- 26,062
- Posts
- 12
- Years
- Age 29
- Australia
- Seen today
I felt like making a new team and perhaps putting a bit more thought into it. Trouble here is I've not used a lot of the pokemon in this team much before so I could definitely do with some fine-tuning.
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 160 Atk / 96 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Psychic
- Drain Punch
- Gunk Shot
Info: Let's face it, Hoopa-U is easily the nastiest wall-breaker in the meta right now. It packs crazy good stats and carries only two weakness, both of which it can cover easy - although I've opted not to use Fire Punch in favour of keeping Psychic. Gunk Shot covers its fairy weakness, whilst the other moves simply create great coverage + STAB. This set covers 11 of the 18 types by itself.
Klefki @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Thunder Wave
- Foul Play
- Spikes
- Magnet Rise
Info: Klefki is a great lead and has a great typing, not to mention it can actually switch in on Hoopa. Magnet Rise negates one of its only two weaknesses allowing it to t-wave potential sweepers or set up spikes. Foul Play disregards Klefki's shocking defences and after spikes damage can 2HKO or on occasion OHKO a lot of OU threats with their own ATK.
Keldeo @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hidden Power [Bug]/Icy Wind
- Secret Sword
- Taunt
Info: I'm not that familiar with Keldeo, and really I should be. I do know that it's a great special sweeper though and that it pairs well type-wise with Heatran. Scald is a great STAB move and carries burn to deal with potential walls. Secret Sword is more STAB and hits special walls that would otherwise be an issue. HP Bug is for those pesky psychic and grass types that try to switch in. Taunt is for Taunt.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Lava Plume
- Toxic
- Roar
- Stealth Rock
Info: I went with a bulky heatran. It has a good typing and pairs really well with Keldeo. Lava Plume provides a good stab move with a chance of burn. There's not really any fear of steel or poison switch-ins so Toxic can cripple any threats coming in. Stealth Rock is still the best hazard and Roar lets said hazard and status ailments be abused.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 156 Def / 84 SpD / 16 Spe
Bold Nature
- Giga Drain
- Recover
- Thunder Wave
- Perish Song
Info: Celebi is mostly in here for annoying bulky water types like Slowbro, Slowking and Azumarill. Especially Azumarill. I gave it a bulkier spread as well which lets it switch in on heavier hitters. It's got excellent recovery through Recover and Giga Drain and can cause problems for potential sweepers with t-wave. Perish Song is a last resort for anything bulky I can't get through.
Latias (F) @ Latiasite
Ability: Levitate
EVs: 248 HP / 84 Def / 176 Spe
Bold Nature
- Calm Mind
- Psyshock
- Roost
- Defog
Info: Mega-Latias has really good stats. It can take both physical and special hits well and can serve as a special sweeper as well. Calm Mind raises its already high special stats and makes up for the lack of special EV investment. Psyshock is a good STAB option that can bypass special walls. Roost allows for recovery and Defog deals with those pesky hazards.
Thoughts?
Edit: Currently trying Icy Wind on Keldeo.
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 160 Atk / 96 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Psychic
- Drain Punch
- Gunk Shot
Info: Let's face it, Hoopa-U is easily the nastiest wall-breaker in the meta right now. It packs crazy good stats and carries only two weakness, both of which it can cover easy - although I've opted not to use Fire Punch in favour of keeping Psychic. Gunk Shot covers its fairy weakness, whilst the other moves simply create great coverage + STAB. This set covers 11 of the 18 types by itself.
Klefki @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Thunder Wave
- Foul Play
- Spikes
- Magnet Rise
Info: Klefki is a great lead and has a great typing, not to mention it can actually switch in on Hoopa. Magnet Rise negates one of its only two weaknesses allowing it to t-wave potential sweepers or set up spikes. Foul Play disregards Klefki's shocking defences and after spikes damage can 2HKO or on occasion OHKO a lot of OU threats with their own ATK.
Keldeo @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hidden Power [Bug]/Icy Wind
- Secret Sword
- Taunt
Info: I'm not that familiar with Keldeo, and really I should be. I do know that it's a great special sweeper though and that it pairs well type-wise with Heatran. Scald is a great STAB move and carries burn to deal with potential walls. Secret Sword is more STAB and hits special walls that would otherwise be an issue. HP Bug is for those pesky psychic and grass types that try to switch in. Taunt is for Taunt.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Lava Plume
- Toxic
- Roar
- Stealth Rock
Info: I went with a bulky heatran. It has a good typing and pairs really well with Keldeo. Lava Plume provides a good stab move with a chance of burn. There's not really any fear of steel or poison switch-ins so Toxic can cripple any threats coming in. Stealth Rock is still the best hazard and Roar lets said hazard and status ailments be abused.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 156 Def / 84 SpD / 16 Spe
Bold Nature
- Giga Drain
- Recover
- Thunder Wave
- Perish Song
Info: Celebi is mostly in here for annoying bulky water types like Slowbro, Slowking and Azumarill. Especially Azumarill. I gave it a bulkier spread as well which lets it switch in on heavier hitters. It's got excellent recovery through Recover and Giga Drain and can cause problems for potential sweepers with t-wave. Perish Song is a last resort for anything bulky I can't get through.
Latias (F) @ Latiasite
Ability: Levitate
EVs: 248 HP / 84 Def / 176 Spe
Bold Nature
- Calm Mind
- Psyshock
- Roost
- Defog
Info: Mega-Latias has really good stats. It can take both physical and special hits well and can serve as a special sweeper as well. Calm Mind raises its already high special stats and makes up for the lack of special EV investment. Psyshock is a good STAB option that can bypass special walls. Roost allows for recovery and Defog deals with those pesky hazards.
Thoughts?
Edit: Currently trying Icy Wind on Keldeo.
Last edited: