Actually, no. the ideas of 1) not having control of what Pokémon I get, and 2) having to release my mon if RNG fucks me over have never really appealed to me.
228983
Well I'd really recommend it. It's an immersive experience.
For me, I'm a huge fan of Permadeath, both for the player and for the Pokemon, because you put more value in things you otherwise wouldn't. In the main games, if you lose a Pokemon, it's fainted, no big deal. When you lose a Pokemon in a nuzlocke, it's absolutely heartbreaking, especially when you've spent a lot of time with them. The RNG is part of what makes this investment so real. When you're in a desperate situation and you crit or...say, your favorite Pokemon survives a crit...Poki, I promise that'll be the most memorable event you've had in a Pokemon game.
The "not choosing your Pokemon" part is two parts genius because A. it gets you to use Pokemon you wouldn't otherwise use. ProJared's runs are the greatest examples of "Hate to see you come but hate to see you go". Not only will you use them, but you'll also like them. I didn't like Sawk, I thought its design was one of the worse Gen 5 ones. But when he lost all of his brethren and i had to take on an entire cave (with Psychic types and Hawluchas mixed in) alone with him, I found new respect. REALLY hurt to see him go.
The B is that it makes the game harder. You don't get choice, you have to earn choice. Seriously, as a mechanic, this is by far the smartest as far as nuzlocking's concerned.
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Eh...it's just super fun. It's smart from a design perspective and you really put more of yourself into your Pokemon and your character. That's all I wanted to say.