insert your script for now or if you send me your rom i could insert it if you are really eagar to get it done. But downloading pokescript is a must and advancemap is what i use for the map making bit because its easy to use. If you want me to insert is then email me your rom to this addy [email protected] or download pokescript n ill walk you through it.
Okay i am a bit confused i have used the exact same script as i did and it went completely wronge it said something about contests n stuff which is completely bizaree so um we may need to ask some more experienced people to help us but your rom does look good did you do it all on ur own ?
Yo! Is there any thing wrong with this script.
Spoiler:#org $start
chackflag 0x200
if b_true goto $done
message $poke
boxset 6
applymovement 0x0? $move
givepokemon 246 5 0
setflag 0x200
release
end
#org $done
release
end
#org $poke
$poke 1 =Take this too.\nit's a POKEMON EGG.
#org $move
$move 1 ; #binary 31 72 00 67 EA C2 16 08 32 66 7A B9 00
#org $start
chackflag 0x200
if b_true goto $done
message $poke
boxset 6
call $move
setflag 0x200
release
end
#org $done
release
end
#org $poke
$poke 1 =Take this too.\nit's a POKEMON EGG.
#org $move
#binary 31 72 00 67 EA C2 16 08 32 66 7A B9 00
return
44tim44 this is the script you requested, its a bit long. So I'll put it into a spoiler. This script is for Fire Red.Spoiler:#org $start
lock
message $eevee
boxset 5
compare LASTRESULT 1
if b_true goto $done
applymovement 0x0? $move (Gary's move)
pause 0x40
applymovement 0xFF $move2
pausemove 0
applymovement 0x0? $move3 (Eevee's Pokeball disappear)
message $stole
boxset 6
applymovement 0xFF $move4
pausemove 0
message $oak
boxset 6
givepokemon 25 5 0
setflag 0x200
release
end
#org $done
applymovement 0x0? $move (Gary's move)
pause 0x40
applymovement 0xFF $move2
pausemove 0
applymovement 0x0? $move3 (Eevee's Pokeball disappear)
message $stole
boxset 6
applymovement 0xFF $move4
pausemove 0
message $oak
boxset 6
givepokemon 25 5 0
setflag 0x200
release
end
#org $move
$move 1 ; #binary 0x62 0x0C 0x0E 0x0E 0x0E 0x01 0xFE
#org $move2
$move2 1 ; #binary 0x1F 0x1F 0x02 0xFE
#org $move3
$move3 1 ; #binary 0x60 0x1E 0x1E 0x1E 0x1E 0x1E 0xFE
#org $move4
$move4 1 ; #binary 0x10 0x12 0x12 0x12 0x12 0x11 0x11 0xFE
#org $eevee
$eevee 1 =Would you like Eevee?
#org $stole
$stole 1 =No way!\p\v\h01 I want this this\npokemon.\p\v\h06 snatched the POKEMON.\pOak: \v\h06!\nWhat are you doing?\p\v\h06: Gramps I want this one.\pOak: But, I...\pOh, all right then. That\npokemon is yours.\pI was going to give you\none anyway...\p\v\h01 come over here.
#org $oak
$oak 1 =\v\h01 this is a pokemon I caught\nearlier. You can have it.\pI caught it in the wild so\nit's not tame yet.\p\v\h01 recieved a PIKACHU!
Hi can anybody ade after ,oak give you pikachu,oak give you the
pokedex?
thanks
Well I made my first script ever. It's a simple follow me script where the professor stops you from going in the route outside the town then leads you into his lab etc. Before I compile this, can anyone check if there are any errors here?
Spoiler:#org $begin
checkflag 0x200
if B_goto $done
playsound 0x13B
#raw 0x33
applymovement 0x3 $pw1
pause 0x50
message $pt1
boxset 6
applymovement 0x03 $pw2
applymovement 0xFF $pw2
pause 0x50
fadesound
release
end
#org $done
release
end
#org $pw1
$pw1 ; #binary 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0xFE
#org $pt1
$pt1 1 = \v\h01, stop!\pYou can't go out there without a\nPokemon!\nThose wild ones will beat you to\na pulp.\pI was looking for you anyways so\ncome with me.
#org $pw2
$pw2 1 ; #binary 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x12 0x11 0xFE
edit:
Another follow me script for a seperate event, can someone check this as well?
Spoiler:#org $begin
checkflag 0x201
if b_goto $done
playsound 0x13B
#raw 0x33
applymovement 0x01 $scisur
pause 0x10
message $scitalk
boxset 6
applymovement 0x01 $sciwalk
applymovement 0xFF $sciwalk
pause 0x39
fadesound
applymovement 0x01 $scidown
pause 0x10
message $scitalk2
boxset 6
applymovement 0x01 $sciwalk2
pause 0x20
release
end
#org $done
release
end
#org $scisur
$scisur ; #binary 0x62 0xFE
#org $scitalk
$scitalk 1 = I suppose that you're a Pokemon trainer,\nright?\pWell I guess you are.\nAnyways, we need your help trainer.\pA team of goons have taken over\nthe Weather Institue, we need your\nhelp to clear out the building.\pThe Institue isn't that far\nfrom here, let me lead you\pto it.
#org $sciwalk
$sciwalk 1 ; #binary 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x11 0x13 0x13 0x13 0x13 0x13 0x13 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0xFE
#org $scidown
$scidown 1 ; #binary 0x4A 0xFE
#org $scitalk2
$scitalk2 1 = Here is the Weather Institute.\nJust go inside and clean out the building!
#org $sciwalk2
$sciwalk2 1 ; #binary 0x13 0x02 0xFE
How do I assign A script to a person(trainer) so that the person and the person next to him battle me when I talk to one of them. And after the first battle the person next to him battles me, then one of them moves up and one of them move down, unblocking the path.
#org $start
lock
faceplayer
checkflag 0x200
if b_true got $done
trainerbattle 1 0x001 $before $after $further
release
end
#org $before
$before 1 =Let's Battle
#org $after
$after 1 =Oh.
#org $further
applymovement 0x0? $move
pusemove 0
trainerbattle 1 0x002 $before2 $after2 $further2
release
end
#org $before
$before 1 =My turn.
#org $after
$after 1 =Your good.
#org $further
applymovement 0x0? $move2
pausemove 0
applymovement 0x0? $move3
pausemove 0
setflag 0x200
release
end
#org $done
message $go
boxset 6
release
end
#org $move
$move 1 ; #binary (Your movements here)
#org $move2
$move2 1 ; #binary (Your movements here)
#org $move3
$move3 1 ; #binary (Your movements here)
#org $go
$go 1 =Go away.
For the second script swap the trainer battle commands.
I have a qeustion about the ScriptEd that comes with Elite Map
https://www.youtube.com/watch?v=CJBuxKKHOGQ
What am I doing wrong in that
I have a qeustion about the ScriptEd that comes with Elite Map
https://www.youtube.com/watch?v=CJBuxKKHOGQ
What am I doing wrong in that
If I can remember clearly (since I'm just using a plain Notepad for my scripts).., the first thing you should do is to click the "..." and then a pop-up appears, that'll tell you to load your ROM...
After that, write a script.., blablablah... and then click "Save".., then I guess the "Compile" should be 'clickable' after that...
Hope this helps...