All moves 120 and above have some debilitating effect equipped to them. Either a recharge, Charge time, Recoil, or Status drop. Some suffer from horrible accuracy and those that can correct the accuracy through combination attacks can also lost more accuracy with a well placed counter.
They are too powerful to exist without these drawbacks.
^ What he said.
120 power is actually very strong, so don't think SolarBeam is "weak" until you realize how threatening it is on a Sun-based team since the move gets an instant hit without charging when the weather is sunny. Also like what was said by Xander above, most moves in this power category or higher tend to have drawbacks like recharging, stat drops, recoil etc. but they pack a mean punch when used correctly.