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- Seen Apr 22, 2018
This has been brought up in many places, but it hasn't really gotten its own thread.
With the most recent Generation, it has become plainly obvious that GF has started paying more attention to the large and vocal competitive community. Most of the biggest changes that were made in XY have far more use to competitive players than casual ones, such as Super Training, Horde Battles (also make getting EVs easier), the many breeding changes (females can pass Egg Moves, Destiny Knot passes 5 IVs, etc.), the Defog buff (hazards like Stealth Rock are rarely seen in-game, but are extremely common in competitive), Legendaries and Babies being guaranteed at have, at least, 3 perfect IVs, and so on. Even Mega Evolutions (can be cumbersome to use in-game and many stones aren't available until the postgame) and Fairies (Dragon was far more broken in competitive than in story mode) arguably fall under this category. For better or worse, competitive battlers/Smogonites/etc. make up a significant portion of Pokémon's fanbase nowadays, so GF would be stupid to ignore them.
However, this increased focus on competitive seems to have come at the expense of story mode. While BW/2 had a deep, involved story full of characters you could care about, XY's is shallow and clichéd and full of characters that are basically cardboard cut-outs, hard to care about, easy to forget. Making it even worse is the new and improved Exp. Share, which while convenient, only makes an easy game even easier to blast through.
And, then there's the postgame... Or, I should say, lack of it. Outside of a quick Looker sidequest, there really isn't anything to do but start breeding/EV-ing up a "perfect" team to take on the Battle Maison or multiplayer, aka. competitive battling. Perfect for people who only see the story as an obstacle keeping them from the "metagame," but for the rest of us? Not so much.
While the competitive pandering is less obvious in ORAS due to them being remakes, it's also still there. In the original games, Wally was this weak, sickly boy who became stronger through the love of his Pokémon, always sticking by that very first Ralts he ever caught. He's a bit more developed in the remakes, but not necessarily for the better. After a certain point, he starts taking on the Gyms, and his dialog gradually becomes less gentle and more forceful, leading up to his final appearance at the Battle Maison with a team ripped straight from Smogon. Even worse, his dialog strongly implies that ditched his entire old team for a new "perfect" one, including his Gallade:
And, while the original RSE didn't exactly have much of a postgame beyond battle facilities/multiplayer, ORAS do little to improve on that. Aside from the Delta Episode, there's literally nothing else to do. Unlike the previous two remakes, ORAS didn't even add new areas to explore.
While there's nothing inherently wrong with GF paying more attention to the competitive community, I strongly dislike how it seems to be coming at the expense of story mode and casual players, in general. XY and ORAS are nice looking games, but what do they really offer for people who have zero interest in competitive battling? ORAS have nostalgia, I guess, but otherwise?
Competitive battling really is a different game from the main story, one that the Pokémon games were never really intended to be in the first place. (Otherwise, why would things like IVs and EVs be so hidden and so difficult to perfect without hacking?) Competitive requires completely different strategies and playstyles from story mode, and its entire existence runs counter to the "use your favorites" and "love your Pokémon" message that the games have been promoting since Day One:
What do you think?
With the most recent Generation, it has become plainly obvious that GF has started paying more attention to the large and vocal competitive community. Most of the biggest changes that were made in XY have far more use to competitive players than casual ones, such as Super Training, Horde Battles (also make getting EVs easier), the many breeding changes (females can pass Egg Moves, Destiny Knot passes 5 IVs, etc.), the Defog buff (hazards like Stealth Rock are rarely seen in-game, but are extremely common in competitive), Legendaries and Babies being guaranteed at have, at least, 3 perfect IVs, and so on. Even Mega Evolutions (can be cumbersome to use in-game and many stones aren't available until the postgame) and Fairies (Dragon was far more broken in competitive than in story mode) arguably fall under this category. For better or worse, competitive battlers/Smogonites/etc. make up a significant portion of Pokémon's fanbase nowadays, so GF would be stupid to ignore them.
However, this increased focus on competitive seems to have come at the expense of story mode. While BW/2 had a deep, involved story full of characters you could care about, XY's is shallow and clichéd and full of characters that are basically cardboard cut-outs, hard to care about, easy to forget. Making it even worse is the new and improved Exp. Share, which while convenient, only makes an easy game even easier to blast through.
