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Simple Questions (PLEASE USE THE SEARCH BUTTON BEFORE ASKING)

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Are there any patches or tools to remove all the scripts, trainers, signposts, etc. from Ruby like JPAN's Hacked Engine for Fire Red?
 
Nope, but feel free to make one.:P

If I knew how to, I wouldn't have asked for one that was already made lol. Okay, in lieu of a straightforward solution, how would I go about deleting individual scripts from the ROM? I know that I just need to replace them in a HEX editor with 00 or FF, but how do I tell how many bytes the script takes up?
 
Hi, are the any roms that have a full completable pokedex from Gen I through to Gen V? Thank you in advanced
 
Hi, are the any roms that have a full completable pokedex from Gen I through to Gen V? Thank you in advanced
Since we still cannot implement all 649 Pokemon into one ROM, it's highly unlike.
 
¡Haha! Javi You're here too ah?

Well, I was wonder if someone can tell me the Ram Address for the most common variables (8000 series x3 ) in Ruby (The one I most want its the LASTRESULT (800D) one)

Oh, and that XOR Operation can be done with EOR in ASM, with scripts I think its pretty imposible
 
Oh, may I ask why this isn't possible?
Since hacker would have to repoint all the routines (moves, abilities, evolutions) for... 649-411 Pokemon, expand Pokedex capabilities, preferably expand evolution process so evolutions could stay true to DS equivalents.
Pretty much this...
 
Is there a tool somewhere that has an extended type editor? For example, if using one of those tutorials on these forums that implements the type. How do you give the Pokémon, or moves even, the new type?
 
Is there a GBA Hack that has Kanto, Hoen, and Johto regions in it? (More than that would be even better) Thnx in advanced
Not a completed one, no. Why not be the one who makes it first?

Is there a tool somewhere that has an extended type editor? For example, if using one of those tutorials on these forums that implements the type. How do you give the Pokémon, or moves even, the new type?
No, but it's relatively easy to do with hex editing, YAPE and PGE, provided the latter two have edited INI files. https://www.pokecommunity.com/threads/313872 This should help, assuming you are hacking FireRed. If not, I believe there is a similar thread for Ruby in the Tutorials section. Emerald shouldn't be too difficult to work out either, but I'm not 100% sure.
 
I don't have the skills to do so, nor the patience. I can PROBALLY do the maps if some1else does the scripts, sprites, events, ect.
 
Working on a pokemon ruby hack. How do I change what Professor oak says in the intro?
 
Whoops wrong tree. Thanks!
 
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