The Nintendo NX- too much to handle?

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    So what all do we know about this so far? Excited, annoyed; share your thoughts. Last week Nintendo filed and got approved a patent for the console's (using the term loosely) new controller. The controller is set to be made entirely out of a screen with touch-screen controls. Seems a bit too much to me. You can read more about it here.

    Most of you already know how I feel about Nintendo's performance lately, however I feel with the stupidity of this new contraption that it will make them spiral down the rabbit hole even farther. I feel like Nintendo should keep it simple instead of trying to invent the best and newest thing because it is such a risky window. Who knows, maybe the NX will be just what they need...however I doubt it. What are your thoughts? When do you think we will see the new NX? I'm sure we'll see something about it as E3 this year but I honestly have no idea when it will be released.
     
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    Am I really the only one that believes that the primary reason why Nintendo "spiraled down" in the first place was because they really never paid much attention or gave the Wii U the attention it really deserves? Like, all these years they seem to be devoting far more resources to producing more games for the 3DS, and as such, the Wii U kinda got left in the dust...it's sad, really. D:

    I mean, don't get me wrong, there are a few gems out there (Splatoon apparently, MK8, among some others), but as a whole, there doesn't seem to be a whole lot of care for the Wii U. Hopefully things might change for the new NX...
    I'd go the other way and say that they cared quite a bit for the Wii U, it was just a quality over quantity affair. They marketed the hell out of the games that would be exclusive or First party (notably, in a chronological fashion, 3D World, Bayonetta 2, Smash, and probably the most notable of them all, Splatoon, which exploded because of the way it was utilized at E3 2014). Not only that, but we saw things like the Wii, GBA, and DS coming to the VC, the GC to Wii U controller port, and continued support for some of their bigger franchises. Not only that, but they made the SDK pretty easy to develop on to entice 3rd party devs to jump on.

    So I wouldn't say they didn't care, exactly, and I think looking at the other Nintendo consoles we've never really seen them try to hold up and promote their system like they did with the Wii U.
     
    There's also that the patent doesn't really mean anything on its own. It doesn't really imply that it's related to the NX, especially considering how long the NX's been thrown around for and how recent this patent is. More than likely it's just Nintendo protecting itself from future lawsuits should they choose to pursue something like that. This makes sense considering that this decade has just been a flurry of lawsuits, including for the stereotopic 3D of the 3DS and, more relevant, the multi-screen play that the Gamepad. And despite everything, they don't always win. This generally results in losses that compound overtime, and if they lose multiple, well...you can see why they might be a bit cautious, at this point.
     
    I'm more or less excited about the NX. I have my reservations. Their will to innovate doesn't always result in the bext experience ever, and highly depends of the game. I thought it was a bit odd to play with the Wii Remote on Super Mario Galaxy and Metroid Prime 3: Corruption, but it wasn't that bad either. However, I appreciated the support for the GC controllers and the backwards compatibility, as well as the VC, which let you use whatever controller you wanted (or almost). My elderly grandfather played Wii Sports.

    Then the Wii U rolled in with the heavy, clunky touch screen/gamepad, made mandatory for some games, and I hate it. Had zero appeal for the Wii U except Smash Bros, and I get my fix from work since people polled their money, HR pitched in and bought one for the entire office.

    Innovation, well yes. Useful? As an optional device, definitely. As a main contoller, absolutely not. I doubt I'm the only one.

    I hope the NX fixes that, I really do, because if they don't, it's another console I'm not getting. Nintendo usually makes quality games, and it's a shame that their "innovations" drive people away, because I doubt the Wii U attracted the casual audience either...
     
    Hm, interesting...I do want to pose one question though: on the grand scheme of things, despite this mass marketing promotion of their first party/exclusive games, the Wii U is still seem as a "failure". Would you say that the original Wii had much better promise during its time? And even the Gamecube (as...uniquely shaped as it was, the library for GC games was massive.)?
    Well, I'd say it's a combination of things.

