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Seen March 24th, 2019
Posted July 2nd, 2018
225 posts
15.6 Years




Pokémon TRE 2
Team Rocket Edition
The Revamped Episode




Read more at PokeTRE.com



Background Story Progress Features Videos Thanks Support




Background



A few years ago, I created a "complete" modification for Pokemon Red entitled Pokemon TRE: Team Rocket Edition. I put complete in quotes because it is fully playable, but the only things that were changed were tiles, map blocks, or table entries. Now that the PokeRed disassembly exists (and I have learned assembly), I am proud to announce the sequel to the game, Pokemon TRE2: Team Rocket Edition, The Revamped Episode.




Story



The story line is simple, you play as a member of Team Rocket who reports directly to Giovanni. Help him grow Team Rockets influence on the region of Aster by completing missions and taking over cities along the way.

It's not technically a sequel, since the story line is not based upon the contents of the first game, but its the same premise (just 100x better).

Here is the layout to Aster:


Read more about each location at PokeTRE.com





As of 2015, I have begun using the disassembly to finish this game. That means all of the progress I previously made will have to be re-implemented.

The % complete now refers to what is implemented in the game. Although the code and sprites are mostly written for a lot of the features, it will still say 0% if I haven't reached the point of adding it to the disassembly.
Once I reach that point, though, those features should be added fairly quickly.


Progress



What this game will have:
  • Next Gen Pokemon
  • New Story Line
  • New Gameplay Features
  • New Graphics
  • New World
  • New Items
  • New Types/Attacks

What this game won't have:
  • Color Graphics
  • Public Beta

Here is the status of the disassembly version as of 6/15/2015:
  • New Screens: 0%
  • New Pokemon: 80%
  • New Battle Sprites: 90%
  • New Items: 50%
  • New Types/Attacks: 80%
  • Status Effect Changes: 75%
  • Map Layouts: 0%
  • Map Scripts: 0%
  • Trainer Data: 0%
  • New Music: 0%




Features




Updated Screens







Updated Tilesets






Hard Mode

The game will feature two modes, Challenge (hard) or Adventure (normal).

You will be able to have one of each gamesave at the same time.


Hard Mode Features:
  • 1 life for your pokemon. If they faint, they are gone for good
  • 1 life for the player. If you black out, the game is over.
  • The game autosaves (both in an out of battle) to limit cheating

Normal Game Features:
  • The game keeps track of your win/loss/kills/ko's throughout the game.
  • The game also keeps track of your high score and best time.
  • High score is only in hard mode, best time is in normal mode.
  • The scoring it based on just about everything you do in the game, from updating your pokedex to evolving a pokemon to defeating a trainer.

Some screenshots:




New Pokemon

Every Gen 1 Pokemon family will have their finished family lines in the games. That is 32 added pokemon!

That means some pokemon from Gen2 up to Gen 6 will be featured in this game.

You will also be able to have eggs, but they take up space in a party! You can collect an egg as a gift, by finding it, or through breeding.
Check the video section to see an egg hatch in action!

You will have a 1/2000 chance of encountering a Holo pokemon! Holo pokemon will have special abilities that normal pokemon won't










New Battle Features

The battle system has been completely overhauled.

Here are the announced changes:


Status Effect Changes
  • Temporary status effects will stay with the Pokemon throughout the battle
  • New status ailments have been added, including Radioactive, Wounded, Scared, and Cursed
  • Some status ailments will be permanent, including Toxic, Radioactive, and Wounded

Special Battle Effects
  • Every pokemon will have special abilities that will affect their performance in battle. Some will have two abilities
  • There are over 50 held items that will boost certain attacks or help the pokemon in certain conditions
  • You will have the opportunity to train your pokemon outside of the standard exp training to give them certain skills, which will improve certain elements in battle
  • You will be able to combine items (and more) to create potions. You can only have one potion at a time, but using this potion will affect certain battle elements
  • Enemy Trainer parties may feature one or more of the aforementioned features

Battle Conditions
  • Each battle will take place in a certain landscape. This landscape (water, cave, outdoors, etc) will affect the damage of certain type attacks
  • Outdoor landscapes will have the chance of weather effects. This may be brought on by attacks, abilities, or the map that the battle takes place in. Again, these might affect pokemon and their attack damage
  • Each battle can also have environment effects, which may affect Pokemon and their attacks (Examples include day/night or 'Radioactive Fallout')






Stealing Pokemon

You can now steal a trainers pokemon, but you can only try once per battle! Also, some trainers will be expecting it and won't let you.





Mission Box

This box will appear at the start menu and will let you know what your mission is. This way, there are no excuses that you forgot what to do or didnt talk to the right person and are now lost.






