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No, Amap now supports 32mb ROMs, you just need to paste the offset after the two 0s at the beginning.
No, Amap now supports 32mb ROMs, you just need to paste the offset after the two 0s at the beginning.
If your offset is 0x812345 in XSE, in AMap you should put $00812345.
If not, there's a problem with your script, in which case you should post it in the Script Help Thread.
#dynamic 0x800000
#org @start
lock
faceplayer
msgbox @1 0x6
release
end
#org @1
= Hi!
Well the script's fine. Are you sure you set the Unknown of the script to 03 and the Var of the script to 4050?
Oh, it's a person script? damn I need to read more. Um...not sure why it's not working.
We'd like to see your script. That way we can help you more.Hey I have a problem. I can't make text scripts. But when I make a script which moves the player, and then display a message (textbox) only thing that happens, is the moving part. It works smooth and correct, only no message :( Any help?
Just check diegoisawesome's scripting tutorial thread =)How can you find Flags value and know which ones are being used??? is there a tool 4 that???
We'd like to see your script. That way we can help you more.
Just check diegoisawesome's scripting tutorial thread =)
I think it's in XSE but that thread is easier :D
#dynamic 0x800000
#org @start
lock
faceplayer
msgbox @hi 0x6
release
end
#org @hi
= Hi!
Thanks! It's just a simple script like this:
Code:#dynamic 0x800000 #org @start lock faceplayer msgbox @hi 0x6 release end #org @hi = Hi!
And when I made a script with applymovement and a textbox, the applymovement part went great, but still no textbox. I also tried replacing msbox with message, didn't help either. And I also used another ROM: still no luck :(
msgbox @hi
callstd 0x6
'---------------
#org 0x8007E5
lock
faceplayer
checkflag 0x201
if 0x1 goto 0x8800865
msgbox 0x8800808 0x6 '"Oh, hello there.\pYou must be the ..."
applymovement 0x2 0x880085B
waitmovement 0x0
setflag 0x201
release
end
'---------------
#org 0x800865
release
end
'---------
' Strings
'---------
#org 0x800808
= Oh, hello there.\pYou must be the owner of this house.\n...\pI'll be on my way now.
'-----------
' Movements
'-----------
#org 0x80085B
#raw 0x8 'Step Down (Normal)
#raw 0xB 'Step Right (Normal)
#raw 0xB 'Step Right (Normal)
#raw 0xB 'Step Right (Normal)
#raw 0xB 'Step Right (Normal)
#raw 0x9 'Step Up (Normal)
#raw 0x9 'Step Up (Normal)
#raw 0x9 'Step Up (Normal)
#raw 0xFE 'End of Movements
#dynamic 0x8007D7
#org @start
lock
faceplayer
checkflag 0x201
if 0x1 go to @done
msgbox @1 0x6
applymovement 0x02 @move
waitmovement 0x0
release
end
#org @1
= Oh, hello there.\pYou must be the owner of this house.\n...\pI'll be on my way now.
#org @move
#raw 0x08
#raw 0x0B
#raw 0x0B
#raw 0x0B
#raw 0x0B
#raw 0x09
#raw 0x09
#raw 0x09
#raw 0xFE
Okay so I made this script for a character in the protagonist's house at the beginning of the game, but every time I click "New Game" to start the ROM returns to the opening screen. I'm sure that I've done something wrong with the script, but can someone tell me what that might be? Thanks.
Btw, the top script is the one I get when I click VIEW SCRIPT on Advance Map of the character I've inserted. The one I wrote is below it.
And, of course, there's a
#org @done
release
end
at the end of both scripts.
#dynamic 0x8007D7
#org @start
lock
faceplayer
checkflag 0x201
if [B]0x0[/B] go to [B]@notdone[/B]
release
end
[B]#org @notdone
msgbox @1 0x6
applymovement 0x02 @move
waitmovement 0x0
release
end[/B]
#org @1
= Oh, hello there.\pYou must be the owner of this house.\n...\pI'll be on my way now.
#org @move
#raw 0x08
#raw 0x0B
#raw 0x0B
#raw 0x0B
#raw 0x0B
#raw 0x09
#raw 0x09
#raw 0x09
#raw 0xFE
Side Note: it has to be msgbox @test 0x6 (or 0x4)This is the script i'm trying to get a person to use
#dynamic 0xE3D000
#org @start
lock
faceplayer
msgbox @test
release
end
#org @test
= My tests wont\nwork, if they\lkeep failing i'm\lgoing to eat\ltheir babies.
but whenever i try to talk to them it goes "beep" and ends... so i have do idea whats going on...