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The current metagame stinks...

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    • Age 30
    • Seen May 11, 2023
    Tired of being spammed by Dragons? Think there are too many walls blocking your moves? Getting destroyed by too many mixed sweepers?

    Whether it's an issue with how battles work or even just wanting to see more cute Pokémon in competitive teams, we all have something that we dislike about the way competitive battling works at the moment and I'm sure the chance to change these aspects would be welcome to a lot of people. So my question is: If you could change one aspect of the current metagame (for any/all tiers), what would you change and why?
     
    While I am unhappy with a lot of things about the current metagame, nothing is more annoying that crits. Obviously when they go my way..I enjoy them, but more often that not they completely turn a battle around and often times makes the less experienced player win. I guess for me crits just take away too much of the experience needed for competitive play and lets everyone rely on luck. This is really unfair for those players who actually know what they are doing and put time and effort into devising a strategy only to have it ruined because of an unnecessary crit. Hax is part of the game, but I still feel that crits should be extremely nerfed or removed from competitive play altogether.
     
    You can't fix the Overused BW metagame, it's nothing more than a diseased piece of filth that is killing competitive battling. Instead of making different playstyles viable it's more or less degenerated into "control weather and bigger nukez!1!"; discouraging strategy in favour of building more powerful teams with the hardest hitters. Hopefully XY actually fixes this although they're more or less trying to put back a glass jar that's been hurled to the ground piece by piece.

    That being said there are some things that could alleviate it
    - No auto-weather
    - More defensive Pokemon, make stall more viable. Halt the power creep that's been coming in since Gen IV.
    - Deal with Dragon centralization.
    - Be less awful in general.
     
    - No auto-weather
    if the rumour that weather in XY only last 5 turns is true, this would help to alleviate the issue.

    - More defensive Pokemon, make stall more viable. Halt the power creep that's been coming in since Gen IV.
    Xy has many powerful megas with insane Uber stats so no the power creep is actually coming in strongly this time

    - Deal with Dragon centralization.
    Fairies like Togekiss is much talked about this days and touted to be the next big OU thing. and its cute as a bonus

    While I am unhappy with a lot of things about the current metagame, nothing is more annoying that crits. Obviously when they go my way..I enjoy them, but more often that not they completely turn a battle around and often times makes the less experienced player win. I guess for me crits just take away too much of the experience needed for competitive play and lets everyone rely on luck. This is really unfair for those players who actually know what they are doing and put time and effort into devising a strategy only to have it ruined because of an unnecessary crit. Hax is part of the game, but I still feel that crits should be extremely nerfed or removed from competitive play altogether.

    there are viable strategy that relies on crit (focusenergy/sniper/lens/highcrit move combo like drapion) so we can't say crit is purely hax.
    yes it may feel that way sometimes but so is things like min/max damage and paralysis/flinch/confusion. it adds a bit of tension and excitement with these things
     
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    I personally would make Drizzle and Drought (but not Sand Stream/Snow Warning) last for only 5 turns. That would mean less Jirachi, Ferrothorn, Venusaur and other annoying things that could annoy you to hell and back.

    I'd also give Draco Meteor 160 power, 85% accuracy and a -2 to Speed, not Special Attack.
     
    A discussion that I like. Rain Teams. Specifically Drizzle.
    It is a strange battle in my head comparing 5th gen to 4th Gen. Playing 4th Gen OU a lot of pokemon i would commonly use in 5th gen ou are banned to ubers, and things that are in UU go to Ru and Nu. 50% of black and white OU is weather based, making it more difficult to use my fire attacks :[

    Yes there was a massive power creep in Gen III to DP to BW.
    e_e

    I know I gave BW a lot of crap, but after a while I've begun to appreciate the game for all of the good additions it gave pokemon.
     
    I think most people acknowledge that Generation III OU was a good metagame. I think most of the changes that undid its balance were actually before BW back in DP, namely:

    1. Physical/Special split: This made Pokemon make more sense, but it powered up offensive Pokemon lot, and things would be WAY different without this. Gengar wouldn't have a STAB. What happens to Garchomp and Salamence if they only have one physical STAB? There are a ton of examples. The p/s split greatly increased the versatility of offensive Pokemon, giving them more options and making sure that none of them were STABless. This was huge.

    2. Power creep: Manifests itself in three ways...

    A. Pokemon: Howdy, Garchomp. Not unique to DP though--happens every generation, seemingly.

    B. Moves: needless to say things would be different if Outrage was still 90 BP and Stone Edge and Close Combat were still Rock Slide and Brick Break. And Draco Meteor is just unstoppable. Nasty Plot makes me weep. Sometimes you wonder if the Pokemon are really that much stronger or if they just have better tools to work with than before. But this was very much a DP thing.

    C. Items: Choice Specs, Choice Scarf, Life Orb, and Expert Belt did not exist prior to DP. Suddenly, you had a perfect lure item (Belt), the perfect set-up and mixed sweeper item (Orb), and a supplement to Choice Band.

    3. Stealth Rock: This works both ways, but still, losing so much health (cumulatively) is going to make battles go quicker. This doesn't mean Stealth Rock is broken, it just means it fundamentally changed the game, and I think to the benefit of offense. Defensive Pokemon often can't afford to lose that extra 12.5%, while some sweepers can clean with 45% health, like a SDLuke, for instance.

