Status Conditions

cazzler

Feraligatr FtW!
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    We all know what Status conditions are and their effects right?
    Like Paralysis cuts speed, burn, cuts attack, etc.

    Well Have you ever thought that there could be more to them?
    I think if one Pokemon is asleep, all moves aimed at that Pokemon would have 100% accuracy (Makes sense right?) Same goes to freezing and also Paralysis. (This is only just an example)

    So guys what I'm really asking is, do you think they could have done more with status conditions? Maybe add more, or change some?
     
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    Well, we have Burn reduce Attack so something should reduce Special Attack... I would suggest Poison for that, since Poison really doesn't do anything besides lower HP.

    And I agree with the other point... how the heck does a Pokemon dodge attacks while it's sleeping or frozen? Both of those conditions should reduce the evasiveness of the target Pokemon.
     
    I'd say make the following changes:

    -A Sleeping Pokemon has its Evasion reduced 2 stages for the duration of the effect.
    -A Paralyzed Pokemon has its Evasion reduced 1 stage for the duration of the effect.
    -A Frozen Pokemon has its Evasion reduced 2 stages for the duration of the effect.
    -An Infatuated Pokemon's Attack & Sp.Atk are reduced by 1 stage for the duration of the effect.*

    *: If a Pokemon is infatuated with its target, would it really want to cause it harm in any way?

    I'd say leave Poison alone since the damage, given it's inflicted by Toxic, can be brutal.
     
    Yeah I agree with what you are all saying, Another example I have would be to reduce accuracy by 1 or 2 stages when confused, or in double battles, it can attack random pokemon (even your team mate!) as well as itself while confused.
     
    Freeze + Sleep :: 100% accuracy, -2 stages of defense and attack.
    Paralyze :: Evasion -2 stages and -2 stages of defense.
    Burn + Poison :: Speed -2 stages, accuracy -1 stage.
     
    100% accuracy is really not a good idea. What if your entire team is asleep/frozen and the opponent pulls out a Pokemon with Fissure/Sheer Cold/Horn Drill?
     
    Can I suggest confusion to be non-volatile? It's more heard of then the other votlatile conditions and I think should last a lot longer.

    Also, nightmare should be renamed 'Bad Sleep' just like 'Bad Poison'
     
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    I think the side effects should be:
    Poison: Same as usual
    Bad Poison: Same as usual
    Paralysis: Same as usual (What? It already reduces speed down to 25% and only gives you a 75% Chance to move, the same as Dragon Rush hitting)
    Burn: Start by doing 1/6 damage, then decrease as the battle goes on, like the opposite of Bad Poison (because a burn's pain lessens overtime). Attack drops for the duration of the Burn and Speed drops for the first two turns of the Burn.
    Sleep: Foe is unable to move for 2-8 turns and unable to dodge a move (unless it has the ability Quick Feet or Klutz, then evasion rises 3 stages, I've always thought those abilities should do that)
    Freeze: Foe is unable to move for 0-8 turns and unable to dodge a move (unless the Pokemon has one of the following abilities: Ice Body, Flash Fire, Flame Body, Magma Armor (obviously), Snow Cloak, Water Absorb). In the case of all Fire-related abilities, the Pokemon can still move, but its Speed is reduced by 25%. In the case of Ice Body, it takes the effect of Leftovers or Poison Heal or something (I know they heal different amounts of HP). In the case of Snow Cloak, the Pokemon can still move and its evasion is raised by 2 stages. In the case of Water Absorb, the Pokemon can't move for one turn, but afterward it is cured and starts acting like Leftovers. In sunny weather, this effect begins immediately. In hail or rain, this effect takes three and two turns to start, respectively.
    Confusion: Same as what Cazzler said in his last post.
     
    Bringing logic to status conditions? Ok. Consider the following situation:

    You're taking a snooze. A buddy of yours comes up to you and, as a little joke, slaps you hard in the face. Are you gonna sleep through it? Not likely.

    Therefore, there should be a chance that an opponent's attack will wake a sleeping pokemon.
     
    Bringing logic to status conditions? Ok. Consider the following situation:

    You're taking a snooze. A buddy of yours comes up to you and, as a little joke, slaps you hard in the face. Are you gonna sleep through it? Not likely.

    Therefore, there should be a chance that an opponent's attack will wake a sleeping pokemon.

    I actually know some people that would sleep from a slap to the face.


    Anyways, I think moves should have a 5-10% more accuracy when an opponent is asleep


    :t354:TG
     
    Moves don't need more accuracy when the opponent's asleep. I mean...they're already asleep. They're crippled enough. I wouldn't mind seeing something lower sp. attack though. Poison could do the trick, however like it's been said, it already does enough. Perhaps instead of burn lowering attack, it should lower whichever is higher on the opponent: sp. attack or attack.
     
    Personally I agree with Cazzler that it should be able to hurt anyone in a double/triple battle (regardless of position even) though I don't necessarily think it should reduce evasiveness. I think Sleep and Freeze should have an evasiveness drop like ~*!*~Tatsujin Gosuto~*!*~ sayed (thank you copy/paste lol) because it would seriously suck if they pulled out a OHKO move on you (just think how easy getting an ice pokemon to freeze you solid and use sheer cold on you would be, it'd cripple competitive battling!)
     
    Oh man, enhancing status effects would be harsh and really annoying, since I've relied on moves to miss, before and they already cripple your Pokemon pretty badly. Each status is capable of crippling a Pokemon in its own unique way, and these are especially important in competitive battling. Sleep is probably bad enough, since it's the only condition that can be brought on by a move and also makes the foe completely immobile. While I'd rather Pokemon that are Sleeping/Frozen be prone to attacks of varied accuracy, Poison cutting SpA would be pretty cool though, except it would be even harder to overcome, since unlike Burns, Toxic Poison can worsen.
     
    There should be a move that can actualy freeze an opponent on a regular basis. I don't remember the last time I froz something with ice beam. Beaing able ot freeze the floor would be a neat way to take an advantage as well.

    And I agree with the person who said poison should lower special attack or another stat.
     
    Maybe curse could lower special attack?
    Anyways what do you people think of this status condition I made up when bored... lol

    Name: Delusion
    Description: The Pokemon is caught in a trance, It hallucinates also preventing attack, lowering accuracy.
    Effect: Like the ability 'truant' also lowers accuracy by 15%
    Other: Ghost types cannot be effected by this status.

    To overpowered?
     
    I think we should have more status conditions. And there should be a move that freezes the Pokemon-on-contact.

    Here's my idea for a status condition: Narcissist.
    Abbriviation: NRS.
    Effect: The Pokemon becomes in love with itself, it will not listen to what its trainer has to say. In a double battle: the Pokemon will attack its teammates.

    Is that too complicated? Sounds like a PMD status problem is you ask me.
     
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    I think that it would become too much if e.g. sleep would also raise your accuracy, it's not really needed because the opponent is already fully disabled. It's true that burn also lowers attack, but with poison, there are several degrees; poisoned and badly poisoned, and the latter's damage increases with 1/16th every turn, and I think that that's enough addition, because it can stack up to a lot of damage at once eventually.
     
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