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![[PokeCommunity.com] The Monotype Challenge v8, Tera Edition [PokeCommunity.com] The Monotype Challenge v8, Tera Edition](https://i.imgur.com/jk65dhy.png)
Original thread created by myrrhman
Second thread created by Alakazam17
Third thread created by Necrum
Fourth thread created by Necrum
Fifth thread created by Volga
Sixth thread created by KingSwing
Previous thread created by Raven Valt and edited by Duck
Title graphic by Fairy
Welcome to the eighth edition of the Monotype Challenge, one of the oldest and most popular Pokémon challenges, now with rules updated for Tera Types and Pokemon Scarlet and Violet! Since The Undisputed Era is no longer active on these forums, I will take care of updating the Challengers and Hall of Fame listings from now on.
Core Rules
- You may only use Pokémon of your chosen type, or that evolve into your chosen type, in trainer battles.
- You may still catch Pokémon not of your type for non-battle-related purposes, such as breeding, HMs, field moves, in-game trades, Pickup items, Contests, or Pokédex completion. If one of these Pokémon is forced to be sent out into battle, you must immediately switch it out, or let it faint if you can't switch out.
- Multiple Pokémon of the same species are allowed.
- Your challenge starts when you first obtain a Pokémon of your type, or Pokémon that evolves into your type. If your first available Pokémon is available before the first gym, you must catch it before the first gym. If it isn't available until later you must catch it at the earliest possible opportunity.
- Two challenges do not stack, e.g.: only using Grass/Poison Pokémon will not count for both a Grass and Poison Monotype.
- All Pokémon you use that aren't of your chosen type (e.g. Charmander in a Flying run) must evolve into that type as soon as possible. The only exception is Nincada, which, in a mono-Ghost run, may be prevented from evolving into Shedinja until the player has a non-Shedinja Ghost-type.
- You must use at least two Elite Four viable Pokémon in the final battle.
- You may use Mega Evolution, Z-Moves, and Dynamax.
- You may use a Pokemon that does not have your chosen type before a Mega Evolution, but does afterwards. However, in such a case, you must Mega Evolve it in every single battle it takes part in as soon as you get its Mega Stone, and must obtain the Mega Stone in question as soon as possible. If this Mega Stone is unavailable until the postgame, you may not use the Pokemon until you obtain its Mega Stone, including via trading or hacking.
- You may use Pokemon with abilities that cause them to lose your chosen type. If you use a Pokémon that changes type based on its held item, you must equip it with a held item that changes it to your chosen type as soon as possible.
- A Pokemon that changes forms in battle counts as its out-of-battle form for all type requirements.
- In rom hacks and fan games, the in-game content decides what has a given type, so double check the game's documentation to make sure a Pokémon may be used. (E.g.: if a hack changed Flygon from Ground / Dragon to Bug / Dragon, you wouldn't be able to use Flygon for a Ground run in that hack)
- If your team does not have any move that damages an enemy Pokémon, you may trade or hack in another unevolved Pokémon of your type that can learn a move that can hit it. (e.g. if playing mono-Psychic Ruby or Sapphire, you may trade or hack in another unevolved Psychic-type to hit Dark-types, since Ralts can't learn a move that can hit Dark until the Thief TM is obtained in Slateport.) If you can't, you may delay the start of your challenge until you have a move that can do damage.
- You may use Rental Pokemon not of your type in situations where you aren't allowed to use your own team. (e.g. the Battle Factory)
- Any run started under a previous iteration of the Monotype Challenge may be conducted under the most lenient of the two versions of the rules. They will automatically be treated as Standard Mode for Hall of Fame purposes unless you choose to enter Free Mode to do something you couldn't under either the original rules or the current Standard Mode rules.
- Pick either the Standard Mode or Free Mode rules below, and follow one of them.
- You may, at any time, choose to convert a Standard Mode run into a Free Mode run at the beginning of an update. You may only convert a run from Free Mode to Standard Mode if you have not yet broken any Standard Mode rules. (If converted to Free Mode in a postgame update, preexisting Hall of Fame entries will not be marked as Free Mode)
- You may add any number of additional restrictions of your choice to your own challenge, but only compliance with the monotype rules will be tracked in this thread. You may apply a run to both this thread and other challenge threads so long as you follow all the rules of both threads.
