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Shoddy Team v.3

ABYAY

Advancing the Yarzan species
  • 881
    Posts
    17
    Years
    Well, seeing as my stall team was a big success, I decided to shift gears back to standard. My first Shoddy team needs much revision still, but I'll do that later. Anyway, here's Shoddy Team Version 3. It's rather standard to be honest, but I need a few fixing points.

    This new version has given me a 10 win streak as a start; not bad if you ask me.

    You're in a lot of pain (Yanmega) (M) @ Choice Scarf
    Ability: Tinted Lens
    EVs: 252 Spd/252 SAtk/6 SDef
    Modest nature (+SAtk, -Atk)
    - Bug Buzz
    - Air Slash
    - Hidden Power [Ice]/Hidden Power [Ground]
    - Hypnosis

    Scarf Tinted Lens lead Yanmega. It hits things rather powerful thanks to coverage and good STAB, and has Hypnosis to boot as well for anything that I don't even want to try fighting. HP Ground in consideration for Magnezone and Heatran, two common Yanmega counters.

    Over past battles, I've learned something. Nobody on the face of the earth expects ScarfMega as a lead. Ninjask wants to Substitute, but then gets downed by Air Slash. Other Yanmega wanna get the speed tie, but they're downed as well. What I'm saying is this: Try out ScarfMega because it has a big surprise value (not for much longer though at the rate I face people, but still, think about it for the ladder since I don't use the ladder.)

    ---
    Overrated (Swampert) (M) @ Choice Band
    Ability: Torrent
    EVs: 252 HP/252 Atk/6 Def
    Adamant nature (+Atk, -SAtk)
    - Earthquake
    - Ice Punch
    - Stone Edge
    - Waterfall

    CB Swampert is an extreme rarity, so its surprise value is pretty nice. It's also a good rock resist, but I may have to resort to standards again... I don't want to, but hey, standards are usually top-value. Quake 2HKOs Blissey, and Waterfall has a chance to as well. This thing looks nice, and I just wanna give it a whirl.
    ---
    Your Wife (Blissey) (F) @ Leftovers
    Ability: Natural Cure
    EVs: 42 sp.atk/252 Def/216 SDef
    Calm nature (+SDef, -Atk)
    - Softboiled
    - Seismic Toss
    - Ice Beam
    - Aromatherapy

    Honestly a complete standard, but what do you expect of your wife? *shot* Ice Beam helps deal with Gengar and makes sure I can at LEAST damage ghosts...
    ---

    I am not Blue Dragon. (Salamence) (M) @ Leftovers
    Ability: Intimidate
    EVs: 252 HP/220 Def/38 Spd
    Impish nature (+Def, -SAtk)
    - Dragon Claw
    - Roost
    - Roar
    - Wish

    Even better fighting resist than before, WishMence helps to fill some useful niches on this team. Pass Wish, Roar out something setting up (*stares at SDLuke*), and Dragon Claw is always nice to have around.
    ---
    a duck that floats (Cresselia) (F) @ Leftovers
    Ability: Levitate
    EVs: 252 HP/108 Def/150 SDef
    Bold nature (+Def, -Atk)
    - Ice Beam
    - Psychic
    - Reflect
    - Rest

    A duck that floats makes its return as a Rester, so it requires Blissey's clericing. Reflect is godly in terms of messing up Dragons that use Dragon Dance or Outrage, and I Ice Beam into oblivion.
    ---
    Thing (Forretress) (M) @ Leftovers
    Ability: Sturdy
    EVs: 254 HP/4 Atk/252 Def
    Relaxed nature (+Def, -Spd)
    - Gyro Ball
    - Toxic Spikes
    - Rapid Spin
    - Stealth Rock

    My standard Forretress; I enjoy the insane amount of physical punishment this thing takes, but it seems like it can only last a while. Spins and sets up Toxic Spikes.
    ---

    The team has some major problems fixed, but with Swampert as an unreliable Rock resist, yet a very powerful hitter, it's a trade-off I'll still risk.
     
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    I liek this taem :P, the only trouble is, as aforementioned, no rock resist :O, and i realy hate aromatherapy on bliss, especially with t-orb death-up :P, i suggest ice beam > aroma ^^

    Also, for a rock resist, try SDLuke, because, in my opinion, SPECS LUKE IS SO PHAIL

    Overall, (MACDONALDS) I'm lovin' it!