Day/Night

Pokemon and event will vary depending on the time of day! Check out the screenshots below:






New Types

There are 25 types in this game, some are the common new types and others are brand new to a pokemon game.



Check out the website to see the type chart and which pokemon have a given type



Horde Battles

Some pokemon will randomly appear as hordes while out in the wild. These hordes will vary in size fom 3 to 6 pokemon, and will be difficult to escape from!

Check out the video here:
https://www.youtube.com/watch?v=FEb4NjiNQCw






Videos


Intro Video:


Old Battle Sequence:


Latest Battle Sequence:


Horde Battles:


Egg Hatching:






Thanks



Graphics Support
Those in this thread at WayOfThePixel.net: http://wayofthepixel.net/index.php?topic=15404.0

Coding
None of this would be possible without everyone who has worked on the disassembly project and everyone who has posted info and tutorials at http://hax.iimark.us





Support



Keep checking the website for updates:

PokeTRE.com


Follow me on twitter for faster updates:

You can show your support by displaying this support banner in your signature!









Currently hacking Red - Pokemon TRE2: Team Rocket Edition

PokeTRE.com

AmazingCharizard

Pokemon Rocket Strike creator

Male
High above you
Seen 1 Day Ago
Posted May 21st, 2019
318 posts
7.2 Years
Wow. That looks great to me. I've played the 1st one, although I've would like to see this based on FR or newer, I think I gotta try this.
Check out my hack "Pokemon Rocket Strike" http://www.pokecommunity.com/showthread.php?t=319844

How to patch a rom:
1.Download the patch. If it is in a .zip file then use a free tool named WinRar to unzip the file.
2.Use Google to find the rom you need.
3.PATCH THAT THING AND LIVE LONG AND PROSPER!

classiccartoonsftw

Nintendo is for awesome people

Male
Seen January 18th, 2017
Posted January 17th, 2017
9,237 posts
8.3 Years
Impressive so far! Although I do have a few suggestions that could make this game even better:

-Make all 151 Pokemon obtainable without trading
-Make Psychic types weak to Ghost type attacks
-Maybe some later gen moves, like Shadow Ball
Seen March 24th, 2019
Posted July 2nd, 2018
225 posts
15.6 Years
Thanks AmazingCharizard and MegaIndianCharizardX.

Impressive so far! Although I do have a few suggestions that could make this game even better:

-Make all 151 Pokemon obtainable without trading
-Make Psychic types weak to Ghost type attacks
-Maybe some later gen moves, like Shadow Ball
Thanks!

All Pokemon will be obtainable without trading (besides in game trading).
I don't plan on adding attacks or messing with the battle mechanics. I want this to be a Gen 1 game, so changing the types strengths and weaknesses is out of the question. Adding attacks is not something I see necessary at the moment. I feel that gen 1 type chart and attacks are sufficient.

Mochorro

Age 24
Male
Spain (Málaga)
Seen 4 Hours Ago
Posted 1 Day Ago
272 posts
7.9 Years
Looks good! A question, will some pokémon have their stats modified?
Pokémon Trial Black will be coming soon! Explore Unova again in a challenging adventure with multitude of changes!

Hacks I support (I support most of them these are my favourite ones or ones I've put a lot of time on!):

Pokémon Victory Fire, Pokémon Snakewood, Pokémon Dark Energy, Pokémon Adventure: Red Story, Pokémon XG, Pokémon Gaia, and Pokémon Resolute Version.

Sirius Black

Age 21
Tennessee
Seen 2 Weeks Ago
Posted December 17th, 2018
257 posts
10.5 Years
Instead of the game saying "Nice snipe! you just stole *ETC*" It should say "Nice snag! you just stole *ETC*" and have the trainer say something about it, too spice things up it would be cool if said trainer would alert the police or something, adding a challenge to beat these police officers in battles or something, I don't think its possible, but then again, i've never messed with hacking myself, I can't wait to play it though!
Seen March 24th, 2019
Posted July 2nd, 2018
225 posts
15.6 Years
Wow ! A sequel to one of this first hacks ever comopleted ! i love the screenies as they look very promising ! i love the display of the pokedex and the fact that this hack actually has a berry pouch :3 ! best of luck with this
Thank you!

