Anti
return of the king
- 10,818
- Posts
- 17
- Years
- Kobe's Reality
- Seen Mar 6, 2022
NOTE: If you don't read the Intro and you say something stupid/uninformed as a result I'll be an angry bear. It's not even long so I mean...
Okay so I made this team for like four hours last night and I haven't lost with it yet bar this really nasty critical hit problem in one battle. Not like I've battled much or anything lol. This is a "unique" team because bog standard bores me, and bnlah blah blah I know competitive is to win and whatnot, but winning is useless if you don't have fun doing it. So this isn't a team of UUs or anything but I've had fun building it and battling with it...which hasn't happened in a long time.
Certainly the strategy is a quick victory, and much like World War I and Germany's Schlieffen offensive, I will die a slow (though sometimes fast I'd imagine) and painful death if I cannot achieve that. The main way I attempt to achieve this is to halt my opponents with a scaled-down "wall of disruption" (Reflect, paralysis, and sleep), and then dish out damage. My lack of experience against stall teams is troublesome, though I have played on semi-stall team and I creamed it.
As far as problems are concerned, certainly stall could be a problem, but if a Rain team comes along, I see no way I can beat it. Help in this department would be appreciated. With regard to individual Pokémon, nothing has popped up yet actually. Many of the things I feared I would lose to have not really been a problem at all.
Anyway, here's the (extremely cute) team.
-----------------------
*pokemonelite2000 image removed*
Bronzong @ Leftovers / Lum Berry
Trait: Levitate
EVs: 252 HP / 84 Atk / 80 Def / 92 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Gyro Ball
- Earthquake
- Explosion
-----------------------
Trusty Bronzong leads off. I must admit, Bronzong has been a favorite of mine for a long time, and using it reminds me of the glorious time of DP. At any rate, this is the lead because I couldn't find anything else to lead (I put this in before some of my other members) but I figured that it would do. Obviously it lays SR and blows up random stuff. This is especially nice for a Latias counter/Salamence check since basically nothing else on my team has any defense. Earthquake is nice since you can often hit Fire-types coming in. I am considering Lum Berry to help it against Roserade/Smeargle leads and deal with Hypnosis gengar, who is a total pain.
-----------------------
*pokemonelite2000 image removed*
Porygon2 @ Choice Specs
Trait: Trace
EVs: 252 HP / 120 Def / 136 SAtk
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Ice Beam
- Shadow Ball
- Trick
-----------------------
Next up is an odd set, haha. I put this in for a few reasons. First of all, I had Gyarados issues, and this solves them without using something terrible. I also noticed that my team was a bit heavy on special attackers, so I wanted something to Trick Blissey with. And of course, it is a last-minute DDMence counter if I need one, but this isn't my first switch-in on Salamence (against the few I've faced I usually just death fodder something at low health and then send in Infernape). Shadow Ball is here to lure in Rotom-A, and it has had some success doing just that. While Rotom isn't a big issue for this team, I want it out of the way to help Venusaur.
-----------------------
*pokemonelite2000 image removed*
Latias @ Expert Belt
Trait: Levitate
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Dragon Pulse
- Hidden Power [Fire]
- Thunder Wave
- Reflect
-----------------------
Ah, I bet you haven't seen this set before. Here I combined support Latias and the attacker/bait Latias to do several different things. First of all, this set creams ScarfTar and Scizor. This can survive a Scizor bullet Punch very easily, so I can just HP Fire it and get it out of my hair for good.Surprisingly, this has also been helpful with other Scarfers, and I have debilitated a few ScarfTrans and a ScarfApe (lol) with Thunder Wave. My team isn't super fast (though it isn't slow I guess...) so paralysis support is nice. This also helps Salamence kill without fear of being revenge killed, but usually it ends up dying first. I'm thinking about adding more bulk to this.
