- 27
- Posts
- 7
- Years
- Moscow, Russia
- Seen Apr 9, 2025
Greetings, everyone!
While in a mid of brainstorming for some game ideas, a little thought encountered on my mind. It was mostly a nuisance, but, unfortunately, I gave it a little bit more than it may deserved. Anyway.
We all know that Nintendo's strategy about making several copies of a game (Red and Blue, Silver and Gold, etc) is/was a purely marketing "drain-money-from-their-wallets" kind of decision. In order to catch them all, player should have bought at least two copies of a game, thus, spending lots and lots of moneys.
Many drawbacks and advantages of such idea may be seen, but I was thinking more about our kind of field - the fangames. I was thinking about why would somebody make several versions of one game? Shouldn't the financial aspect be the less motivating here (as Nintendo surely will just stomp those fellows who decided to make a pretty penny in many ways faster than one might sing the list of all 800+ pokemon)?
I, honestly, couldn't come up with the answers, and that's why I am here. I know there are such games, ones that failed miserably and others that are doing just fine, but why would the creators of such games do so? Do you have any idea?
While in a mid of brainstorming for some game ideas, a little thought encountered on my mind. It was mostly a nuisance, but, unfortunately, I gave it a little bit more than it may deserved. Anyway.
We all know that Nintendo's strategy about making several copies of a game (Red and Blue, Silver and Gold, etc) is/was a purely marketing "drain-money-from-their-wallets" kind of decision. In order to catch them all, player should have bought at least two copies of a game, thus, spending lots and lots of moneys.
Many drawbacks and advantages of such idea may be seen, but I was thinking more about our kind of field - the fangames. I was thinking about why would somebody make several versions of one game? Shouldn't the financial aspect be the less motivating here (as Nintendo surely will just stomp those fellows who decided to make a pretty penny in many ways faster than one might sing the list of all 800+ pokemon)?
I, honestly, couldn't come up with the answers, and that's why I am here. I know there are such games, ones that failed miserably and others that are doing just fine, but why would the creators of such games do so? Do you have any idea?