Eligible Games
(If you're playing an official mainline game, you don't need to read this section)
Spoiler:
- You may challenge any official game, romhack, or fangame, that allows the player to pick their own team of multiple controllable Pokémon of the same type and participate in Pokémon battles, unless that game is forbidden by a rule below.
- Games that have preset teams, games that don't use Pokémon teams at all, and games that do not have Pokémon battles are ineligible.
- Games that use a different battle system from mainline Pokémon games are to be approved or denied on a case-by-case basis. Most will likely require more specialized rules in the Game-Specific Rules section before any challenge can begin. Even if they are approved, these games will not be eligible for the Ultimate or Type Mastery challenges. Any battle systems that don't separate Pokémon into mechanically-distinct types with strengths and weaknesses against other types are obviously ineligible.
- Games that have a different stat system from the normal six stats, likewise, will require specialized rules to define which Pokémon are Legendary, though this is not important to Free Mode challenges that do not trade or hack in Pokémon. The Generation 1 Special stat is already covered in the game-specific rules.
- Romhacks and fangames that don't call their catchable monsters "Pokémon" are still permitted, and their not-Pokémon are to be treated as Pokémon for the purposes of these rules.
- To be eligible, a romhack or fangame must have a definable endpoint, such as a Pokémon League or other final boss. Romhacks and fangames that are still in development are not eligible until their planned endpoint has been reached, at which point they become eligible even if they have not finished releasing postgame content. However, if a romhack or fangame ceases development and has not reached this endpoint, its last boss battle is to be treated as the endpoint. Romhacks and fangames without a clear final boss or ending are not eligible even if they are finished. You may post updates for games that are not eligible under this rule, so long as they'd be eligible once development is completed, but your challenge will not be added to the Hall of Fame until then.
- Eligible games of the Single Challenge and Game Mastery Challenge may be of any length. However, the Type Mastery challenge and the Ultimate Challenge have stricter eligibility requirements described in their own sections.
- Romhacks and fangames that violate Pokecommunity site rules are not eligible, even if the rulebreaking content is not discussed in any updates. Challengers of these games will be given one warning, informing them of the rulebreaking content in the relevant game/hack. Persisting past this warning will result in the offender being kicked from the thread. Attempting to challenge a game or hack that is so obviously rulebreaking that no reasonable player would be unaware of it, or one already blacklisted under Rule 9, will result in an immediate threadkick. This rule overrides all other rules concerning eligible games. Any romhack or fangame downloaded from Pokecommunity itself, or from the former website Relic Castle, is considered to be acceptible unless it was removed by either site's moderators for a rule violation.
- The following games are blacklisted from this thread in accordance with Rule 8: Pokémon Clover, Pokémon Empire, Pokémon Wack, and all fangames by Eric Lostie (Anil, Opalo, and several untranslated Spanish-language hacks).
Standard Mode Rules
(If you're playing Free Mode, you don't need to read this section)
Spoiler:
- You may only use Pokémon Amie, Pokémon Refresh, Pokémon Camp, Picnics, or Friendship-increasing Berries up to two hearts of Affection/Friendship. In Gen VIII and Gen IX, you may not use Pokémon Camp (including Curries), Picnics (including Sandwiches), or friendship increasing berries if it would increase your Pokemon's friendship to 180/Friendship Level 3 or higher.
- Any Pokemon that Mega Evolves must still have your chosen type after Mega Evolution.
- If playing a game with the Terastal Phenomenon, you may only Terastalize Pokemon into your chosen type. You may not Terastalize any Pokemon into a type that is not your chosen type. You may use a single Pokemon in your party that is not your chosen type, but you must Terastalize it to your chosen type in any trainer battle or wild Pokemon boss battle it takes part in. This means that its Tera Type MUST be changed to your chosen type before it can be used at all. If you cannot Terastalize it and it ends up in a battle anyway, switch it out or allow it to faint.
- You may not use a move that causes your Pokemon to lose your chosen type, unless your Pokemon can use no other moves (i.e. Ditto using Transform). This includes Pokemon with Protean or Libero using a move that is not your chosen type.
- You may trade or hack in version exclusives, mutually-exclusive Pokémon, Pokémon only available in the post-game, or Pokémon not available in the game at all, as long as they're available in your regional dex. If these happen to be Legendary, reference Rule 12 of the Legendary rules instead.
