If you want an event to block the person it's not like the E4's script. You can use the "setmaptile" command to edit a block like in the E4's script to unblock the entrance to the forest.
No, that's not done in AM.. You need to script that part..Whats that is that done in advanced map?If so what block number?
Rubikon Commands said:setmaptile (A2)
setmaptile iX iY iTileNo iTileAttr
Sets a tile on the map. You must somehow refresh that part, can be done by scrolling out of view and back in or by calling this command from a Level Script.
Here's a script made by Dark E.. maybe you can use it and edit it. ;)can someone make me a script , a boat script its for a ruby rom and it needs to go to bank 35. map 9. i'd like it to say your a trainer arent you? Would you like me to take you overseas to newbark town? Yes/No ,
and then another taking me back to bank 35 map 7, saying ; would you like to return to london? yes/no.........
Hey There,
This relates to Pokemon Ruby by the way,
I was just thinking about this and was curious. I'm quite aware that there is a script command for CheckItem but I was wondering whether there is a command for CheckPokemon. The idea behind this is say for example you picked the fire type pokemon at the start of the game then a certain event would occur however if you picked another then a different event would occur.
Get back to me when you can,
~Davie~
I have a question about #raw 0x60 ( disappear )
If i use flags and i let them dissappear they won't show up again?
#org 0x blablabla
checkflag 0x100
blablabla
setflag 0x100
end
blablabla
is this correct with the flags?
when i compile a script in scriptED it says overflow how does thit cames?
i do push on the ... and load firered
then i copy the script in scriptED
then i save it
then i compile it
some1 that know the probleme?
does some1 got a move script for scriptED for fr so the persone moves after the E4 is defeated? or pokewitch?
#org 0x800000
checkflag 0x10A
compare LASTRESULT 0x1
if 0x1 goto 0x80050
setflag 0x10A
message 0x800010
boxset 0x2
applymovement 0x1 0x800020
pause 0x40
faceplayer
message 0x800030
boxset 0x2
applymovement 0x3 0x800040
pause 0x90
end
#org 0x800010
= Hey! Wait!
#org 0x800020
#raw 0x09
#raw 0x09
#raw 0x09
#raw 0x09
#raw 0xFE
#org 0x800030
= Don't go in the grass, blabla
#org 0x800040
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x0B
#raw 0x0B
#raw 0x0B
#raw 0x0B
#raw 0x0B
#raw 0x09
#raw 0xFE
#org 0x800050
end
I'll try to answer your questions..Ok, My question:
What is the script to make event dissapear?
Can I set when player step on a tile, a man will auto walk towards player? Then how?
How to set trainer events? How to set the trainer own what pokemon?