Team "wtf Anti is using Porygon2?" PS P2 is my weakest link lmao!

Anti

return of the king
  • 10,818
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    17
    Years
    NOTE: If you don't read the Intro and you say something stupid/uninformed as a result I'll be an angry bear. It's not even long so I mean...

    Okay so I made this team for like four hours last night and I haven't lost with it yet bar this really nasty critical hit problem in one battle. Not like I've battled much or anything lol. This is a "unique" team because bog standard bores me, and bnlah blah blah I know competitive is to win and whatnot, but winning is useless if you don't have fun doing it. So this isn't a team of UUs or anything but I've had fun building it and battling with it...which hasn't happened in a long time.

    Certainly the strategy is a quick victory, and much like World War I and Germany's Schlieffen offensive, I will die a slow (though sometimes fast I'd imagine) and painful death if I cannot achieve that. The main way I attempt to achieve this is to halt my opponents with a scaled-down "wall of disruption" (Reflect, paralysis, and sleep), and then dish out damage. My lack of experience against stall teams is troublesome, though I have played on semi-stall team and I creamed it.

    As far as problems are concerned, certainly stall could be a problem, but if a Rain team comes along, I see no way I can beat it. Help in this department would be appreciated. With regard to individual Pokémon, nothing has popped up yet actually. Many of the things I feared I would lose to have not really been a problem at all.

    Anyway, here's the (extremely cute) team.

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    Bronzong @ Leftovers / Lum Berry
    Trait: Levitate
    EVs: 252 HP / 84 Atk / 80 Def / 92 SDef
    Sassy Nature (+SDef, -Spd)
    - Stealth Rock
    - Gyro Ball
    - Earthquake
    - Explosion

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    Trusty Bronzong leads off. I must admit, Bronzong has been a favorite of mine for a long time, and using it reminds me of the glorious time of DP. At any rate, this is the lead because I couldn't find anything else to lead (I put this in before some of my other members) but I figured that it would do. Obviously it lays SR and blows up random stuff. This is especially nice for a Latias counter/Salamence check since basically nothing else on my team has any defense. Earthquake is nice since you can often hit Fire-types coming in. I am considering Lum Berry to help it against Roserade/Smeargle leads and deal with Hypnosis gengar, who is a total pain.

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    Porygon2 @ Choice Specs
    Trait: Trace
    EVs: 252 HP / 120 Def / 136 SAtk
    Modest Nature (+SAtk, -Atk)
    - Thunderbolt
    - Ice Beam
    - Shadow Ball
    - Trick

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    Next up is an odd set, haha. I put this in for a few reasons. First of all, I had Gyarados issues, and this solves them without using something terrible. I also noticed that my team was a bit heavy on special attackers, so I wanted something to Trick Blissey with. And of course, it is a last-minute DDMence counter if I need one, but this isn't my first switch-in on Salamence (against the few I've faced I usually just death fodder something at low health and then send in Infernape). Shadow Ball is here to lure in Rotom-A, and it has had some success doing just that. While Rotom isn't a big issue for this team, I want it out of the way to help Venusaur.

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    Latias @ Expert Belt
    Trait: Levitate
    EVs: 4 HP / 252 Spd / 252 SAtk
    Timid Nature (+Spd, -Atk)
    - Dragon Pulse
    - Hidden Power [Fire]
    - Thunder Wave
    - Reflect

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    Ah, I bet you haven't seen this set before. Here I combined support Latias and the attacker/bait Latias to do several different things. First of all, this set creams ScarfTar and Scizor. This can survive a Scizor bullet Punch very easily, so I can just HP Fire it and get it out of my hair for good.Surprisingly, this has also been helpful with other Scarfers, and I have debilitated a few ScarfTrans and a ScarfApe (lol) with Thunder Wave. My team isn't super fast (though it isn't slow I guess...) so paralysis support is nice. This also helps Salamence kill without fear of being revenge killed, but usually it ends up dying first. I'm thinking about adding more bulk to this.

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    Venusaur @ Life Orb
    Trait: Overgrow
    EVs: 4 Atk / 252 Spd / 252 SAtk
    Naive Nature (+Spd, -SDef)
    - Sleep Powder
    - Sludge Bomb
    - Hidden Power [Fire]
    - Earthquake / Energy Ball

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    Now this is a fabrication of mine I've actually wanted to try out for quite some time. Venusaur is here to mess around with teams that just don't see it coming. I lead off with Sludge Bomb in hopes thqat something like Latias or Salamence come in, as both take massive damage. However, it is often a Steel-type, and depending on which one it is, I will either attack or put them to sleep. HP Fire does 49% minimum to specially defensive Skarmory, so this packs a punch. If the Steel-type is Heatran, I will switch out and nail it with Earthquake later. I am considering Energy Ball to deal with Rotom-A and bulky Waters who catch on since they can be a pain.

