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Tool: Spiky's DS Map Editor (NOW OPEN-SOURCE)

Team Fail what about a little hint then?? That cant be forbidden
 
Hello all!
I am a problem with the edit of the terrain...
How i convert the terrain file?
Where i can find the nintendo tools?
Help please :(
p.s= Thanks for the program Spiky-Eared Pichu!

(Sorry for the probally bad English but i'm an Italian boy :) )

hint the name, link or whatever to that tools is not allowed. actually Team Fail tutorial was have a few word is can be key on google search.
 
Ah ok thanks!!!
But i have not found those tools...
I search for the terrain, for nintendo tools bdhc converter but nothing....
But i learn to place some buildings and how to change the texture :D
 
Ah ok thanks!!!
But i have not found those tools...
I search for the terrain, for nintendo tools bdhc converter but nothing....
But i learn to place some buildings and how to change the texture :D

How did you placed building plz tell me i really wanna know that.
 
How did you placed building plz tell me i really wanna know that.
You have to use Edit Buildings (tab Map Editor).
In the Buildings Editor you can change models (change model, position, zoom values) or add new ones.
In the Model list you can view models by ID and import new ones in .nsbmd format.
 
You have to use Edit Buildings (tab Map Editor).
In the Buildings Editor you can change models (change model, position, zoom values) or add new ones.
In the Model list you can view models by ID and import new ones in .nsbmd format.

Thats nice. Are you able to do so you can enter a builing??
 
there was a texture editor for nsbmd files but ill check it in my folder when i get home during the weekend....

also i havnt touched this tool for awhile now i keep getting this error for SPDSME 1.5.0:

Spoiler:
 
Last edited by a moderator:
[PokeCommunity.com] Spiky's DS Map Editor (NOW OPEN-SOURCE)
why does this happend when i try to add objects?? What am i doing wrong??
 
why does this happend when i try to add objects?? What am i doing wrong??

I need more info about the problem. Which building IDs have you added to that map? Which textures (Texture 1 and Texture 2) is that map using? Were those buildings official models or imported models? I have a feeling buildings may be as complex as maps themselves, they may be using tilesets as well.

I've taken a look at the saving error and it looks like a typo in the save path or a folder that doesn't exist when it should. I'll try to get it fixed in the next version.
 
That happens when you try to put "buildings" that are only loaded inside houses and other enclosed areas. So to speak, that happens when you put an inside object outside.
 
i did just ut out some objects. And i dont know which textures. And the id was 337
 
Per map, there are 2 texture settings in the header. Textures 1 is for the map itself, textures 2 is, what I presume is, for models. I believe that model textures are loaded according to the value of Textures 2 in the header, but I'm not 100% sure as I read that textures are stored with the .nsbmd. If that's the case, in theory, any model should render correctly on any map, however that doesn't seem to be the case.

So if i change to textures 2 it should work??
 
Well thats sad. Because it would be really funny. If you would be able to add objects.
 
Just wondering, Has anyone tried editing nsbtx with the MKDS editor.?

I did, but textures load only on SDSME.

When i play the game no texture that i edited loaded.:(

never mind that found solution!

You must have to edit all the tilesets to be the same!
NOooooooooooooooooo!

But ima do it anyways...
 
Last edited:
Just wondering, Has anyone tried editing nsbtx with the MKDS editor.?

I did, but textures load only on SDSME.

When i play the game no texture that i edited loaded.:(

never mind that found solution!

You must have to edit all the tilesets to be the same!
NOooooooooooooooooo!

But ima do it anyways...
I'm using MKDS Coure Editor and textures work fine.
[PokeCommunity.com] Spiky's DS Map Editor (NOW OPEN-SOURCE)
Note that I'm using BW2 grass.

Simple: Go to the header viewer, find the appropriate header for your map, and modify "Textures 2", then save the headers. However, I'm not sure if that's all that needs to be done.
I don't think texture 1 and 2 are the textures ID for each map.
[PokeCommunity.com] Spiky's DS Map Editor (NOW OPEN-SOURCE)
New Bark Town and Goldenrod City have the same textures 1 and 2, but different objects.
You cannot add to New Bark Town a Goldenrod City's house.
 
I'm using MKDS Coure Editor and textures work fine.
[PokeCommunity.com] Spiky's DS Map Editor (NOW OPEN-SOURCE)
Note that I'm using BW2 grass.


I don't think texture 1 and 2 are the textures ID for each map.
[PokeCommunity.com] Spiky's DS Map Editor (NOW OPEN-SOURCE)
New Bark Town and Goldenrod City have the same textures 1 and 2, but different objects.
You cannot add to New Bark Town a Goldenrod City's house.

Awsome so if i download mkds course editor i coul be able to map hack?? Note: How did you added bw2 grass??
 
I've been working on building tilesets and now they are supported in the tool. Now you can switch between map and building tilesets in Tileset Editor, and the Building List has a tileset selector similar to that of the Map Editor. However, instead of showing buildings without textures, they are shown with internal textures (might be useful in some way, who knows).

Spoiler:


As for map headers in HGSS, GameFreak probably changed the association system. In DPPt it works fine, as far as I know. However, I'll have to research a bit to fix it.
 
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