machomuu
Stuck in Hot Girl Summer
- 10,503
- Posts
- 17
- Years
- She/Her
- Take a left, turn right at the next stop, bear lef
- Seen Jun 16, 2024
Probably one of the first things that many games will prompt is brightness, and a lot of times a set brightness is intended by the developer for a specific experience. For an example made relevant again just recently, Dragon's Dogma, due to its taking place in a medieval-esque fantasy setting, has dark nights and limited visibility in the dark that drastically changes the player's approach to fighting and creates a wholly different atmosphere. Heck, most of my most memorable first experiences in that game came from the difference that darkness makes.
But maybe you don't want this. Maybe you just want to explore and darkness is just an annoyance. Or maybe you're too unsettled by the dark, to the point that it gets in the way of an otherwise enjoyable experience.
How do you generally go about brightness settings? Do you keep things bright or follow the recommended brightness? Or, contrarily, do you go the other way and intentionally make things darker?
But maybe you don't want this. Maybe you just want to explore and darkness is just an annoyance. Or maybe you're too unsettled by the dark, to the point that it gets in the way of an otherwise enjoyable experience.
How do you generally go about brightness settings? Do you keep things bright or follow the recommended brightness? Or, contrarily, do you go the other way and intentionally make things darker?
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