    And, as in all teams that i rate, i will say this..

    YOU NEAD MOAR SPECSGAR

    EDIT: I didn't know cress needed bliss support :), so you have two dilemmas, either scrap breloom or get rest off of (<3 duckie) cresselia, it's your call. O_o

    YOU NEAD MOAR SPECSGAR
     
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    Also, for a rock resist, try SDLuke, because, in my opinion, SPECS LUKE IS SO PHAIL

    You're suggestion is the point people make about SpecsLuke. Let's face it, everyone expects SDLuke. If you're going to try Lucario, ABYAY, give SpecLuke at least a try. Yeah, two specs users, but there's no restrictions in a metagame. Meh... It's a much more of an effective surprise these days when SDLuke is running around in incredibly high levels of usage. Specsluke doesn't fail, you just have to use it properly. :l Though, I can't disagree with the fact SDLuke shreds the metagame in half. So yeah, you could try out either.

    Anyway, solid team, ABYAY. Mmm... only real thing I see is it doesn't seem to pack enough, well... oomph. To me it looks like an Anti-lead, Specs, and four support/walls. Maybe scrap some of the walling and try out some OU threat for a test drive. Though, er don't really know what to suggest. =/ Just saying you could try losing some walling and get in some more offensive power.

    [/thishadtocomefromme] :D
     
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    The Breloom starter is really bad imo. This annoying creature can do a lot more and this set is just totally wasted. Protect is for pussies without prediction skills, and believe me, switching him in is incredibly easy. Sub is the most important move on Breloom, as it allows scouting and he doesn't lose so much from it thanks to Poison Heal. Spore / Sub / Focus Punch / Leech Seed or Seed Bomb is truly the best set the little guy can use.

    Leading with Yanmega is much much better. It will be VERY hard switching it later on, especially without Rapid Spin support. I'd drop Shadow Ball for Hypnosis, Air Slash and Bug Buzz will be your main moves anyway for hitting extremely hard. Air Slash will be used for Heatran while Bug Buzz will be used for stuff that doesn't x4 resist it. Shadow Ball looks really unneeded here.

    Beware of Mismagius, the Calm Mind set could really mess you up.
     
    SpecsMega has a surprise value and Tinted Lens to its name, making for an easy-to-use Pokemon. However, being unable to outspeed Garchomp is a major bummer unless I go Specs with Modest and Speed Boost, which is sorta fail in terms of predicting.

    SD Luke doesn't appeal TOO much to me, but yes, it's a wonderful rock resist. Still, DDTar bashes it to hell unless I carry Sash, and it's hard for me to use Forretress as a spinner, so as usual, unreliable as a T-Tar counter.

    Dark_Azelf mentioned that Life Orb Gyarados poses an extremely huge problem, so I must get that resolved too. Suggestions?

    (Now notices Beachboy's and Sya's comments, will reply respectively.)

    Honestly, I like SpecsLuke more, and it does deal some heavy damage. I could drop...maybe Yanmega for it.

    Now for Sya: CM Mismag always gives my teams hell. my best best is usually to phaze it out, but it has to be quick. i could go Snorlax > Blissey and Crunch it. Also, what would you suggest for Breloom? Lastly, Shadow Ball doesn't have too much use now that I look at it except for Dusknoir really... I could get Hypnosis in there I guess.
     
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    And sugegstions for gyarados counter... hm.. i got an idea

    Starmie @ Choice Specs
    Natural Cure
    6 Hp 252 sp.atk 252 spd.
    -Thunderbolt
    -Grass knot
    -Ice beam
    -Surf

    twas' jokes D_A, imma do a serious one.


    i still don't know if that' any good, sorry :0, at leat i was being serious :P

    and did i double post, sorry. lag.
     
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    And sugegstions for gyarados counter... hm.. i got an idea

    Mr Mime @ Choice Specs
    Filter
    6 Def 252 sp.atk 252 spd.
    -Thunderbolt
    -Pychic
    -ROFLect
    -Dark *cough* azelf *cough* screen


    Yeah, because thats such an awesome Gyarados counter, it doesnt get OHKO'd by any of its moves and it sure as hell can switch in. [/Sarcasm]

    Seriously, LEARN what a counter is before suggesting stuff again and dont spam or double post. Ive even made a sticky about what a counter it, i suggest you read it. its called "A few things to clarify when posting/rating teams."
     