    The Wii was marketed rather aggressively, and it was marketed largely on the basis that it was family friendly. Hell, it was in the name. More than that, compared to the other consoles of that generation, it was cheap and it only got cheaper. Kids wanted it and they wanted the massive amounts of licensed/shovelware on the title. How weak it was by comparison and the gamers that looked it over because of that were not nearly enough to overtake the revenue that came about because of this, and it helped that the games on it that did do well, most notably Super Mario Galaxy and Twilight Princess, are pretty revered even today. But that wasn't even the end. It helped that its launch was pretty strong (moreso in quality than in number). Numbers were high, more devs got on board, and it accrued a massive library. The motion controls certainly helped as many devs either saw potential in them or saw that the novelty of them would resonate with the more casual crowds.

    The Gamecube...I should say I'm less keen on. It's constantly praised for having all these games but I don't particularly remember it having all too many- of course, I was young and what I could get was limited, so who knows. But I will say that it was a different story. At the time, Nintendo didn't really have a reason to focus on marketing to a specific age group. They were headlocked with the Playstation 2 and, thanks to having superior hardware in certain areas, they were pretty confident. If I recall, it wasn't the easiest to develop for, and it was somewhat bottlenecked by its use of mini-discs which I still, for the life of me, do not understand why they used. That said, its power made it incredibly viable for core devs and just as much of an opportunity as the PS2.

    The Wii U, on the other hand, had some particularly big problems. The architecture for the system- mainly thanks to the inclusion of the gamepad, make the system something of a hard sell for devs. Some devs don't develop for it not because they think it's too weak, but because they don't want to have to deal with the gamepad. I'd say that this is pretty fair, especially when you consider that by nature the gamepad creates more effort for ports. Plus, they see little reason to develop for it because it has short bursts of success rather than a consistent stream, which doesn't really make it all that attractive for those that want their games to succeed or even be known. That coupled with the system's power is why we didn't even see as many ports as the Wii did. There was also a big separation between when things would be announced and when they would release, and similarly the appeal of those releases wasn't nearly as wide as those of the Wii. Plus there was the confusing announcement and the more confusing naming, which weren't major factors but certainly contributed to some extent. But really, if I'm to be truly honest, I think that Nintendo really should have gone for quantity with the Wii U. People were pretty pissed at this year's E3 because, well, they didn't announce much (veeeery little for the Wii U), and this is a problem because it doesn't have much in the way of a release calendar even now.
     
    I hope I'll like it, but i don't think it's gonna happen...

    Let's be honnest, I love Nintendo but it is not as good as the NES, SNES, N64, Gamecube... and maaaaaybe the controler are a thing. I know a lot of you will say that N64 didn't have a good controller, but I kinda like it...

    I mena, all I want is a good old classic controller... Please, is it too much to ask? T_T
     
    Most of you already know how I feel about Nintendo's performance lately, however I feel with the stupidity of this new contraption that it will make them spiral down the rabbit hole even farther. I feel like Nintendo should keep it simple instead of trying to invent the best and newest thing because it is such a risky window. Who knows, maybe the NX will be just what they need...however I doubt it. What are your thoughts? When do you think we will see the new NX? I'm sure we'll see something about it as E3 this year but I honestly have no idea when it will be released.

    I disagree; Nintendo is and has always been a company that tries to keep itself apart from all the other companies. I find it great that they do that, though. It promotes the diversity in gaming and it gives them the status of caring more about how creative and fun are things than properly playing in the safe zone, which is the way Microsoft/Sony have usually played. Of course, we can look at how the Kinect and the Playstation move are demonstrations of casual innovation from these companies, but Nintendo has constantly demonstrated this in its original formula. I personally believe that its this that translates in how inconsistent the quality of the products can be: I can say that the Wii was a commercial success while the Wii U was a commercial failure in comparison to its predecessor, and with this we cant expect anything from the new Nintendo NX. I'll have to wait until I get to play it to say if Nintendo nailed it or not.
     