-----------------------
*pokemonelite2000 image removed*
Venusaur @ Life Orb
Trait: Overgrow
EVs: 4 Atk / 252 Spd / 252 SAtk
Naive Nature (+Spd, -SDef)
- Sleep Powder
- Sludge Bomb
- Hidden Power [Fire]
- Earthquake / Energy Ball
-----------------------
Now this is a fabrication of mine I've actually wanted to try out for quite some time. Venusaur is here to mess around with teams that just don't see it coming. I lead off with Sludge Bomb in hopes thqat something like Latias or Salamence come in, as both take massive damage. However, it is often a Steel-type, and depending on which one it is, I will either attack or put them to sleep. HP Fire does 49% minimum to specially defensive Skarmory, so this packs a punch. If the Steel-type is Heatran, I will switch out and nail it with Earthquake later. I am considering Energy Ball to deal with Rotom-A and bulky Waters who catch on since they can be a pain.
-----------------------
*pokemonelite2000 image removed*
Salamence @ Life Orb
Trait: Intimidate
EVs: 80 Atk / 176 Spd / 252 SAtk
Rash Nature (+SAtk, -SDef)
- Draco Meteor
- Fire Blast
- Brick Break
- Roost
-----------------------
Classic MixMence adds a little more of a standard OU flare to the team, but ironically, it has been my weakest link. Usually it does little damage since I have to waste it trying to beat things my other Pokemon cannot kill (Machamp especially), so I guess it has some use. But wow, Stealth Rock really neuters this thing much more than it has in the past, at least in my experiences. At any rate, it's still nice to have death fodder that has Intimidate and it is certainly fearsome when its health isn't suffering. I'm currently considering replacements, but they need to consider what my team has trouble with...without resorting to using Set-Up Fodder Scarf.
-----------------------
*pokemonelite2000 image removed*
Infernape @ Choice Band
Trait: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Flare Blitz
- Stone Edge
- U-Turn
-----------------------
Wow, this is one of the best Pokémon I've ever used. This thing just nukes everything. It is no understatement that any time I outpredict my opponent, he/she will lose a Pokémon. It just hits so hard despite having pretty bad Attack, which is due to its 120 base power STAB attacks of course. U-Turn is nice for scouting and all but honestly I don't use it much. Usually I just press the Close Combat button and even its so-called counters take a ton of damage from it. This lures Vaporeon out (not like it hurts my team) easily and causes grief to Latias too. This is basically here to clean up at any stage of the game, and it does its job extremely effectively.
-----------------------
So there you have it. I actually need some help so let's get to it!
Okay so I made this team for like four hours last night and I haven't lost with it yet bar this really nasty critical hit problem in one battle. Not like I've battled much or anything lol. This is a "unique" team because bog standard bores me, and bnlah blah blah I know competitive is to win and whatnot, but winning is useless if you don't have fun doing it. So this isn't a team of UUs or anything but I've had fun building it and battling with it...which hasn't happened in a long time.
Certainly the strategy is a quick victory, and much like World War I and Germany's Schlieffen offensive, I will die a slow (though sometimes fast I'd imagine) and painful death if I cannot achieve that. The main way I attempt to achieve this is to halt my opponents with a scaled-down "wall of disruption" (Reflect, paralysis, and sleep), and then dish out damage. My lack of experience against stall teams is troublesome, though I have played on semi-stall team and I creamed it.
As far as problems are concerned, certainly stall could be a problem, but if a Rain team comes along, I see no way I can beat it. Help in this department would be appreciated. With regard to individual Pokémon, nothing has popped up yet actually. Many of the things I feared I would lose to have not really been a problem at all.
Anyway, here's the (extremely cute) team.
-----------------------
*pokemonelite2000 image removed*
Bronzong @ Leftovers / Lum Berry
Trait: Levitate
EVs: 252 HP / 84 Atk / 80 Def / 92 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Gyro Ball
- Earthquake
- Explosion
-----------------------
Trusty Bronzong leads off. I must admit, Bronzong has been a favorite of mine for a long time, and using it reminds me of the glorious time of DP. At any rate, this is the lead because I couldn't find anything else to lead (I put this in before some of my other members) but I figured that it would do. Obviously it lays SR and blows up random stuff. This is especially nice for a Latias counter/Salamence check since basically nothing else on my team has any defense. Earthquake is nice since you can often hit Fire-types coming in. I am considering Lum Berry to help it against Roserade/Smeargle leads and deal with Hypnosis gengar, who is a total pain.