And, then there's the postgame... Or, I should say, lack of it. Outside of a quick Looker sidequest, there really isn't anything to do but start breeding/EV-ing up a "perfect" team to take on the Battle Maison or multiplayer, aka. competitive battling. Perfect for people who only see the story as an obstacle keeping them from the "metagame," but for the rest of us? Not so much.
While the competitive pandering is less obvious in ORAS due to them being remakes, it's also still there. In the original games, Wally was this weak, sickly boy who became stronger through the love of his Pokémon, always sticking by that very first Ralts he ever caught. He's a bit more developed in the remakes, but not necessarily for the better. After a certain point, he starts taking on the Gyms, and his dialog gradually becomes less gentle and more forceful, leading up to his final appearance at the Battle Maison with a team ripped straight from Smogon. Even worse, his dialog strongly implies that ditched his entire old team for a new "perfect" one, including his Gallade:
"I knew my team makeup was still off. Then...I guess I need to take this guy out. No, if I do that, I'll be wide open for... Hmm... Then if I replace this move here... Yeah... Yeah, that should do it!"
"Hah...hah... Maybe I need to start again from scratch. But you performed as well as I'd expect, <player>! You even beat the best team I could put together!"
Also at the Battle Resort is a man who tells you this: "It's one thing to enjoy leisurely battles, but real battles can be a severe trial. Truly strong Trainers sometimes must be prepared to choose Pokémon that can win rather than their favorite Pokémon." As if that wasn't blatant enough, the man's daughter even owns a Garchomp, a Pokémon that, let's face it, most people only use because it's good in battle."Hah...hah... Maybe I need to start again from scratch. But you performed as well as I'd expect, <player>! You even beat the best team I could put together!"
And, while the original RSE didn't exactly have much of a postgame beyond battle facilities/multiplayer, ORAS do little to improve on that. Aside from the Delta Episode, there's literally nothing else to do. Unlike the previous two remakes, ORAS didn't even add new areas to explore.
While there's nothing inherently wrong with GF paying more attention to the competitive community, I strongly dislike how it seems to be coming at the expense of story mode and casual players, in general. XY and ORAS are nice looking games, but what do they really offer for people who have zero interest in competitive battling? ORAS have nostalgia, I guess, but otherwise?
Competitive battling really is a different game from the main story, one that the Pokémon games were never really intended to be in the first place. (Otherwise, why would things like IVs and EVs be so hidden and so difficult to perfect without hacking?) Competitive requires completely different strategies and playstyles from story mode, and its entire existence runs counter to the "use your favorites" and "love your Pokémon" message that the games have been promoting since Day One:
"Blue! I'm disappointed! I came when I heard you beat the Elite Four! But, when I got here, you had already lost! Blue! Do you understand why you lost? You have forgotten to treat your Pokémon with trust and love! Without them, you will never become a champ again!"-- Prof. Oak, RBY.
"…I don't understand… Is what that Lance guy said true? That I don't treat Pokémon properly? Love… Trust… Are they really what I lack? Are they keeping me from winning? I… I just don't understand."-- Silver, GSC.
"Strong Pokémon. Weak Pokémon. That is only the selfish perception of people. Truly skilled trainers should try to win with their favorites. I like your style. You understand what's important. Go on — — the Champion is waiting."-- Karen, GSC.
"The feelings you have for your Pokémon… And the Pokémon that responded to those feelings with all their might… They came together as one, and created an even greater power. And thus, you were able to grasp victory today!"-- Steven, RS.
Since competitive players really are playing a different game, why not actually give them one? If GF really wanted to throw the "metagame" a bone, why not just make a new battle simulator for competitive players instead of trying to force the main games to be something that they're not? It could be similar to the Stadium games, but with the underpowered rentals jettisoned in favor of a Pokémon generator (thus, eliminating the need to breed and EV up a team). That way, the competitive crowd can get the game they want, while casuals can continue to have the main games. This is just my two cents, though."…I don't understand… Is what that Lance guy said true? That I don't treat Pokémon properly? Love… Trust… Are they really what I lack? Are they keeping me from winning? I… I just don't understand."-- Silver, GSC.
"Strong Pokémon. Weak Pokémon. That is only the selfish perception of people. Truly skilled trainers should try to win with their favorites. I like your style. You understand what's important. Go on — — the Champion is waiting."-- Karen, GSC.
"The feelings you have for your Pokémon… And the Pokémon that responded to those feelings with all their might… They came together as one, and created an even greater power. And thus, you were able to grasp victory today!"-- Steven, RS.
What do you think?