    The Gamecube...I should say I'm less keen on. It's constantly praised for having all these games but I don't particularly remember it having all too many- of course, I was young and what I could get was limited, so who knows. But I will say that it was a different story. At the time, Nintendo didn't really have a reason to focus on marketing to a specific age group. They were headlocked with the Playstation 2 and, thanks to having superior hardware in certain areas, they were pretty confident. If I recall, it wasn't the easiest to develop for, and it was somewhat bottlenecked by its use of mini-discs which I still, for the life of me, do not understand why they used. That said, its power made it incredibly viable for core devs and just as much of an opportunity as the PS2.
    To quote a user I follow by the name of alex9234:

    "They tried that once before - with the GameCube. And guess what? The majority of 3rd parties ignored it for the PS2, Xbox, and even the flop that was the Dreamcast. It was as powerful as the original Xbox, and it was very developer friendly - very cheap and easy to develop for (Sega stated that they were able to get Sonic Adventure 2 up and running on the GameCube in a matter of weeks). But the problem was that the GameCube didn't come with cash payouts to 3rd parties - as Sony and Microsoft bought all the 3rd party support. It sold around the same amount as the Xbox, so did it get the same amount of support? No. Sony and Microsoft both flashed their cash and therefore the PS2 and Xbox got far better support than the GameCube. Even the Dreamcast, which was D.O.A., got far better support than the GameCube."

    The Wii U, on the other hand, had some particularly big problems. The architecture for the system- mainly thanks to the inclusion of the gamepad, make the system something of a hard sell for devs. Some devs don't develop for it not because they think it's too weak, but because they don't want to have to deal with the gamepad. I'd say that this is pretty fair, especially when you consider that by nature the gamepad creates more effort for ports. Plus, they see little reason to develop for it because it has short bursts of success rather than a consistent stream, which doesn't really make it all that attractive for those that want their games to succeed or even be known. That coupled with the system's power is why we didn't even see as many ports as the Wii did. There was also a big separation between when things would be announced and when they would release, and similarly the appeal of those releases wasn't nearly as wide as those of the Wii. Plus there was the confusing announcement and the more confusing naming, which weren't major factors but certainly contributed to some extent.
    With games like Tropical Freeze and Minecraft not using gamepad functionality other than off-play TV, there's really no excuse for third-parties to port their AAA titles onto the Wii U if they had no interest in using gamepad functionality. Though then again, we Nintendo fans also have a high standard on good quality third-party titles, and knowing how AAA titles nowadays are half-baked and full of bugs, we don't want the Wii U to suffer that fate much like all of that third-party shovelware titles on the Wii. There's also that rumor about EA abandoning support for the Wii U when Nintendo refused to use Origin, a online engine that isn't well-liked from the PC community, followed by the information that Crysis 3 was working fine on the Wii U until EA pulled the plug.

    But really, if I'm to be truly honest, I think that Nintendo really should have gone for quantity with the Wii U. People were pretty pissed at this year's E3 because, well, they didn't announce much (veeeery little for the Wii U), and this is a problem because it doesn't have much in the way of a release calendar even now.

    So you want them to rush out the games originally set release in 2016-17 during E3 2015, which would cause the wait and hype to fall for months to come much like what happened when they announced Yoshi's Woolly World and SMT x FE back in 2013? That was a major complaint from gamers when it comes to E3: when companies announce games that are set to be released a year or two later, and they won't be able to get what they promised (see Watch_Dogs).
     
    So you want them to rush out the games originally set release in 2016-17 during E3 2015, which would cause the wait and hype to fall for months to come much like what happened when they announced Yoshi's Woolly World and SMT x FE back in 2013? That was a major complaint from gamers when it comes to E3: when companies announce games that are set to be released a year or two later, and they won't be able to get what they promised (see Watch_Dogs).
    Not at all, in fact, one point that I was going to bring up was that games were being announced far earlier than they released, with very little progress shown until not long before release.