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    How the heck does that counter a Gyarados? Gyarados after Dragon Dancing uses Waterfall, and Mr. Mime is in the grave with screaming spirits, a total nightmare for the thing.

    And I wish I could use Bidoof, but it can never counter Gyarados, even with such an item named Epicness. lol
     
    I've heard somewhere that the new Blissey spread cuts Specs Aura Sphere into a 3HKO, but I'm way too lazy to actually confirm that. =S

    Ultimately, Zapdos looks way out of place. I'm thinking you can go ahead and give it the boot for something that'll cover either Tar or Gyarados well. The Gyarados issue can be nulled with a Vaporeon packin HP Electric. As a side bonus, it supports Forretress with Wish.

    I'll add more in when I get the time. =P
     
    Calm 252def/216sp.def/40HP Bliss makes Aura Sphere a 3HKO, and I've confirmed plenty enough, as well as others.

    Well, Zapdos counters one thing I completely hate to no end because it always kills me; Nasty Plot Togekiss. It took my Stall team and thrashed it before I added Zapdos. Thus, I added the same Zapdos here. It also serves as a fighting resist, although not a really good one.
     
    Yeah anti-lead Breloom is awful. Finally somebody actually agrees with me on that >_> SYA YOU ARE MY LIFE

    IMO Lucario isn't the most reliable rock resist. It is weak to Earthquake, which is on most pokemon that carry Stone Edge (Tyranitar, Aerodactyl, etc.) and EQ is going to waste Lucario. Badly. It's good for rock attacks, but just be wary of other attacks ;)

    BTW Choice Specs Lucario is far from "SO PHAIL" =/ You can't 2HKO Blissey anymore, but you get awful close. Forretress provides awesome Stealth Rock should be Spikes support to help with that.

    Oh, if you want a specific Togekiss counter that isn't Lucario, try status inducing Raikou. I saw one in a RMT (I think it was here), and if you adjust things a bit to fit your team, it can really cause some troubles. Throw in Reflect and it's pretty bulky on top of that.

    Just my two cents on SDluke while I'm at it...it's so insanely common that Gliscor has followed a similar usage pattern. Seriously, people actually prepare for it now and it's a lot tougher to sweep with than when it first became popularized. Honestly I prefer SpecsLuke (not saying SpecsLuke is better, but it can be more useful for sure).

    Oh...Elegant Snake, it's kind of lame to respond to my signature with another signature mindlessly hyping an already-overhyped special sweeper.
     
    Alright, I've made some major changes to the team. This is now Shoddy Team v3.1. It's doing pretty well, so give me a lil more critique if any.
     
    Use HP Ground on Yanmega. Megnezone and especially Heatran are still going to be able to switch in pretty easily despite Tinted Lens if you have HP Ice. Salamence and those that HP Ice is for are still going to have trouble with your STAB attacks they no longer resist, so I would use HP Ground >>> HP Ice for sure. Heatran is a really common switch on Yanmega too.

    This team is very Gengar weak too. Blissey just can't do anything and Gengar can 2HKO your entire team easily.
     
    Well, the team is only going to get better from here. Gengar does pose a major problem if it is Scarf'd. I could throw something on Blissey to damage it, but it'd only be pure novelty at that point. Have any ideas to stop Gengar that won't affect my team much?

    Also, thanks much for pointing that out. I'd hate for this team to be humiliated like that.

    HP Ice vs. HP Ground: Alright, perhaps this can be explained. I was considering HP Ground, and yes, a heck of a lot of people switch Heatran in. HP Ground would do me a lovely thing in ridding of them, but HP Ice has downed a lot of Dragons (although that's its only purpose seeing Bug Buzz does about the same regardless of a regular super effective hit.) I'll think about it.
     
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    Just put Ice Beam >>> Toxic on Blissy. Most stat-uppers that pose a threat you either beat or don't beat regardless of Toxic.

    EDIT: If you really want to keep Toxic then just put IB >>> Aromatherapy.
     
    I'd rather lose Toxic over Aromatherapy (I'm sorta loving cleric support, so yeah.)

    Ice Beam > Toxic, and those 40 HP EVs are shifted to sp.atk. I'll debate HP Ground later on Yan, try it out some, and if I like it a lot more, I'll keep it permanent.
     
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