Alucard_I
A Forest Of Thorns Shall Be My Grave
- 18
- Posts
- 10
- Years
- Moscow, Russia
- Seen Dec 17, 2022
So, who's going to continue Spiky's work?
Great tool! However, I know next to nothing about NDS hacking, so please answer me this.
How do I begin editing a map for real? Can I edit and create maps the same way I do with AdvanceMap for Pokemon FireRed, or is it more limited or difficult somehow?
I'm currently developing the next version of SDSME, but it takes time, because I have a very active life so I develop only during free time ;)So, who's going to continue Spiky's work?
Hey guys, this tool is awesome! Thanks to Markitus and all those hackers who are interested in continuing the development of this great tool.
By the way, I'm having an issue with my new computer. Every time I try to open the tool it says "Can not activate the GL rendering context". I googled it and it seems to be an old issue, but I haven't been able to find any solution. Any help with this would be appreciate.
Bye! Adéu!
I don't use a mac but I know there a few options.Is there any way to get this to work on a Mac or am I out of luck?
Is there any way to get this to work on a Mac or am I out of luck?
Hi, i want to ask something about the unofficial 1.90 version, i've seen a "Buidling Packs" tab, what is it for ?
And i want to know something, can we change houses models to customs ?
Thanks for awnsering :)
I don't use Mac, but I use Linux. Well you have to use Wine, but before running the program install on wine .net framework 4 (I don't know how to do this and if this will work, given that wine was developed for linux and then ported to mac)
One major impediment for gen 4 hacking seems to be the lack of free flags / vars. Script editing is severely weakened without them.
Does anyone know any of solutions for this issue?
I'd love to write a tutorial for SDSME script and trainer editing to make it much more accessible- but without usable flags & vars I don't think it's worth it :/
Mmmh, at the moment I can't help you, since I still have to implement the trainer editor...
As for the scripts, spiky simply implemented pichu2001 scripts editor (the one contained in the old NPRE)...
What do you mean with "free flags"? Do you mean custom variables?
It makes grinding a lot more tolerable.That's kinda interesting. Would be neat to see a Foobar2000 version of that.
Well, if you don't know, SDSME development has been officially stopped. Now I'm developing DS PokeHack Studio, a sort of "SDSME 2.0".
I still have to implement the scripts, but I want them to be compatible with every 4 gen rom, so you just have to wait for it ;)
For the flags whenever I'll finish with the basic features of the program, I could add the support (why not? ;) )