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The new guy could use an overview (OU)

  • 21
    Posts
    15
    Years
    I am new here and have been lurking around and thought I would bring a team to the table. I am not that good at seeing my problems with the teams I make so I bring it here to see if I can get some help

    To the team at hand

    [PokeCommunity.com] The new guy could use an overview (OU)

    Forretress @ Leftovers
    Careful Nature, 252 HP / 252 Special Defense / 4 Attack
    Spikes
    Toxic Spikes
    Rapid Spin
    Payback

    Forretress with spikes toxic spikes along with rapid spin makes a pretty good lead. His main priority is setting up spikes and getting rid of the opponent's stealth rock and possibly spikes. If he is up against a lead that will give him a lot of trouble like fire blast azelf, infernape, heatran, and some tyranitars it means it is time to switch to swampert to take them out and put up my own stealth rocks. Toxic spikes are mainly to help out with suicunes counters so she can come in and sweep easier. Forretress last move payback helps with the rotoms running around and latias with if needed other ghost types. The main reason fortress is leading off is because it can be hard to bring him in later in the game.
    *image removed*
    Swampert @ Leftovers
    Relaxed Nature, 252 HP / 240 Defense / 16 Special Attack
    Stealth Rock
    Ice Beam
    Earthquake
    Roar

    Mixpert fits in well with this team. He sets up stealth rocks after forretress gets most to all of his spikes down witch normally is one right after the other. With swamperts resistances he makes a great pokemon to team up with forretress. As for his move set, earthquake is his main attack with ice beam hitting everything that earthquake cant. Roar is there to help phase all the pokemon that are dragon dancing and calm minding up, which helps out with the spikes and SR that are up. With this swampert he helps out with tyranitar and annoying dragon types that can be a pain.
    [PokeCommunity.com] The new guy could use an overview (OU)

    Zapdos @ Leftovers
    Bold Nature, 248 HP / 228 Defense / 32 Speed
    Heat Wave
    Hidden Power [Grass]
    Roost
    Roar

    With zapdos I ripped the physically defensive set straight from smogon. The main difference is that I am not using thunder bolt on this set. I know it is strange but I have my reasons. I have zapdos here as my main counter to all the steel types out there as well as swampert. Steels like scizor and lucario are no laughing matter. They have been known to take out a whole team. That is why heat wave is there. Of course you guessed it hidden power grass is for swampert who can be tough depending on the version. Stealth rocks are no friend to this bird so roost was in order to get back that lost HP. As for raor it is always nice to have two pokemon that utilize the entry hazards that get laid out at the begging of the match.
    *image removed*
    Rotom-H @ Leftovers
    Bold Nature, 252 HP / 156 Defense / 100 Special Defense)
    Discharge
    Will O Wisp
    Rest
    Sleep Talk

    Rotom hast a lot on his shoulders as he is a spin blocker, status absorber, as well as burning and a good chance to paralyze anything that cant be poisoned. I chose rotom-h to help trick my opponent into think he is carrying over heat. Will O Wisp is there so he just doesn't sit asleep and get pursuited to death. Discharge was chosen over thunder bolt just for the fact of the higher percent of paralyzing. The power drop really isn't to bad once you have used it in a match. This rotom still does decent against gyarados and other water types. In the long run it is gonna be hard for anyone to set up on this thing any time soon.
    [PokeCommunity.com] The new guy could use an overview (OU)

    Suicune @ Leftovers
    Bold Nature, 252 HP / 240 Defense / 16 Speed
    Calm Mind
    Surf
    Rest
    Sleep Talk

    Suicune is one of my favorite pokemon. Up until now I have never been able to fit her into a team. I chose crocune because when used right she is very difficult to take down. As being my second status absorber if need be; if someone is unprepared can take down a majority of a team if not all six. The main that helps out suicune is all the entry hazards that are laid out early game. This set is easy to use. Come when when you can to get one or two calm minds. After the calm minds surf until you need to use rest.
    [PokeCommunity.com] The new guy could use an overview (OU)

    Gengar @ Choice Scarf
    Modest Nature, 4 Defense / 252 Special Attack / 252 Speed
    Thunder Bolt
    Hidden Power [Ice]
    Shadow Ball
    Trick

    The last guy that people hate messing around with. I introduce my revenge killer scarfgar. This guy is quick, and with all those entry hazards if he needs to be brought in will kill most things in his way. First off he is my second spin blocker which comes in handy in case I loose my rotom. After that is I some how got toxic spikes on my side and forretress could not get rid of them gengar does that as well for suicune to come in unscathed. Thunder bolt is for all those water types mainly gyarados who are running around. Hidden power Ice is most of the time a one hitter quiter to all dragons but kingdra. Shadow ball is there for stab and other ghost types that come in like rotom. To end this guy I gave him trick which is really only used in three situation. Firstl, when I need to stop a pokemon from setting up and force the switch. Second, it helps with stall teams to mess up their synergy. Lastly, when gengar is not needed anymore as a revenge killer I trick away the scarf to mess up anything I can for my opponent. I hate using trick early in the game but if I have to I will.