- If trading or hacking version-exclusive Pokémon, you must reach the point where you could have caught them in your counterpart's game (e.g. Meteor Falls for Solrock in Sapphire). For mutually-exclusive Pokémon, you must have reached the point where you have obtained the other available Pokémon (e.g. Hitmonchan only after getting Hitmonlee from the Kanto Fighting Dojo). Both these restrictions are waived if you can't find a Pokémon of your type before the first gym and are hacking in a starter, or if the Pokémon in question is part of your regional dex and can't be caught until the postgame.
- If you intend to use any Legendary Pokemon, you need to read through all the Legendary rules.
Standard Mode Starter Trading/Hacking Rules
(If you're playing Free Mode, or if you can't or don't want to trade or hack in a starter, you don't need to read this section)
Spoiler:
- If you can't get a Pokémon of your chosen type (or one that evolves into that type) before defeating your first Gym Leader, Island Trial, or Cipher Admin, you may hack or trade a base form Pokémon of your chosen type available in your game as your starter at level 5 or lower. It may not be or evolve into a Legendary. If your game's starter(s) start at a level higher than 5, you may give yourself a starter at that higher level or lower. If you can't trade / hack, keep playing until you can get a Pokemon of your type.
- If trading or hacking in a starter, your starter must start out as your chosen type, must be unevolved, and must be able to evolve into another Pokémon of your chosen type. It does not need to be the first available Pokémon of your type. (e.g. Aron, Magnemite, or Beldum in Mono-Steel RSE.) If no Pokémon in your regional dex meets these criteria (e.g. Ice in RBY/FRLG), this rule is waived and you can pick a Pokémon that can't evolve (e.g. Jynx or Lapras), or an unevolved Pokémon that doesn't start off as your type, but evolves into it (e.g. Seel or Shellder).
- If double battles are required before you can get your second Pokémon of your chosen type, you may trade or hack in a second starter, and if triple or rotation battles are required before you can get your third Pokémon of your chosen type, you may trade or hack in a third starter. (Multiples of the same species count as available Pokémon for the purposes of this rule; i.e. only being able to catch 2+ wild Noibat in a game where Noibat is the only Dragon-type available before the first gym would not trigger this rule, but having a part-Dragon starter and no wild Dragon-types before a first Gym Leader that you fight in a double battle would.)
- You may also trade/hack in a starter if your first available Pokémon is catchable before the first gym, but not one of your game's starter Pokémon. However, in this case, you can only pick a starter that you could have caught before the first gym. (e.g. in a mono-Electric run of FRLG, you could only trade/hack in a Pikachu as your starter.)
Free Mode Rules
(If you're playing Standard Mode, you don't need to read this section)
Spoiler:
- Alll Legendary Pokémon you catch may be used without restrictions.
- You may use Pokémon Amie / Pokémon Refresh, and other Friendship/Affection-related mechanics without restrictions.
- Any Pokémon that Mega Evolves need not have the chosen type after the Mega Evolution so long as it starts with your type.
- If playing a game with the Terastal Phenomenon, you may Terastalize Pokemon into your chosen type. You may also Terastalize any Pokemon of your type into a type that is not your chosen type. You may use a single Pokemon in your party that is not your chosen type, but you must Terastalize it to your chosen type in any trainer battle or wild Pokemon boss battle it takes part in. This means that its Tera Type MUST be changed to your chosen type before it can be used at all. If you cannot, switch it out or allow it to faint if it takes part in any applicable battle.
- You may use a move that causes your Pokemon to lose your chosen type, so long as it starts as your type.
- You may hack or trade in any species of unevolved Pokemon, even ones not available in your game, with the exception of Legendary Pokémon, which must follow Rule 12 and 13 of the Legendary Rules.
- You must list your run as "Free Mode".
Legendary Rules
(If you don't plan to use any legendaries, mythicals, ultra beasts, Paradox Pokemon, or Ash-Greninja, or you're playing Free Mode and aren't trading or hacking in any of them, you don't need to read this section)
Spoiler:
- A Pokémon is considered to be Legendary if it is unobtainable via breeding, has a base stat total of 540 or higher, and is not Gholdengo. For the sake of simplicity, any mention of Legendaries in these rules also includes Ultra Beasts and Mythicals that fit these criteria. Pokémon that are not considered Legendary in official games, but are altered to meet these criteria in romhacks or fangames (such as randomizers that change base stats) are to be treated as Legendaries. These Pokémon may still be caught for out-of-battle purposes.