-----------------------
*pokemonelite2000 image removed*
Porygon2 @ Choice Specs
Trait: Trace
EVs: 252 HP / 120 Def / 136 SAtk
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Ice Beam
- Shadow Ball
- Trick
-----------------------
Next up is an odd set, haha. I put this in for a few reasons. First of all, I had Gyarados issues, and this solves them without using something terrible. I also noticed that my team was a bit heavy on special attackers, so I wanted something to Trick Blissey with. And of course, it is a last-minute DDMence counter if I need one, but this isn't my first switch-in on Salamence (against the few I've faced I usually just death fodder something at low health and then send in Infernape). Shadow Ball is here to lure in Rotom-A, and it has had some success doing just that. While Rotom isn't a big issue for this team, I want it out of the way to help Venusaur.
-----------------------
*pokemonelite2000 image removed*
Latias @ Expert Belt
Trait: Levitate
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Dragon Pulse
- Hidden Power [Fire]
- Thunder Wave
- Reflect
-----------------------
Ah, I bet you haven't seen this set before. Here I combined support Latias and the attacker/bait Latias to do several different things. First of all, this set creams ScarfTar and Scizor. This can survive a Scizor bullet Punch very easily, so I can just HP Fire it and get it out of my hair for good.Surprisingly, this has also been helpful with other Scarfers, and I have debilitated a few ScarfTrans and a ScarfApe (lol) with Thunder Wave. My team isn't super fast (though it isn't slow I guess...) so paralysis support is nice. This also helps Salamence kill without fear of being revenge killed, but usually it ends up dying first. I'm thinking about adding more bulk to this.
-----------------------
*pokemonelite2000 image removed*
Venusaur @ Life Orb
Trait: Overgrow
EVs: 4 Atk / 252 Spd / 252 SAtk
Naive Nature (+Spd, -SDef)
- Sleep Powder
- Sludge Bomb
- Hidden Power [Fire]
- Earthquake / Energy Ball
-----------------------
Now this is a fabrication of mine I've actually wanted to try out for quite some time. Venusaur is here to mess around with teams that just don't see it coming. I lead off with Sludge Bomb in hopes thqat something like Latias or Salamence come in, as both take massive damage. However, it is often a Steel-type, and depending on which one it is, I will either attack or put them to sleep. HP Fire does 49% minimum to specially defensive Skarmory, so this packs a punch. If the Steel-type is Heatran, I will switch out and nail it with Earthquake later. I am considering Energy Ball to deal with Rotom-A and bulky Waters who catch on since they can be a pain.
-----------------------
*pokemonelite2000 image removed*
Salamence @ Life Orb
Trait: Intimidate
EVs: 80 Atk / 176 Spd / 252 SAtk
Rash Nature (+SAtk, -SDef)
- Draco Meteor
- Fire Blast
- Brick Break
- Roost
-----------------------
Classic MixMence adds a little more of a standard OU flare to the team, but ironically, it has been my weakest link. Usually it does little damage since I have to waste it trying to beat things my other Pokemon cannot kill (Machamp especially), so I guess it has some use. But wow, Stealth Rock really neuters this thing much more than it has in the past, at least in my experiences. At any rate, it's still nice to have death fodder that has Intimidate and it is certainly fearsome when its health isn't suffering. I'm currently considering replacements, but they need to consider what my team has trouble with...without resorting to using Set-Up Fodder Scarf.
-----------------------
*pokemonelite2000 image removed*
Infernape @ Choice Band
Trait: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Flare Blitz
- Stone Edge
- U-Turn
-----------------------
Wow, this is one of the best Pokémon I've ever used. This thing just nukes everything. It is no understatement that any time I outpredict my opponent, he/she will lose a Pokémon. It just hits so hard despite having pretty bad Attack, which is due to its 120 base power STAB attacks of course. U-Turn is nice for scouting and all but honestly I don't use it much. Usually I just press the Close Combat button and even its so-called counters take a ton of damage from it. This lures Vaporeon out (not like it hurts my team) easily and causes grief to Latias too. This is basically here to clean up at any stage of the game, and it does its job extremely effectively.
-----------------------
So there you have it. I actually need some help so let's get to it!