    How This Team Came Together
    *image removed**image removed**image removed*
    First I started by knowing i was gonna use scarfgar, crosune, and rotom. I liked these guys alot and wanted to do somthing with them on a team. I was stuck looking at these thre guys forever.
    Next I added
    *image removed*
    *image removed*
    After seeing how well these two worked togeather I added them onto the team with no regrets. They happen to work well togeather to get all the entry hazards up.

    Lastly I added
    *image removed*
    Not know what to put in only knowing that I wanted something else to help with steels and a fighting chance against swampert I came across zapdos and fell in love.
     
    Last edited:
    I don't have time for a full rate, however there's a couple of things I'd like to point out:

    I don't think you need two resttalkers. I'd change one of their movesets.
    Zapdos wants a STAB move.
    Spikes and Toxic Spikes is pointless. Ditch one.
     
    I don't have time for a full rate, however there's a couple of things I'd like to point out:

    I don't think you need two resttalkers. I'd change one of their movesets.
    Zapdos wants a STAB move.
    Spikes and Toxic Spikes is pointless. Ditch one.

    Im curious, why are they pointless ? SR + Spikes + T-Spikes inflicts 37% damage + badly poison, i fail to see how that is "pointless" on a stall team.

    Anyways Rest talk Rotoms sucks ass (Pursuit bait) and Will-o-wisp conflicts with T-Spikes. Use 3 Attacks + Reflect please.

    Impish >> Careful on forry, this makes it easier in absorbing outrages who can 2hko Sassy/Careful.

    Gengar on stall = lolno and you need Wish support and special walling badly, so id put something of that description >> Gar. Blissey could work.

    Crocune is horrible these days. You literally give more than half of the top 20 a free set up and you need some way to stop last poke sweeps (e.g. if snorlax/cune has curse/calm mind and rest/some way to bypass t-spikes and is their last pokemon since you can no longer Phaze it you lose badly). Perish Song, Encore and Taunt + Toxic are useful to deal with this, so id highly consider something of that sort.

    Mixape mashes you (cune is a poor answer getting 2hko'd by unboosted Grass Knot), id put something over Zapdos to help with this, sp.def rest talk Gyarados works but i really dont want to make this teams look like Ikitsunes.


    Just some thoughts here.
     
    Last edited:
    You probably want this Rotom-H set over your current one, works much better.

    Rotom-H @ Leftovers
    Nature : Bold
    EV : 252 HP / 176 Def / 80 Spe
    -Overheat
    -Reflect
    -Thunderbolt
    -Shadow Ball

    I agree with DA's suggestion or Blissey > Gengar, it'll help wall special attacks and provide Wish support.

    Blissey @ Leftovers
    Nature : Calm
    EV : 252 Def / 80 SpAtk / 176 SpD
    -Flamethrower
    -Wish
    -Protect
    -Toxic / Seismic Toss

    MixApe mauls your team over, perhaps consider something like Nidoqueen > Swampert and making that a lead. It can survive a Fire Blast(70%~) from LO Naive MixApe and OHKO back with Earth Power.

    Just a few pointers.
     
    You probably want this Rotom-H set over your current one, works much better.

    Rotom-H @ Leftovers
    Nature : Bold
    EV : 252 HP / 176 Def / 80 Spe
    -Overheat
    -Reflect
    -Thunderbolt
    -Shadow Ball

    I agree with DA's suggestion or Blissey > Gengar, it'll help wall special attacks and provide Wish support.

    Blissey @ Leftovers
    Nature : Calm
    EV : 252 Def / 80 SpAtk / 176 SpD
    -Flamethrower
    -Wish
    -Protect
    -Toxic / Seismic Toss

    MixApe mauls your team over, perhaps consider something like Nidoqueen > Swampert and making that a lead. It can survive a Fire Blast(70%~) from LO Naive MixApe and OHKO back with Earth Power.

    Just a few pointers.

    Yeah, but Nido is a pretty bad Mixape counter tbh. Taking 70% =/= counter lol
     
    I deffinatly appriciate the rates. With rotom I gave him will o wisp to burn everything that can not be poisned by toxic spikes. I do agree that two rest talkers is alot so I will test out rotom with over heat. If I do that though I will probably change on my zapdos substitute for hp grass. That will kind of help to stall alittle with the t-spikes because he is already definsive. With forry leading is for the reason I said up top he is hard to bring in later in the game and he fares well angainst most leads, and what he cant take care of swampert will come in right after for her steal rocks.
     
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