- Because of the above rule, Ash-Greninja is considered a Legendary because its BST is 640 and it cannot breed, even though regular Greninja is not a Legendary. This does not apply to Battle Bond Greninja that use Gen IX's Battle Bond mechanics.
- In Standard Mode, unless overruled by Rule 11, you may not use any Legendary Pokémon with a base stat total of 600 or higher in trainer battles, unless that Pokémon has Slow Start or Truant as its ability. If a Legendary Pokémon has multiple forms, only those forms (including Mega Evolutions) with a base stat total equal to or above 600 are prohibited.
- The list of official Pokemon that are normally banned in Standard Mode includes: Mewtwo, Mew, Ho-Oh, Lugia, Celebi, Latios, Latias, Groudon, Kyogre, Rayquaza, Jirachi, Deoxys, Dialga, Palkia, Heatran, Giratina, Cresselia (Gen 4-8 Stats), Manaphy, Darkrai, Shaymin, Arceus, Reshiram, Zekrom, Landorus, Kyurem, Meloetta, Genesect, Ash-Greninja, Xerneas, Yveltal, Zygarde 50% Forme, Zygarde 10% Forme (Power Construct), Diancie, Hoopa, Volcanion, Solgaleo, Lunala, Necrozma, Magearna, Marshadow, Zeraora, Melmetal, Zacian, Zamazenta, Eternatus, Calyrex (Ice Rider or Shadow Rider), Zarude, Koraidon, Miraidon, Terapagos, and Pecharunt.
- Any Legendary Fakemon with a base stat total of 600+ is also prohibited in Standard Mode (unless it has one of the two handicap abilities), as are any official Legendaries not listed here that have had their base stat total or ability modified to be in breach of this rule.
- The following official Pokemon are considered Legendary, but are allowed in Standard Mode with restrictions: Articuno, Zapdos, Moltres, Raikou, Entei, Suicune, Regirock, Regice, Registeel, Uxie, Mesprit, Azelf, Cresselia (Gen 9 stats), Regigigas, Keldeo, Cobalion, Terrakion, Virizion, Tornadus, Thundurus, Silvally, Tapu Koko, Tapu Lele, Tapu Bulu, Tapu Fini, Nihilego, Buzzwole, Pheromosa, Xurkitree, Celesteela, Kartana, Guzzlord, Naganadel, Stakataka, Blacephalon, Urishifu, Regieleki, Regidraco, Glastrier, Spectrier, Enamorus, Great Tusk, Scream Tail, Brute Bonnet, Flutter Mane, Slither Wing, Sandy Shocks, Iron Treads, Iron Bundle, Iron Hands, Iron Jugulis, Iron Moth, Iron Thorns, Wo-Chien, Chien-Pao, Ting-Lu, Chi-Yu, Roaring Moon, Iron Valiant, Walking Wake, Iron Leaves, Okidogi, Munkidori, Fezandipiti, Ogerpon, Gouging Fire, Raging Bolt, Iron Boulder, and Iron Crown.
- The following official Pokemon are not subject to any restrictions on Legendaries except for trading/hacking restrictions, because their BSTs are lower than 540, but they evolve into Pokemon with higher BSTs: Meltan, Type: Null, Cosmog, Cosmoem, Poipole, Kubfu.
- The following official Pokemon are not subject to any restrictions on Legendaries at all, because their BSTs are lower than 540 and they do not evolve: Phione, Zygarde 10% Forme (Aura Break), Calyrex (non-rider form).
- Unless overruled by Rule 10, you may not use more than one Legendary Pokémon in your team at any one time in Standard Mode.
- In Standard Mode, If you are playing a game or romhack where NPC trainers that you battle have multiple Legendaries, you may use up to as many Legendaries as they do. This rule takes effect after the boss battle (Gym Leader, Champion, Team Leader, etc.) before the trainer that has rule-breaking Legendaries.