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    Salamence @ Life Orb
    Trait: Intimidate
    EVs: 80 Atk / 176 Spd / 252 SAtk
    Rash Nature (+SAtk, -SDef)
    - Draco Meteor
    - Fire Blast
    - Brick Break
    - Roost

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    Classic MixMence adds a little more of a standard OU flare to the team, but ironically, it has been my weakest link. Usually it does little damage since I have to waste it trying to beat things my other Pokemon cannot kill (Machamp especially), so I guess it has some use. But wow, Stealth Rock really neuters this thing much more than it has in the past, at least in my experiences. At any rate, it's still nice to have death fodder that has Intimidate and it is certainly fearsome when its health isn't suffering. I'm currently considering replacements, but they need to consider what my team has trouble with...without resorting to using Set-Up Fodder Scarf.

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    Infernape @ Choice Band
    Trait: Blaze
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Close Combat
    - Flare Blitz
    - Stone Edge
    - U-Turn

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    Wow, this is one of the best Pokémon I've ever used. This thing just nukes everything. It is no understatement that any time I outpredict my opponent, he/she will lose a Pokémon. It just hits so hard despite having pretty bad Attack, which is due to its 120 base power STAB attacks of course. U-Turn is nice for scouting and all but honestly I don't use it much. Usually I just press the Close Combat button and even its so-called counters take a ton of damage from it. This lures Vaporeon out (not like it hurts my team) easily and causes grief to Latias too. This is basically here to clean up at any stage of the game, and it does its job extremely effectively.

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    So there you have it. I actually need some help so let's get to it!
     
    Weeeeee Anti made a team!

    For not having battled forever, this is a really good team. I don't like the idea of Sludge Bomb on Venusaur, since the majority of the metagame is Steel-type in some way or another (at least the common mons). You could run Hidden Power [Ice] to deal with the Dragon-Types you are trying to kill and run Earthquake and Energy Ball. Pretty solid coverage but its nothing to write home about.

    I can't really spot any glaring weaknesses at the moment other than the rain problem you mentioned, which quite frankly are a pain in the arse. Obviously the easiest way to solve that would be to slap Abomasnow or Tar in there, but it doesn't really fit. Unless you wanna replace CB Ape with ScarfTar (which I doubt since you hate it lol).
     

    For not having battled forever, this is a really good team. I don't like the idea of Sludge Bomb on Venusaur, since the majority of the metagame is Steel-type in some way or another (at least the common mons). You could run Hidden Power [Ice] to deal with the Dragon-Types you are trying to kill and run Earthquake and Energy Ball. Pretty solid coverage but its nothing to write home about.


    Then he cant touch steels which is even worse lol. I dont see how its a problem anyway since EQ + HP Fire covers like all the problem steels that are immune to S-Bomb.

    As i said on server, try Tri Attack > Ice Beam on P2. Tri gives you a useful/powerful STAB, makes Rotom more likely to switch in (thus lure) and as said does 68-80% to Mence and nails Swampert who you cant actually touch without taking heavy damage once it finds out Venu cant do anything to it.

    As for Latias, id just give it enough S.Att to ensure you KO Scizor and then put the rest in HP.

    AND THANKYOU ANTI, FOR MAKING A TEAM THAT IS HARD TO SET UP SPIKES ON UNLIKE 99% OF THE OTHER TEAMS (AND ALSO THAT ISN'T MANGLED BY THEM TOO). lol


    Nice team though and nice saur set. ^^
     
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    Okay, I have a pretty good idea of what is giving my team trouble (outside of me playing poorly).

    Seeing as I have only seen one Gyarados, Porygon2's impact has really been limited. The only thing it has really been useful for is Shadow Ball, which has hammered Rotom pretty well. Also troubling is Suicune--I have no answer. Lastly, Bronzong just hasn't been doing a good job as my lead. Machamp is everywhere and I've lost a few battles just because I've gotten off to poor starts. However, it is often because I have played poorly.

    My planned changes are simple enough. First of all, I want to change Salamence to SpecsMence. It packs a greater punch and doesn't get itself killed with LO recoil. I am hoping that this will give me more firepower, as right now Salamence is just dead weight.

    I also want to replace Porygon2 with a bulky Water, in this case Vaporeon. This gives me a fairly reliable switch-in on Infernape that doesn't waste Latias's precious health. IT also gives my team some MUCH-needed Wish support and a Heatran counter that doesn't die after about a minute.

    Thoughts? (yes he might be a bad user but...)
     
    Hey anti, i saw you made a team to rate so i'm just guna give a quick rate as a thanks for rating my teams all these years =)

    If you feel like stealth rock is getting in the way of salamence's longetivity(even with roost as i notice) you could try a rapid spinner. A poke like Forretress could come in handy and you could even go Forry> Bronzong as the lead since it can set up stealth rock efficiently, steel type, bulky enough to come back later in a battle and forry can set up toxic spikes too for bulky waters such as suicune and swampert that give some of your team a rough run, it also benefits from porygon-2's ability to lure and threaten rotom since it has a good chance to get rid of the other teams rapin spin blocker, allowing forry to do his job in spinning away the enemies entry hazards with no problem clearing the way for a safe salamence switch-in, this also allows your venusaur to comfortably run earthquake(for heatran lured switch in's basically...) since with forrys entry hazards they'll slowly die out.

    I hope i helped =) I also don't know much about venasaur but it looks promising =)
     
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