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Script Requests/Sharing/Discussion

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Hi.
Why does everybody keep ignoring me?! :'(

I need a script for Emerald, that works
just like the first rival script in diamond and pearl.
(When you try to enter your rivals door he comes out... etc.)

and also the script when you enter his room after the first script.
(when sits at his computer, then he sees you pushes
you away and walks down the stairs.)

I hope someone has time for me.:D

(...and not ignore me...)



//44tim44
 
It is a scrpit for Fire Red

#org $start
checkflag 0x200
if B_true goto $done
applymovement 0xFF $exclaim
pause 0x10
message $ontv
$ontv = There's an intresting\n programme\pcoming on the TV.
applymovement 0xFF $move
pause 0x40
message $rgy
setflag 0x200
end

#org $done
end

#org $move
$move ; #Binary 0x01 0x01 0x01 0x01 0xFE

#org $exclaim
$move ; #Binary 0x62 0xfe

#org $rgy
$rgy = Despite the exploration\nteam's best efforts, however,\p the rare, oddly colored Pokémon\n eluded detection.\pThe rumored\nred GYARADOS failed to apper,\p even fleetingly, to the crestfallen team...\p \p \pThat concludes our special report,\n"Search for the Red GYARADOS"\pBrought to you by Jubilife TV on\nNationwide Net!\pSee you next week,same time\nSame channel.

When i try to compile it shows Runtime-error "457", plz help, thnx in advance
 
Last edited:
It is a scrpit for Fire Red

#org $start
checkflag 0x200
if B_true goto $done
applymovement 0xFF $exclaim
pause 0x10
message $ontv
$ontv = There's an intresting\n programme\pcoming on the TV.
applymovement 0xFF $move
pause 0x40
message $rgy
setflag 0x200
end

#org $done
end

#org $move
$move ; #Binary 0x01 0x01 0x01 0x01 0xFE

#org $exclaim
$move ; #Binary 0x62 0xfe

#org $rgy
$rgy = Despite the exploration\nteam's best efforts, however,\p the rare, oddly colored Pokémon\n eluded detection.\pThe rumored\nred GYARADOS failed to apper,\p even fleetingly, to the crestfallen team...\p \p \pThat concludes our special report,\n"Search for the Red GYARADOS"\pBrought to you by Jubilife TV on\nNationwide Net!\pSee you next week,same time\nSame channel.

When i try to compile it shows Runtime-error "457", plz help, thnx in advance

Spoiler:
 
Hey guys.

Making a script here and I need a little help. Since I'm not that good at putting music in a script can someone edit my script so that the script will play track 0x12D and fade back to the original music where indicated?

Here's the script:

Spoiler:


thanks
 
I need some help with this script :s

I was trying to make a script that would give you a Larvitar as your starter pokemon while in your room rather than running down to the lab. When I tested this it produced a text box in the upper right hand corner of the screen that only had an arrow in it, then the screen turned maroon. This was basically the exact opposite of what I wanted to happen.

can anyone tell me what I messed up on with this?
HTML:
#org $begin
lock
faceplayer
checkflag 0x200
if B_true goto $gotit
message $q
boxset 6
givepokemon 246 5 0
setflag 0x232
release
end

#org $gotit
message $hi
boxset 6
release
end

#org $hi
$hi 1 = This is where I kept\nLARVITAR's old Pokeball

#org $q
$q 1 = I better take LARVITAR\nwith me today
 
I need some help with this script :s

I was trying to make a script that would give you a Larvitar as your starter pokemon while in your room rather than running down to the lab. When I tested this it produced a text box in the upper right hand corner of the screen that only had an arrow in it, then the screen turned maroon. This was basically the exact opposite of what I wanted to happen.

can anyone tell me what I messed up on with this?
HTML:
#org $begin
lock
faceplayer
checkflag 0x200
if B_true goto $gotit
message $q
boxset 6
givepokemon 246 5 0
setflag 0x232
release
end

#org $gotit
message $hi
boxset 6
release
end

#org $hi
$hi 1 = This is where I kept\nLARVITAR's old Pokeball

#org $q
$q 1 = I better take LARVITAR\nwith me today

Spoiler:


let me know if that helps
 
I think I might see the problem. What do you click on to make it happen? You won't need the lock & faceplayer if it's a pokeball or something.
 