- If you are playing a game or romhack where NPC trainers that you battle have Legendaries with 600+ BSTs, you may use Legendaries that have a base stat total of up to that of their highest-BST Legendary. This rule takes effect after the boss battle (Gym Leader, Champion, Team Leader, etc.) before the trainer that has rule-breaking Legendaries.
- You may only trade or hack in Legendaries that are version-exclusive or mutually-exclusive, and you must catch their counterparts first before doing so. (e.g. catching Groudon before trading in a Kyogre in Ruby, or catching your starter's Legendary Bird before the other two in XY).
- In Free Mode, you may trade or hack in any Legendary during the postgame, superseding Rule 12.
Trading and Hacking
(If you can't or don't want to hack or trade, you don't need to read this section)
Spoiler:
- All Pokémon traded or hacked in must have legal movesets (in the context of the game) as well as random IVs, natures and abilities. I.e.: Please don't trade / hack in your purebred 5 IVs perfect nature min-maxed Pokémon. They also need to be at or lower than the level of your strongest Pokémon. If hacked, they must have your character's OT, name, and TID/SID to avoid the experience bonus. They do not need to have randomly-selected genders, however.
- You may change your Real-Time Clock for any reason.
- You may trade or hack in unpurchasable items that regenerate or grow via the Real Time Clock, provided that it's theoretically possible to get them legitimately by waiting in real time or changing your system clock. (e.g. you could hack in berries in most games provided you can grow a berry of that type already). Rare Candies, Max Revives, and all Lottery items are excluded from this rule and may not be traded or hacked in.
- You may trade or hack in Pokémon for the sake of evolution (e.g.: Haunter into Gengar), provided you already have any necessary items.
- You may trade or hack to evolve Pokémon that would evolve with Day/Night cycles, a Moss Rock, an Ice Rock, or a Special Magnetic Field if none of these are available in your game. If traded, you must immediately trade them back after evolving.
- You may trade or hack in items that change a Pokemon's type to your chosen type, including Mega Stones for Pokemon that change types when Mega Evolving, the Red Orb for Groudon, Plates for Arceus, Nectars for Oricorio, Memories for Silvally, the Rusted Sword for Zacian, the Rusted Shield for Zamazenta, and Masks for Ogerpon. You may not give held items traded or hacked in by this rule to any Pokemon except the ones that change their types with them.
- You may hack any Wurmple's personality value to force it to evolve into Silcoon in a mono-Flying run, or Cascoon in a mono-Poison run. You must use your Wurmple's default personality values in a mono-Bug run, however, though you can check them with a save editor.
- You may trade or hack in evolution items or Mega Stones that are unobtainable or not available until the postgame. If an evolution item is finite, you may trade or hack in additional copies so long as you have already used every instance of that item available before the postgame.
- If no available Pokemon of your type can learn Thief, or you do not have access to reusable TMs, you may trade or hack in items held by wild Pokemon, so long as you have a way to repeatedly encounter those wild Pokemon.
- If playing in a game that does not have reusable TMs, you may hack in or trade in additional TMs, but only if you have already obtained at least one copy of the TM.
- You can hack in moves that your Pokemon would be able to relearn at a Move Reminder if you do not have access to one. You can also hack out HM moves if you do not have access to a Move Deleter, too.
- If you breed a Pokemon with an egg move, you may hack that egg move onto other Pokemon of the same evolutionary family as though you were using a Gen VIII nursery. Hacking in egg moves under other circumstances is not allowed.
- You may trade or hack in Heart Scales (or Big Mushrooms in FRLG) for the Move Reminder.
- You may trade or hack in Everstones for any Pokémon of your chosen type that you don't want to evolve, such as Pokémon that would lose your chosen type upon evolution.
- You may hack in coins for the Game Corner. If you can't hack in coins, you may trade or hack in Pokemon or Items from it once you reach the Game Corner and have a Coin Case.
- You may trade or hack in level 5 or lower Pokemon for use only for HMs or other field moves. You are unable to use them in battle whether or not you would normally be able to do so. These Pokemon may learn illegal field moves.
- You may trade or hack in any type of Repel.
- You may hack in purely cosmetic items that have no gameplay effect, such as clothing or Secret Base decorations.
