Simple Q&A Thread

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SkarmBliss is no longer a viable walling combo- the recent introduction of mixape really hurt and it's just metagame weakin general. Blissey and Gliscor make a great combo, as Gliscor resists fight attack- the main threat to blissey- and Bliss can absorb ice attacks aimed at Gliss. I would recommend Gliscor, although forretress is worth considering.
 
Mmkay. So I'll go with my Gliscor (thank god I already have THAT). Thanks.

Another one... U-Turn or Grass Knot on LO Azelf?
 
Fabian, that depends on what your team needs. Grass Knot is for Tyranitar, because otherwise it would stop you cold. If you don't feel like you need to take out Tyranitar instantly and that your team can handle it well, then U-Turn is the superior choice.
 
Plus, I can poison Blissey if lucky, doing even moar damage.His set, by the way, is

Vileplume@Black Sludge
Calm
Leech Seed
Sludge Bomb
Sleep Powder
Aromatherapy
EV:244 HP, 58 Def, 60 Sp.Atk, 148 Sp.Def

Wonderful. I don't care for Subseeding, as he is meant to really use Aromatherapy. & I'm afraid to lose Sleep Powder for Stun Spore, as I cannot get it back =/

This is why Plume > all.

Wow, that is almost the Shoddy Equivalent of what I use Sims.

Vileplume@Leftovers (but Black Sludge is always usable)
Calm

Leech Seed
Energy Ball
Sludge Bomb
Aromatherapy

252HP/180def/78sp.def

More defensive and still decent at attacking. I don't have Sleep Powder because I'd rather status things with Paralysis or something, which I might throw Stun Spore in to do just that.
 
I might remove all EV's out of sp.atk & put it all in defence.

Black Sludge are for Trickers.

I use Sleep Powder because, as I said, I phear losing it.
 
I had a question about Shoddy which I suppose belongs in here..
Can you do double battles on Shoddy? I'n not interested in doing it, I just have no clue whether it is possible or not..
 
yeah.it'd be cool,but i woudn't be bale to go on shoddy if that happens,becasue everyone would jsut tihnk i'm rubbish.Although if there was someoen who coudl use garchomp well,then my team woudlo work with that
 
What nature should my Shuckle be and this may be the shuckle (I KNOW IT FAILS but its the ONLY pokemon I ever fully ev'd). Its only at lv.30 so i can fix it up:
OMG Turtle@Starf Berry
Naive (Need to figure out good nature) Nature
Gluttony
252Def/252SpDef/6HP
This is what its moveset's gonna be:
-Protect
-Toxic
-Power Trick
-Earthquake/Stone Edge

How is it? Its bad isn't it.
 
Bleh, that set isn't too good, and I know I'm being blunt, but it's true.

Shuckle@Leftovers
Impish, Sturdy
252HP/96def/160sp.def

Body Slam/Knock Off
Stealth Rock/Toxic
Encore
Rest

Shuckle doesn't have attacking power, but the moves listed will allow it to annoy the heck out of some things with 30% paralysis rate, knocking off items, and encoring setup moves. Toxic is because Shuckle literally can't do much damage.

If you want to try this next set, be wary of the notes.

Shuckle@Life Orb/Leftovers
Impish
252HP/252Def/4sp.def

Power Trick
Stone Edge
Earthquake
Gyro Ball/Substitute/Rest

Make sure you destroy all physical threats before attempting this set. The objective is to Power Trick to give Shuckle enormous amounts of attack, and then bash the heck out anything. The last slot is up in the air: Gyro Ball pairs with its awful speed (Use Relaxed and 0 speed IVs with Gyro Ball to reach a whopping...13 speed, making Gyro Ball immensely powerful vs. anything with at least 50 speed, which is literally everything, and max power at anything 78 speed or higher), Substitute can give you a chance to set up Power Trick behind a Sub, and get out if you must, should a physical threat enter. Rest with Shuckle's special defense should let you live long enough to pull it off, especially in Sandstorm.
 
What nature should my Shuckle be and this may be the shuckle (I KNOW IT FAILS but its the ONLY pokemon I ever fully ev'd). Its only at lv.30 so i can fix it up:
OMG Turtle@Starf Berry
Naive (Need to figure out good nature) Nature
Gluttony
252Def/252SpDef/6HP
This is what its moveset's gonna be:
-Protect
-Toxic
-Power Trick
-Earthquake/Stone Edge

How is it? Its bad isn't it.


Yes, lol

Naive is cutting from its sp.def and increasing its stupid speed, that you dont want.

Max hp is a MUST on shuckle.



Shuckle@Leftovers
252 HP / 252 Def / 4 Sp.D
Impish Nature
~ Stone Edge
~ Earthquake
~ Power Trick
~ Gyro Ball / Substitute

Either use this on a team with Trick Room, or kill off all your opponent's physical attackers first so that they can't take advantage of the Defense drop after Shuckle uses Power Trick

Otherwise if you want a supporting wall, use this

Shuckle@Leftovers
252 HP / 96 Def / 160 Sp.D
Impish nature
- Rest
- Encore
- Toxic
- Knock Off / Stealth Rock / Body Slam

Knock Off is illegal with Body Slam btw.
 
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I've recently obtained an elusive event Leech Seed Oddish.

Oh u.

Yeah, they decided that since in the Pokemon Trading Card game that Petal Dance was capable of literally OHKOing EVERYTHING with its potential 120 power Petal Dance, they banned it from cartridge games due to the same risk.

It's only 120 damage if you can flip three heads in a row. And frankly, if you can do that, you deserve to do 120 damage. :/
 
Who's the most useful Agility passer? I've tried Jolteon out, but nobody seems to like the idea of it. (BP Zapdos isn't available to me, just to get that out)
 
I'm just wondering. What's the deal with Syncronize? What exactly happens when a pokemon with Syncronize is placed first in your team? Do the wild pokemon that show up always have the same nature as the Pokemon with Syncronize?
 
I'm just wondering. What's the deal with Syncronize? What exactly happens when a pokemon with Syncronize is placed first in your team? Do the wild pokemon that show up always have the same nature as the Pokemon with Syncronize?

Not always, I believe it boosts the chance up to 50%

EDIT: Yep, it's 50%
 
What happens if two Pokemon are sent out at the start of a battle and both have Trace?
Will both Pokemon just have no working ability?
 
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