Looks good! A question, will some pokémon have their stats modified?
Thanks! The only Pokemon that have they stats modified are the starters and their evolutions. Also, some Pokemon will learn attacks at different levels based upon the level you encounter then in the game.

it would be cool if said trainer would alert the police or something, adding a challenge to beat these police officers in battles or something, I don't think its possible, but then again, i've never messed with hacking myself, I can't wait to play it though!
Thanks. The trainers do say something afterwards. The police coming after you is an interesting idea. It would be challenging, though, so I don't think I'll be implementing it (at least, not anytime soon)

Kakarot1212

Resident Programmer

Male
Phillipines
Seen August 6th, 2019
Posted May 15th, 2019
562 posts
6 Years
Wow! Another impressive first0gen hack.
I love how you changed the graphics and everything. Ooohh.. lovely :)

Looking forward to this!

El Diabeetus

Amateur Voice Actor / ROM Editor ('Hacker')

Age 26
Seen 2 Days Ago
Posted August 14th, 2019
1,069 posts
13.2 Years
I'm digging the new graphic style! Although for some Pokémon like Machop's it seems like it could use a devamped version of one of the newer sprites.

Although, all of the changes you've done to the engine itself are amazing! Will be looking forward to playing this when you get something released.
Hacks I'm currently working on (at a super slow pace):

Chinpokomon Big/Small (would leave the titles, but apparently exceeded sig limit)

Check my Japanese inspired Logo edits for Gens 1-7!:
http://www.pokecommunity.com/showpost.php?p=9137003

blue

gucci

Male
United Kingdom
Seen August 12th, 2019
Posted August 7th, 2019
21,061 posts
11.8 Years
This is looking promising so far, I thoroughly enjoyed the first edition of TRE so I'm looking forward to seeing how this one pans out.

SahChan

Age 29
Female
PR- Curitiba
Seen February 21st, 2014
Posted February 19th, 2014
6 posts
5.7 Years
uoh seems really good! hey you created 2 games about team rocket now, i don't play the first one because i don't like the old flashionable style but i'm trying myself to make a pokemon game about team rocket, but not a hack, a game with rpg maker and essencial yah know?! And i like your way of thinking about team rocket. Let's exchange some ideas about this and chat a little? PM me ok?
Seen March 24th, 2019
Posted July 2nd, 2018
225 posts
15.6 Years
thanks for the support and the comments on the graphics. You're right SSJ4 Furanki, devamped pokemon sprites would make for a better feel, but I was tired from devamping all of the trainers (and theres about 10x more pokemon). And even just updating to G/S/C graphics was a hassle. I enjoy coding much more than pixel art, so for now it'll have to be a 1st or 2nd gen sprite.

I will try to get a video up in the coming weeks. I havent worked on it much the past 10 days or so, but I will get some done tomorrow and update the website and unveil the town map. (Thanks for the website compliment Trifindo)


Currently hacking Red - Pokemon TRE2: Team Rocket Edition

PokeTRE.com

Sirius Black

Age 21
Tennessee
Seen 2 Weeks Ago
Posted December 17th, 2018
257 posts
10.5 Years
Hey PokeGlitch, I don't know about the others, but... no pressure, go at your own pace so you don't get burned out and not want to complete it.
Seen March 24th, 2019
Posted July 2nd, 2018
225 posts
15.6 Years
Just wanted to give everyone an update:
I am still working on the tilesets/maps. I finally got in a few more tilesets this weekend, so my current work is designing the layouts for the maps that will be using that tileset. I won't be updating the website weekly, but I can try to post updates in this thread as often as I can!


Currently hacking Red - Pokemon TRE2: Team Rocket Edition

PokeTRE.com

Seen March 24th, 2019
Posted July 2nd, 2018
225 posts
15.6 Years
Thanks Syndrome. For an update: I have finished all of the new tilesets (20), which is a result of devamping, using tiles from other games, tiles made by spriters at wayofthepixel, and some poor tiles created by myself.

No screenshots at the moments, I still have to finish designing maps that use the last of these tilesets, which is roughly 30.

My steps after that are to finish all of the trainer, mart, and wild pokemon information. Then I move on to scripting again (items, hms, and other goodies)


Currently hacking Red - Pokemon TRE2: Team Rocket Edition

PokeTRE.com

Seen March 24th, 2019
Posted July 2nd, 2018
225 posts
15.6 Years
This past week I have focused on adding some more 'new screens' into the game. I will get screenshots out soon, I promise.

I've also brainstorming some more about what I can do to make this game unique. I've decided that I WILL be adding in new types and attacks. The final amount of new types will be 25 (and some of these types have not been found in other pokemon games/hacks, to my knowledge)

I also created some other new features that will directly affect a Pokemon's performance in battle. The number of new planned items is now up to 43! (Some items were removed, as well)

There's a long road ahead, but I'm still chugging along (still have to finish the maps, I keep getting sidetracked by more exciting endeavours)


Currently hacking Red - Pokemon TRE2: Team Rocket Edition

PokeTRE.com

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