Loki
x
- 6,828
- Posts
- 19
- Years
- Seen Nov 18, 2024
Um... yeah, I know what FHS is, but thanks for explaining it anyway. ^^;;
Even if I thought it was a problem, (And apparently it isn't.) I wouldn't be able to fix it anyway, because the huge ugly, "AMATSUKI" logo is right under his shoulder, so I can't move it up without it looking as though I added a huge purple glow on his shoulder, which wouldn't help the situation in the first place, so, oh well. :/
Anyway, I took the advice and, 1. Made the canvas bigger, spread things apart, etc. 2. Blurred around the render a little. (A step I actually skipped in the tutorial, go figure. :B) 3. Added text. 4. His shoulders were covered by three pixels of clipping mask, but by god that's obviously too much, so I got rid of it. 5. Got rid of the dotty things on his shoulder, though I didn't get rid of them 100% because it looked really weird without the blend.
edit 2, more feedback, something about serious balance issues.
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Hazuki: Ack, your text placement. x_o;;; It's really weird that "On" is so far on the right... It's just really far away and out in the middle of nowhere. Move it more to the middle of the edge of the tag and your render. xD It's confusing me as to why it's so far away right now, and my brain can't handle it. Secondly, I know this is one of those more 'shiny-lol' banners, but... it looks... really really plain. xD; I'd say this would be okay if all your effects weren't slapped onto the stock, because as it is, the stock looks like 'COLORS-EVERYWHERE' while your background is 'just pink'. It makes it really hard to find where to look first on the stock. Like David said, your focal is gone. xD;; And I think you could add some pink soft brushing on the left, to break all that white, match the background on the right, and send a little more focus onto the stock.
Twinx: Your photomanipulation is good! (I like it. x3) Buuut, there's a little too much negative space. I think your canvas here is actually a little too wide, so I'd suggest cutting five pixels off either side or something. :/ Either way, the smudging is awesome, though I can't say I like the scanlines on her hair. They're a cool touch at the bottom, but they look weird on her hair, so I'd say erase them up there. The text placement is good, but the opacity needs to go down, so that it doesn't stand out so much. Errgh, at the border. xD;
Try to improve that style! It's really cute and is colorful in a subtle way. ;D Um, but your text needs to go. xD;; Or be put somewhere else. I see 'Hatsune Mi--" and it took me way too long to squint out the "ku". Though I think blurring around the render does help with depth, it just doesn't look good here. (Blurring on brushes doesn't usually tend to look good, but that's just my opinion.) It really needs to be sharpened or something. D: Especially that flowery brush on the right.
Again, too much empty space. This time it's not really concentrated on the sides like in your photomanip, but it's all over the place. I'd suggest fixing it by doing more brush work or something around your render- especially around her face, so that the area around your render pops out just as much as the sides, which isn't happening right now. xD;
Even if I thought it was a problem, (And apparently it isn't.) I wouldn't be able to fix it anyway, because the huge ugly, "AMATSUKI" logo is right under his shoulder, so I can't move it up without it looking as though I added a huge purple glow on his shoulder, which wouldn't help the situation in the first place, so, oh well. :/
Anyway, I took the advice and, 1. Made the canvas bigger, spread things apart, etc. 2. Blurred around the render a little. (A step I actually skipped in the tutorial, go figure. :B) 3. Added text. 4. His shoulders were covered by three pixels of clipping mask, but by god that's obviously too much, so I got rid of it. 5. Got rid of the dotty things on his shoulder, though I didn't get rid of them 100% because it looked really weird without the blend.
![[PokeCommunity.com] The Graphics Rating Thread [READ THE FIRST POST. D:<] [PokeCommunity.com] The Graphics Rating Thread [READ THE FIRST POST. D:<]](https://i245.photobucket.com/albums/gg69/Xenocrates13/bonten3.png)
edit 2, more feedback, something about serious balance issues.
![[PokeCommunity.com] The Graphics Rating Thread [READ THE FIRST POST. D:<] [PokeCommunity.com] The Graphics Rating Thread [READ THE FIRST POST. D:<]](https://i245.photobucket.com/albums/gg69/Xenocrates13/bonten4.png)
Hazuki: Ack, your text placement. x_o;;; It's really weird that "On" is so far on the right... It's just really far away and out in the middle of nowhere. Move it more to the middle of the edge of the tag and your render. xD It's confusing me as to why it's so far away right now, and my brain can't handle it. Secondly, I know this is one of those more 'shiny-lol' banners, but... it looks... really really plain. xD; I'd say this would be okay if all your effects weren't slapped onto the stock, because as it is, the stock looks like 'COLORS-EVERYWHERE' while your background is 'just pink'. It makes it really hard to find where to look first on the stock. Like David said, your focal is gone. xD;; And I think you could add some pink soft brushing on the left, to break all that white, match the background on the right, and send a little more focus onto the stock.
Twinx: Your photomanipulation is good! (I like it. x3) Buuut, there's a little too much negative space. I think your canvas here is actually a little too wide, so I'd suggest cutting five pixels off either side or something. :/ Either way, the smudging is awesome, though I can't say I like the scanlines on her hair. They're a cool touch at the bottom, but they look weird on her hair, so I'd say erase them up there. The text placement is good, but the opacity needs to go down, so that it doesn't stand out so much. Errgh, at the border. xD;
Try to improve that style! It's really cute and is colorful in a subtle way. ;D Um, but your text needs to go. xD;; Or be put somewhere else. I see 'Hatsune Mi--" and it took me way too long to squint out the "ku". Though I think blurring around the render does help with depth, it just doesn't look good here. (Blurring on brushes doesn't usually tend to look good, but that's just my opinion.) It really needs to be sharpened or something. D: Especially that flowery brush on the right.
Again, too much empty space. This time it's not really concentrated on the sides like in your photomanip, but it's all over the place. I'd suggest fixing it by doing more brush work or something around your render- especially around her face, so that the area around your render pops out just as much as the sides, which isn't happening right now. xD;
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