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- Out Of My Mind
- Seen Aug 18, 2021
Welp, my sick and twisted brain has come up with another idea for a roleplay that I can't help but not look into, so I might as well see if anyone would actually be into it. Anyone who knows me real well knows that I like to have RPs whose entire purpose is to mind-f**k my players, and this one is no different!
Honestly, its more of a concept than a proper roleplay at this point, but I feel like its a style that has not been done a whole lot yet, so that's why I'm throwing this here.
That's essentially my idea. It would probably be a shorter roleplay that I would run a few times in different settings depending on how well it does, but I'd like to hear your guys' comments on what you think before I commit to anything specific.
(Here is a link to the part of the show that kind of explains what I'm getting at, probably does a better job. Skip to 7:05 for the full scene, or 8:40 if you only want the explanation part till around 11:40)
Honestly, its more of a concept than a proper roleplay at this point, but I feel like its a style that has not been done a whole lot yet, so that's why I'm throwing this here.
So the concept comes from an anime I recently watched called the "Joker Game" (I highly recommend it by the way). Essentially, its about Japanese spies in the early days of World War II. The roleplay I would do really has nothing to do with this, but more taken from what some of the characters point out in the first couple episodes of the roleplay in respect to politics. In many ways, the political scene pre-WWII is like a poker game, where each player at the table is vying for power and information they can use against the others. Favors are done, secret meetings are held, promises are made in order to give the greatest advantage to yourself. In a poker game, you have both players and spectators, and the spectators can give signals in order to help the players cheat. But you never know when a spectator's favor shifts from one person to another, and the signals they gave you can easily turn into a weapon to be used against you.
Based off of that probably sub-par explanation, essentially my idea for a roleplay is to put players into a situation where they are competing against each other striving for one goal. The players can work together making alliances and against each other in order to further their own goals and "win" the game. But like in a poker game, you never know when your allies will turn against you and start to hurt you instead of help.
Based off of that probably sub-par explanation, essentially my idea for a roleplay is to put players into a situation where they are competing against each other striving for one goal. The players can work together making alliances and against each other in order to further their own goals and "win" the game. But like in a poker game, you never know when your allies will turn against you and start to hurt you instead of help.
That's essentially my idea. It would probably be a shorter roleplay that I would run a few times in different settings depending on how well it does, but I'd like to hear your guys' comments on what you think before I commit to anything specific.
(Here is a link to the part of the show that kind of explains what I'm getting at, probably does a better job. Skip to 7:05 for the full scene, or 8:40 if you only want the explanation part till around 11:40)