Ok,I've got a problem.
I can make my scripts all fine and well ,but I cannot compile them to my ROM!
I have read Irish Witches tutorial.
I try to save my documents on Notepad as "All File Types" ,but my pull-down tab does not have an "All File Types" option.
So what do I save it as?
Also I tried to just save it as a regular TXT file and compile that into Bufrite And it works but I cannot find the "Load ROM" button.
So Help would be appritiated!
 
Hey guys.

Making a script here and I need a little help. Since I'm not that good at putting music in a script can someone edit my script so that the script will play track 0x12D and fade back to the original music where indicated?

Here's the script:

Spoiler:


thanks

Done

I need some help with this script :s

I was trying to make a script that would give you a Larvitar as your starter pokemon while in your room rather than running down to the lab. When I tested this it produced a text box in the upper right hand corner of the screen that only had an arrow in it, then the screen turned maroon. This was basically the exact opposite of what I wanted to happen.

can anyone tell me what I messed up on with this?
HTML:
#org $begin
lock
faceplayer
checkflag 0x200
if B_true goto $gotit
message $q
boxset 6
givepokemon 246 5 0
setflag 0x232
release
end

#org $gotit
message $hi
boxset 6
release
end

#org $hi
$hi 1 = This is where I kept\nLARVITAR's old Pokeball

#org $q
$q 1 = I better take LARVITAR\nwith me today

There's actually nothing wrong with it. It works fine, I tried it. Try recompiling it again. Only just a word of warning, set the flag relating to the activation of the Pokemon Menu.

Ok,I've got a problem.
I can make my scripts all fine and well ,but I cannot compile them to my ROM!
I have read Irish Witches tutorial.
I try to save my documents on Notepad as "All File Types" ,but my pull-down tab does not have an "All File Types" option.
So what do I save it as?
Also I tried to just save it as a regular TXT file and compile that into Bufrite And it works but I cannot find the "Load ROM" button.
So Help would be appritiated!

Save it as this. (filename).rbc
 
Spoiler:


let me know if that helps

That didn't help at all :s

err is this sposed to happen when I put it into pokescript? <_<

Spoiler:
 
Last edited:
Spoiler:

Oh i got it it was not only the 1s and i had also put 2 move lists with the same name, ty any way
 
Last edited:
org $start
checkflag 0x200
if 0x1 goto $done
applymovement 0xFF $exclaim
pause 0x10
message $ontv
boxset 0x6
applymovement 0xFF $move
pause 0x40
message $rgy
boxset 0x6
setflag 0x200
end

#org $ontv
= There's an intresting\n programme\pcoming on the TV.

#org $done
release
end

#org $move
#Binary 0x01 0x01 0x01 0x01 0xFE

#org $exclaim
#Binary 0x62 0xfe

#org $rgy
= Despite the exploration\nteam's best efforts, however,\p the rare, oddly colored Pokémon\n eluded detection.\pThe rumored\nred GYARADOS failed to apper,\p even fleetingly, to the crestfallen team...\p \p \pThat concludes our special report,\n"Search for the Red GYARADOS"\pBrought to you by Jubilife TV on\nNationwide Net!\pSee you next week,same time\nSame channel.

