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- Seen Jul 6, 2022
1- In my game there is a Pokemon Gym based in Pokemon uses only with the attack Metronome, but ... the trainer changes Pokemon every 2 turns if it takes only this attack.
There is some form of which it does not do it? The same thing I want to know for a trainer that it has 6 Magikarps that only use Splash.
2- In another topic of this forum I saw a script to do that the Pokemon of the team lose HP.
EDIT: Already I know do like that receive less hurt (changing the number 42 to 10 for example, it goes for HP), so only need to do that the protagonist goes to the center pokemon.
3- There is some way of using a Switch to do that a wild pokemon is not registered in the Pokedex?
Thank you in advance! :D
There is some form of which it does not do it? The same thing I want to know for a trainer that it has 6 Magikarps that only use Splash.
2- In another topic of this forum I saw a script to do that the Pokemon of the team lose HP.
I have a zone in my game in which I want to put damned cartels that hurt the team, but the Pokemon remain with 0 HP on having read the third cartel, and the protagonist is not sent to the Center Pokemon, and when it does a battle this error goes out:for i in $Trainer.pokemonParty
i.hp-=42
end
Is it possible to do that they receive less hurt to reading the damned cartels and that if the HP of the Pokemon come to 0, the protagonist appears in the pokemon center?---------------------------
Pokemon Essentials
---------------------------
Exception: RuntimeError
Message: Script error within event 8, map 73 (Faraday Island):
Exception: RuntimeError
Message: Section069:711:in `pbStartBattleCore'Player has no unfainted Pokémon
***Full script:
pbWildBattle(PBSpecies::MEW,30,1)
Interpreter:243:in `pbExecuteScript'
PokeBattle_Battle:512:in `pbStartBattle'
PokemonField:990:in `pbWildBattle'
PokemonField:989:in `pbSceneStandby'
PokemonField:991:in `pbWildBattle'
PokemonField:988:in `pbBattleAnimation'
PokemonField:988:in `pbWildBattle'
(eval):1:in `pbExecuteScript'
Interpreter:1600:in `eval'
Interpreter:243:in `pbExecuteScript'
Interpreter:276:in `pbExecuteScript'
Interpreter:1600:in `command_355'
Interpreter:494:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
Scene_Map:103:in `update'
Scene_Map:101:in `loop'
Scene_Map:114:in `update'
Scene_Map:68:in `main'
EDIT: Already I know do like that receive less hurt (changing the number 42 to 10 for example, it goes for HP), so only need to do that the protagonist goes to the center pokemon.
3- There is some way of using a Switch to do that a wild pokemon is not registered in the Pokedex?
Thank you in advance! :D
Last edited: