here are some sound type attacks *not I did NOT make all of them, they were gottom from serebiiforums*
GLASSBREAKER
Type: Sound
PP: 10
Acc: 99
Power: 90
All barrier moves like Light Screen, Barrier and Reflect are destroyed.
A high-pitched cry that shatters glass.
AMPLIFIERS
Type: Sound
PP: 5
Acc: 100
Power: 0
All Sound-type moves used do double the damage. Pok?mon cannot fall asleep. The attack lasts from 2-5 turns or until another field-affecting move is used.
Amplifiers make the battle extremely loud
SOUND BARRIER
Type: Sound
PP: 15
Acc: 100 (unless used many times in a row)
Power: 0
Acts like Light Screen, Barrier, Reflect, ect.
DEAD SILENCE
Type: Sound
PP: 10
Acc: 100
Power: 0
All Sound-type moves in both the user and opponent?s move lists are disabled. There is also a 30% chance for each Pok?mon on each turn that they might not hear their trainers and use a randomly chosen attack. Attack lasts for 2-5 turns or until another field-affecting move is used.
An implacable silence falls on the arena.
SONIC WAVE
Type: Sound
PP: 20
Acc: 100
Power: 60
Never fails.
A wave of sonic power that strikes everywhere.
SONICBARRIER
Type: Sound
PP: 25
Acc: 90
Power: 0
Every time the user?s SPEED rises, it?s DEFENSE rises one point too. This effect lasts for the rest of the battle.
Build up speed to raise a sonic barrier around you
GIGAWAVE
Type: Sound
PP:10
Acc: 90
Power: 150
Requires charging, attacks on second turn.
SONAR
Type: Sound
PP: 20
Acc: 95
Power: 0
Lowers foe's DEFENSE and SP.DEF 1 level each.
BELLOW
Type: Sound
PP: 5
Acc: 80
Power: 120
May cause flinching, confuses user if used with less than half remaining HP.
HARMONY
Type: Sound
PP: 10
Acc: 100
Power: 0
Opposing Pokemon may not attack for the next 2-5 turns; instead it may be enjoying the music.
ECHO
Type: Sound
PP: 15
Acc: Varies
Power: Varies
User uses the move that the opponent just used. (may not work many times in a row)
PIERCING SCREAM
Type: Sound
PP: 15
Acc: 100
Power: 80
User screams as loud as possible, 35% change of confusing opponent
FREQUENCY (1,2,3,4 or 5)
Type: Sound
PP: 15
Acc: 100
Power: 25 times (1,2,3,4 or 5)
Attack can be anywhere from Frequency 1 to Frequency 5. 30% chance of it being 1, 30% change of it being 2, 20% chance of it being 3, 15% chance of it being 4, 5% chance of it being 5.
Similar to Magnitude