    4. More threats: I feel like this one is kind of easy to forget (though this is something that obviously happens about equally with each generation), but it's worth noting that the more threats you have, the more impossible stall, a fundamentally reactive strategy, is to run. I wonder if just by coincidence, DP saw the beginning of where many Pokemon would be so viable that you couldn't possibly cover them all and had to just kill before being killed. This development was delayed in the banning of three (!) Dragons at the end of the generation (Garchomp, Salamence, Latias). Still, when this happened, I think Pokemon shifted toward being about team building and team matchups. In-battle execution is still important and still swings many battles (this is why competitive Pokemon is still appealing), but it's certainly easier to slug through without actually needing to play well just by virtue of the powerful weapons at any given player's disposal. It can be a bit of a crapshoot is all. I don't see that changing, to be honest.


    I think Gen 5 just reintroduced or introduced Pokemon that could capitalize on all of this, seeing the return of Garchomp, Latias, and Salamence, the additions of Haxorus, Hydreigon, and Latios--plus Terrakion, Reuniclus, Excadrill (banned obv), T-Dawg (ditto), etc.--and auto-weather obviously gave power-ups to many Pokemon and was the major difference between gens four and five.


    I don't think competitive has necessarily gotten worse; it merely is not the same game as it was two generations ago. Different skills are required to succeed in BW's game than RSE's. I would say that both are fundamentally competitive, though.

    If we want to make BW OU more like Advance or late DPP, I think you're on a fool's errand, to be honest. It is what it is. I think some steps that could limit new elements of the game would be banning auto weather and banning Stealth Rock, not because either are "broken" (I am exasperated trying to define what that means) but because they help offense so much. From there, I think you'd have to evaluate where the game is, but I suspect it would merely look like DP and would still suffer from issues of Dragon centralization and Terrakion-like powerhouses. You'd probably have to ban a lot of things that aren't *really* broken but would even or balance out the game. But then your governing of Pokemon is entirely subjective and is as arbitrary as the game itself can seem, which is why I think you just have to accept it as it is and either play it or play a lower tier/Ubers or a different gen.

    (If you're not afraid of changing game mechanics, removing critical hits, lessening the power of certain moves, etc. are considerations. Good luck getting consensus on that though.)
     
    My personal opinion, The top 1 thing I dislike in the metagames:
    Poor move/ability distribution. I know a completely awesome ability called Contrary that's given to Spinda. Now if Spinda can be set up in an Assist team with V-Create or Draco Meteor, it's damn strong. But still, Spinda is pretty weak to handle itself before the initial boosts. That's point one, Pokémon who can't handle them are given awesome abilities. Then move distribution, Head Smash is a move that works perfectly with Rock Head, but scarcely do Pokémon manage to get benefits from it since they have other problems. Like Relicanth and Aggron.

    I personally feel critical hits is totally fair, even if it means I lose to a noob who otherwise could never beat my wall. Moves like Frost Breath are getting their utility with this, since crits ignore status upgrades.

    Like I said though, move and ability distribution always remains potent as a big problem. I'm sure there are bigger problems that need more priority, but that's something I'd change if I could; give those Pokémon more sensible moves and abilities to balance the thing (this doesn't mean I'm going to give Archeops Rock Head and make him monster, though, I'll be picky with my boosts/nerfs)
     
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    One thing I noticed going from NU to OU, is the lack of set-up time. I wanted to see if Relicanth was still moderately viable in OU, but I could never get that rock polish up. Now, it's all about how much power a pokemon can have without boosting up. A stark contrast from NU, which is filled with set-up sweepers. It's mostly just personal preference, but the OU meta-game moves a little too quickly for my taste.

    One other thing, weather. Since I recently got back into OU, I have been up against around 15 teams. Only one of them didn't use weather. I feel like an oddball not using any weather. Since when did everyone start using it? A few months ago, only a few people used it, now everybody does.
     
    My personal opinion, the worst of the B/W Metagame is weather. But every Generation has something like this occurs every Generation. In Gen 1, it was Paralysis + Wrap and Blizzard, And now, it's going to be Mega Evolution Palloza. The thing is, though, that it isn't a true power creep. It's an evolving game. Though, X and Y also made a remedy (Sorta)- Weather was nerfed, and so was Hidden Power. Now, Pokemon like Latios won't be able to hit Steel types hard enough. But, Fairy types, namely Azumarill, Gardevoir, and Togekiss, have risen up, and are now true-to-life Dragon Slayers. Gen 6 Metagame is going to be awesome, for sure.
     
    I'll just say this, XY looks to fix a lot of the issues brought in by BW.

    Mega Evolutions are not as powerful as people make them out to be, for example Timid LO Mewtwo hits harder than Timid Mega Mewtwo Y. The extra speed is troublesome but offset by the fact that now people can equip stuff like Assault Vest which allow Tyranitar to lol at Focus Miss. Plus weather nerf is a godsend and hopefully people will stop running around and peaking at #1 with their Politoed + Specs + Hydro Pump + Rain + Critical hit lel1z. Nerf to critical hits, special nukes and some more spinblockers, defensive Pokemon like Goodra is a good move as well.

    This is all theorymon but it looks to me as if Nintendo managed to make a turd somewhat playable.
     
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