- You may not use Pokemon gifted in Nintendo events, whether obtained legitimately or not. You may, however, use Event Items or Pokéwalker routes, whether obtained legitimately or via hacking. This includes both the Gen IV Azure Flute and Lock Capsule, which were never obtainable legitimately. You may use caught event-exclusive Pokémon, though the vast majority are Legendary or Mythical Pokémon that are only available in Free Mode, and most are only available in the postgame.
- You may not sell traded or hacked items for money. If you want to remove them from your inventory, discard them instead. This includes items bought with hacked Game Corner Coins.
Challenge Types
There are four different challenge types, the default Single Challenge, and the multi-run Ultimate, Type Mastery, and Game Mastery Challenges, all described below. You may, at any time, abandon a multi-run challenge, and upon being notified, I'll move any completed runs into the Single Challenge section of the Hall of Fame.The Single Challenge
The most common challenge done on this forum, the Single Challenge is accomplished by completing a single monotype run in a single game. This is the default challenge type and has no special rules.The Ultimate Challenge
An Ultimate Challenge is accomplished by successfully completing a run of a given type in Kanto, Johto, Hoenn, Sinnoh, Unova, Kalos, and Alola.
Spoiler: Detailed Rules
Due to the Switch's status as a console, and the subsequent price increase in the hardware and the games, we've chosen to have the Galar and Paldea games remain optional for Ultimate runs for now. The Orre region and any other spinoff-exclusive regions are also optional. For the purposes of this challenge, Hisui is considered a spinoff-exclusive region and is not considered part of Sinnoh.
These runs may be done in any order and in any main series games that feature these regions.
Rom hacks which don't alter the maps or plot in significant ways (usually marketed as "difficulty hacks" and / or "all Pokémon available") may be used in place of their retail equivalent.
Because the non-Switch Kanto games only have one evolutionary family available for the Ghost, Steel, Dark (which can't even be evolved in-game), and Dragon types, these four ultimate runs may be done without Kanto. Dragon may also be done without Johto if the player does not have access to trade evolutions.
As for the Fairy type, only Hoenn, Kalos and Alola are obligatory for Fairy monotypes (seeing as the Galar and Paldea games, and the Sinnoh and Let's Go Kanto remakes, are Switch games).
If you have already completed monotype runs with a type before starting an Ultimate Challenge, completed regions count towards your completion of the challenge.
The Type Mastery Challenge
A Type Mastery Challenge is accomplished by completing eighteen monotype runs, one of every type in the official Pokémon games.
Spoiler: Detailed Rules
These runs may be done in any order and in most full-length official games, romhacks or fangames.
These should be equivalent or longer in length to an official Pokémon game with eight badges and a Pokémon League, and as such, count as "full-length" if the final boss has a full team of six Pokemon, at least one of which must be 45 or more levels higher than the starting level of the game's starter Pokemon. If the final boss does not have a Pokémon of the required level, but a postgame boss does, you must progress into the postgame to at least that boss to have your run count for the Type Mastery Challenge.
Games and hacks that change a type's strengths or weaknesses to anything other than those of an official game's type chart, such as Inverse Battle hacks, are ineligible for those types. (e.g. a hack that made Ice resist Water, but no other type effectiveness changes, would not qualify mono-Ice or mono-Water runs for this challenge, but the other sixteen types would still qualify.) The four allowed type charts are the Gen 1 type chart, the Gen 1 type chart with Psychic's Ghost immunity glitch fixed, the Gen 2-5 type chart, and the Gen 6+ type chart.
If playing a game that adds new types outside of the normal 18, including the Stellar Type, these types are not required for the challenge.
If you have already completed monotype runs before starting a Type Mastery Challenge, those count towards your completion of the challenge so long as the runs themselves meet the Type Mastery rules.
The Game Mastery Challenge
A Game Mastery Challenge is accomplished by completing a run of every type in a single game.
Spoiler: Detailed Rules
Paired versions (RB, GS, RS, DP, BW, B2W2, XY, ORAS, SM, USUM, SwSh, BDSP, and SV) count as the same game for the purpose of this challenge, as do QOL romhacks that do not significantly alter difficulty or allow catching Pokemon outside the regional dex before the postgame. Third versions (Yellow, Crystal, Emerald, Platinum, USUM) and more extensive romhacks count as separate games from their base versions. A randomized Game Mastery Challenge may use separate seeds for different runs, but must use the same settings throughout.