It still shows runtime error "457"

There that should work, a word of advice: do not use irish witch's style of dialog script like this:
msgbox $n
boxset 0x2
$n = ....blah blah
but stick to the rubikon way, which is something like this:
#org $Start
msgbox $n
boxset 0x2
end

#org $n
= blah blah....
and same goes for the applymovement script, it should be:
#org $Start
...
applymovement 0x[Event #] $Pointer
...
end

#org $Pointer
#binary [movement data here]
refer to foolump's tut if you dont get this
 
It still shows runtime error "457"

Hello!!!
Try this:

#org $start
checkflag 0x200
if 1 goto $done
applymovement 0xff $exclaim
$move 1 ; #Binary 0x62 0xFE
pausemove 0
message $ontv
$ontv 1 = There's an intresting\n programme\pcoming on the TV.
boxset 6
applymovement 0xff $move
$move 1 ; #Binary 0x01 0x01 0x01 0x01 0xFE
pausemove 0
message $rgy
$rgy 1 = Despite the exploration\nteam's best efforts, however,\p the rare, oddly colored Pokémon\n eluded detection.\pThe rumored\nred GYARADOS failed to apper,\p even fleetingly, to the crestfallen team...\p \p \pThat concludes our special report,\n"Search for the Red GYARADOS"\pBrought to you by Jubilife TV on\nNationwide Net!\pSee you next week,same time\nSame channel.
boxset 6
setflag 0x200
end

#org $done
release
end

Bye!
 
linkandzelda, try this...

Spoiler:


...and make sure you set sudowoodo's sprite People ID [in Advance Map] to 1136.

Hope this helps!
 
Edit: Beaten, Opeius, if theirs don't work try mine.

I found the problem, try this:

Code:
#org $start
checkflag 0x200
if B_true goto $done
applymovement 0xFF $exclaim
pause 0x10
message $ontv
$ontv 1 = There's an intresting\n programme\pcoming on the TV.
applymovement 0xFF $move
pause 0x40
message $rgy
setflag 0x200
end

#org $done
[B]release[/B]
end

#org $move
$move [B]1[/B] ; #Binary [B]0x11 0x11 0x11 0x11[/B] 0xFE

#org $exclaim
$[B]exclaim 1[/B] ; #Binary 0x62 0xfe

#org $rgy
$rgy 1= Despite the exploration\[B]l[/B]team's best efforts, however,\p the rare, oddly colored Pokémon\n eluded detection.\pThe rumored\[B]l[/B]red GYARADOS failed to apper,\p even fleetingly, to the crestfallen team...\p \p \pThat concludes our special report,\n"Search for the Red GYARADOS"\pBrought to you by Jubilife TV on\nNationwide Net!\pSee you next week,same time\nSame channel.

The only thing I'm not sure about is the first movement. That should make you move up 4 steps.
 
Edit: Beaten, Opeius, if theirs don't work try mine.

I found the problem, try this:

Code:
#org $start
checkflag 0x200
if B_true goto $done
applymovement 0xFF $exclaim
pause 0x10
message $ontv
$ontv 1 = There's an intresting\n programme\pcoming on the TV.
applymovement 0xFF $move
pause 0x40
message $rgy
setflag 0x200
end

#org $done
[B]release[/B]
end

#org $move
$move [B]1[/B] ; #Binary [B]0x11 0x11 0x11 0x11[/B] 0xFE

#org $exclaim
$[B]exclaim 1[/B] ; #Binary 0x62 0xfe

#org $rgy
$rgy 1= Despite the exploration\[B]l[/B]team's best efforts, however,\p the rare, oddly colored Pokémon\n eluded detection.\pThe rumored\[B]l[/B]red GYARADOS failed to apper,\p even fleetingly, to the crestfallen team...\p \p \pThat concludes our special report,\n"Search for the Red GYARADOS"\pBrought to you by Jubilife TV on\nNationwide Net!\pSee you next week,same time\nSame channel.

The only thing I'm not sure about is the first movement. That should make you move up 4 steps.
Ty i could compile this one. The first movement is "!" and its should remain 0x01 as its a fire red hack not r\s\e hack but even after i burned it into the game it doesn't work can any one tell me what changes areto be made in A-Map after inserting a moving script(i have heared sometihng like unkonw:0000and ...no.5040)?
 
Ok, select the event in Advance Map, then enter the following:

Unknown: 03 00
Var Number: 50 40
Var Value: 00 00
Unknown: 00 00

Hope this helps!
 
Ty. The script is in the game but when i try to run it, a half-opened exclaimed button come and then the game freezes, plz help...
 
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