To Prof.9: Are you sure the "if/goto" really works? (I don't know since I usually use if/jump), probably it's a flag problem, or perhaps you put the setflag command in a place in the script where it cannot set the flag (I don't know how Emerald behaves, really)
can someone make this script for me?
oh hello can you help me, my husband is stuck in the rock of luciva city. Can you bring me to him ?
YES : (she walks after your 8 times left, 8 times up ,5 times left.
Oh thank you very much here take this (you get a nugget
(they walk all 1 down and right never to return again)
NO: Please if you find him say it to me
for pokescript.
All of this script is just a guess, because the script would also depend on where the hero's placed when talking to the woman, and because there are many things I can't write in a script without knowing the game more in deep (that's why people should learn to script, rather than asking for scripts :P)
By the way... I didn't understand what's that walking after saying yes... Most likely this script will be a waste...
probably you'd also need a clearflag command if you want to show up the woman where the other person is, and that would also mean that you'd need a setflag command in some other script in order to make the woman not showing up close to the person at the begin of all of this.
I tried to answer. But the script and its variants may be a little hard if you don't know much about scripting yet...
Hi I need a Script about a double battle with Jessie'n'James. Youre supposed to talk to jessie then she sais "Who are you? Doesnt matter dont disturb us"-(there it ends) when you talk to her again she say "Do you really want to get hurt?" -No: "Then get away!" -YES:"Then your wish is my law" then a batlle with her and james start. After the battle she says"Okay fine! We go then." then they disappears.
I cant script at all so thats why I need your help.
Plz help me someone!
EDIT: MEOWTH is with them he needs to Disappear too. Jessie is event 1E / 14 James is event 1F / 15 and Meowth is event 11/16
Just remember that if you want to make them disappear you also need to use Advance Map for a warping spot, and for adding the sprites you want to erase the flag "Disappear" in their People ID value.
I was wondering how you would go about setting up a rival battle script, for firered.
i know it would need a movement set up then an engage trainerbattle and then make him walk away after...and u would need more than one movement set up since the path is bigger than one space...
if someone could show me at least an outline that i could follow, that would be so helpful...
It usually is something like this
#org 0xStart
applymovement 0xSpritePeopleNumber 0xMovement1
pause 0xTime1
message 0xPreBattle
boxset 0x2
#raw 0x5C
trainerbattle 0x9 0xPETID 0x0 0xVictory 0xDefeat
setflag 0xDisappear
message 0xPostBattle
boxset 0x2
applymovement 0xSpritePeopleNumber 0xMovement2
pause 0xTime2
end
SpritePeopleNumber: You get it from Advance Map after clicking the trainer's sprite
PETID: You get it from the PET program, so you can specify which battle will occur
Obviously, trainer scripts can get as harder as you want...
That's all.
Being really specific, and very clear when writing what you want the script to do always helps :)