Like the Ultimate Challenge, the Game Mastery Challenge exempts types with no obtainable Pokemon or with only one evolutionary family, meaning that Ghost is optional for RBY, GSC, and FRLG, Dragon is optional for RBY and FRLG, and GSC/HGSS players without access to trade evolutions, and Steel and Dark are optional for FRLG only. (The latter is impossible without hacking in Dark-type Pokemon or hacking to evolve Eevee into Umbreon, since there are no Dark-types available before the National Pokedex is obtained in FRLG.)
These runs may be done in any order, and any eligible official game, romhack, or fangame may be selected for this challenge.
If playing a game that adds new types outside of the normal 18, those types are required for the purpose of completing a Game Mastery Challenge, so long as they have at least two different fully-evolved Pokemon available before beating the game. Types that don't exist in the game, or types that have only one evolutionary line, are exempt.
If you have already completed monotype runs in a game before starting a Game Mastery Challenge, those count towards your completion of the challenge.
Endpoints
For the main series games, we consider the game beat when the credits start rolling for the first time.For rom hacks and fan games, it's up to you, but beating the Champion, Elite Four or seeing a credit roll is probably a good enough rule of thumb.
And if you want an extra challenge, you don't have to stop there! Here are some suggestions you might find interesting:
Spoiler:
RBY - Defeat or catch Mewtwo
FR/LG - Complete the Sevii Islands side-quests and rematch the Elite Four
G/S/C - Collect the Kanto Badges and defeat Red
RS - Defeat or catch Rayquaza
Emerald - Defeat Steven
OR/AS - Complete the Delta Episode and rematch the Elite Four
Colosseum - Complete Mt. Battle and Deep Colosseum
XD - Complete Mt. Battle and Orre Colosseum
DP - Complete the Stark Mountain side-quest and defeat Barry at the Fight Area
Pt - Complete the Stark Mountain side-quest and rematch the Elite Four
HG/SS - Collect the Kanto Badges, rematch the Elite Four and defeat Red
B/W - Rematch the Elite Four and defeat Alder
B2/W2 - Rematch the Elite Four
X/Y - Finish the Looker Bureau side-quest
S/M - Finish the Ultra Beast side-quest, get to the Battle Tree, and defeat Red/Blue
US/UM - Finish the RR side-quest, get to the Battle Tree, and defeat Red/Blue
LGP/E - Rematch the Elite Four
Sw/Sh - Defeat Hop for the second time in the Slumbering Weald
BD/SP - Rematch all gym leaders and the Elite Four
S/V - Become the Academy Ace and complete both DLCs
FR/LG - Complete the Sevii Islands side-quests and rematch the Elite Four
G/S/C - Collect the Kanto Badges and defeat Red
RS - Defeat or catch Rayquaza
Emerald - Defeat Steven
OR/AS - Complete the Delta Episode and rematch the Elite Four
Colosseum - Complete Mt. Battle and Deep Colosseum
XD - Complete Mt. Battle and Orre Colosseum
DP - Complete the Stark Mountain side-quest and defeat Barry at the Fight Area
Pt - Complete the Stark Mountain side-quest and rematch the Elite Four
HG/SS - Collect the Kanto Badges, rematch the Elite Four and defeat Red
B/W - Rematch the Elite Four and defeat Alder
B2/W2 - Rematch the Elite Four
X/Y - Finish the Looker Bureau side-quest
S/M - Finish the Ultra Beast side-quest, get to the Battle Tree, and defeat Red/Blue
US/UM - Finish the RR side-quest, get to the Battle Tree, and defeat Red/Blue
LGP/E - Rematch the Elite Four
Sw/Sh - Defeat Hop for the second time in the Slumbering Weald
BD/SP - Rematch all gym leaders and the Elite Four
S/V - Become the Academy Ace and complete both DLCs
If you think you have a competitive-level monotype team, still want to use it after completing the challenge, and want to try something really difficult, try fighting your game's Battle Facilities, if any. Or, if you're playing Gen 1 through 4, import your team to Stadium, Stadium 2, Colosseum, or Battle Revolution. If you beat one of these, I'll mark it on your hall of fame!
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Please read the rules carefully and then include the following form in a post.
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