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Script Requests/Sharing/Discussion

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So if I Have 14 applymovement commands, will the pausemove be 0x140 or can I leave it
Pausemove 0.


EDIT)]}:I'm So happy, Poketscript is finally not making the game freeze and all my scripts work too.
I'm so happy I made this script for running shoes for FireRed:

Code:
#org $begin
checkflag 0x200
if B_true goto $done
applymovement 0x02 $Running
pause 0x40
message $GotRun
$GotRun 1 =Where do you think your going?\pTake these with you.
boxset 6
message $RunShoes
$Runshoes 1 =\v\h01 Got the Running Shoes!
boxset 6
setflag 0x82F
applymovement 0x02 $Returning
pause 0x40
setflag 0x200
release
end

#org $Running
$Running 1 ; #binary 0x12 0x12 0x12 0x12 0xFE

#org $Returning
$Returning 1 ; #binary 0x13 0x13 0x13 0x13 0xFE

#org $Done
release
end
It makes people #2 move 4 to the left then give you running shoes, then move 4 to the right.
 
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So if I Have 14 applymovement commands, will the pausemove be 0x140 or can I leave it
Pausemove 0.


EDIT)]}:I'm So happy, Poketscript is finally not making the game freeze and all my scripts work too.
I'm so happy I made this script for running shoes for FireRed:

It makes people #2 move 4 to the left then give you running shoes, then move 4 to the right.

The script looks fine. You can either use pausemove 0 or pause 0x140.
 
help

can i have a script what makes a person disapeer when you beat the indigo plateu it is for pokemon leafgreen. and i dont mean make me disapeer make a person who stand still disappers


please help i real need help it is the whole objective of my game i need help please help
 
can i have a script what makes a person disapeer when you beat the indigo plateu it is for pokemon leafgreen. and i dont mean make me disapeer make a person who stand still disappers


please help i real need help it is the whole objective of my game i need help please help

its kinda hard to understand what your trying to say... what person are you talking about?
 
Can someone plz make me a script for fire red where three rocket members are blocking mewtwo and you have to beat them to make them leave. And one for Mewtwo where it will say "Mewtwo stared at you... and then took off." not a wildbattle. I'm using pokescript.
 
Hi!
I made a script, that parently he functions
Spoiler:


But when I add plus some movements, it constraint.
Spoiler:


Somebody knows why is giving this error?
 
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its kinda hard to understand what your trying to say... what person are you talking about?

can i have a script what makes a person disapeer when you beat the indigo plateu it is for pokemon leafgreen. and i dont mean make me disapeer make a person who stand still disappers


please help i real need help it is the whole objective of my game i need help please help

i just want a script what i can use to make a person standing in front of a door way (this person i add using eltie map)disapper after beating indigo platue
 
can i have a script what makes a person disapeer when you beat the indigo plateu it is for pokemon leafgreen. and i dont mean make me disapeer make a person who stand still disappers


please help i real need help it is the whole objective of my game i need help please help

i just want a script what i can use to make a person standing in front of a door way (this person i add using eltie map)disapper after beating indigo platue

use Advance map its better.
just put this in the people ID: 005C and he will move after you beat the game
 
Hi!
I made a script, that parently he functions
Spoiler:


But when I add plus some movements, it constraint.
Spoiler:


Somebody knows why is giving this error?

Me ajudem, é urgente...
 
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Could someone plz make me a script for fire red involving three rocket members blocking mewtwo. And a script for Mewtwo that says "Mewtwo stared at you then flew off". then mewtwo dissapears. not a wild battle script.
And it has to be for pokescript. Sorry fo such a big request.
 
You mean 15 limit. And yes it unluckily, does count towards that count.

AFAIK there is no limit to the amount of commands in a single applymovement; but you have to split them onto seperate lines like so:
Code:
#org $Movement
#raw 0x1E 0x1E 0x1E 0x1E 0x1E 0x1E
#raw 0x20 0x20 0x20 0x20 0x20 0x20
#raw 0x20 0x1E 0x1E 0x1E 0x1E 0x1E
#raw 0x1E 0x1E 0x1E 0x1E 0x1E 0x1E
#raw 0xFE
That's 25 movements; 6 up, 7 right then a further 11 up then end. Works fine.
 
AFAIK there is no limit to the amount of commands in a single applymovement; but you have to split them onto seperate lines like so:
Code:
#org $Movement
#raw 0x1E 0x1E 0x1E 0x1E 0x1E 0x1E
#raw 0x20 0x20 0x20 0x20 0x20 0x20
#raw 0x20 0x1E 0x1E 0x1E 0x1E 0x1E
#raw 0x1E 0x1E 0x1E 0x1E 0x1E 0x1E
#raw 0xFE
That's 25 movements; 6 up, 7 right then a further 11 up then end. Works fine.

Well, you learn something everyday. This may have fixed a problem I'm having. Thanks.
 
There are 2 ways:
1: In BufRite go to File -> Destination. Then you have to find the rom. It is in "All Files" format. Just look for the rom.
2: Click the Book and find your rom. After you chose your rom it will go to the Search.
 
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