    And this isn't something I think they should do now, it's something that should have been done some time ago. This in mind, quality and quantity aren't always inversely related. Just because they release several games doesn't necessarily mean they're rushing them out, especially since Nintendo is made up of many different teams and can ably work on multiple games without sacrificing the quality of each other. And they have, several times in the past. Here, though, they focused on specific releases and tried to bolster their popularity to the max so that they would sell wonderfully at release. And that worked in bursts, but it didn't exactly do wonders for sales consistency.
     
    There have been rumors that the NX would essentially be a home console and handheld in one, and this somewhat confirms my suspicions on that. This could easily be the handheld portion, meaning that this would most likely be how you would play any of the "handheld" games for the NX. Does that mean it will be good? Maybe, given it comes with some sort of touchscreen on launch. There is a good chance this touchscreen will be used for things like inventory, ETC.
     
    The Wii U, on the other hand, had some particularly big problems. The architecture for the system- mainly thanks to the inclusion of the gamepad, make the system something of a hard sell for devs. Some devs don't develop for it not because they think it's too weak, but because they don't want to have to deal with the gamepad.

    Hence the problem. The desire of the big AAA devs to be in every platform possible means development is limited by the lowest common denominator (the PS4).
     
    Since when Xbone was more powerful than PS4?

    Thinly veiled irony from someone who has a childish beef with Sony. :P

    I was speaking more of controller design, though. The DS4 is just a really beefy Dualshock. MS is not very innovative either, but I like picking on Sony. :D

    If anything, Sony's success with the DS4 is proof that Nintendo's philosophy of trying to reinvent the wheel with every console generation was wrong. Their most successful design has been their most conservative one (the SNES).
     
    I am going to wait till we get official info. Either in the next week or so due to the possible closed doors reveal or whenever we get a Direct about it. So many rumors are flying around but I just want actual official info. I am hoping that the rumor about it being a fusion is true myself.
     
    people seem to forget that nintendo, despite being the oldest, is more limited then sony & microsoft.
    both sony & microsoft have their claws in various types of electronics while nintendo dose not.
    thats the only thing that really keeps nintendo behind sony and microsoft. if nintendo keeps branching out and incorporating more smaller companies that specialize in eletronics that ninteno itself dose not it could over take the other 2 in time.
    also, people seem to think nintendo doesn't play it safe. honestly i doubt anyone knows if nintendo is or not given that it always falls back on games the fan base wants. hyrule legends + paper jam are gonna increase nintendo's bank account a good bit.
    loz and mario tend to always be big sellers and linkle already has a huge fan base. odds are she'll end up in a main series LoZ game as well as SSB5 whenever it comes out, unless sakurai changes his mind on there being no more DLC for SSB4 or she gets an amiibo compatible with SSB4
     
    I was speaking more of controller design, though. The DS4 is just a really beefy Dualshock. MS is not very innovative either, but I like picking on Sony. :D
    Then maybe you shouldn't present the picking as a fact that could have been easily mistaken ;)

    If anything, Sony's success with the DS4 is proof that Nintendo's philosophy of trying to reinvent the wheel with every console generation was wrong. Their most successful design has been their most conservative one (the SNES).
    I don't remember SNES controller ever having touchpad, though.
     
    Then maybe you shouldn't present the picking as a fact that could have been easily mistaken ;)

    I actually don't know which between Xbone and PS4 is the most powerful, but, if I was pointing the PS4 as the lowest common denominator, I wasn't speaking of power, of course, because the Wii U is less powerful than both. :P

    I don't remember SNES controller ever having touchpad, though.

    That's the point. Let's say the SNES controller is a cheeseburger from McDonald's. The DS4 would then be one of those really fancy burgers you can get in specialist restaurants in the US. It tastes a lot better and they added a lot of stuff to it, but it's still a cheeseburger. ;)

    Sony had the better hardware solutions in the 90s. They made vibration integrated, their memory card could hold a lot more files, and the console used CD media. It was probably more of a true successor to the SNES than the N64 itself.
     
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