It seems I'm singlehandedly keeping this thread alive. If any moderators want me to stop, then please tell me. Anyway, this is the next chapter of my journey:
CHAPTER 6 – The casualties pile up
Cheerful title to the chapter, isn't it. I got a lot of playtime in today, partly due to the fact that I was away from my computer so I wasn't stopping to type every minute or so. As a result I'll probably omit a few details here and there but the general theme is still intact.
I headed north from Slateport City on Route 110, battling a few trainers and May, who wasn't much of a competitor, despite her Wailmer having a lot of HP. I passed straight by the Trick House as I had no Pokemon who could use Cut at this point. First Pokemon I bumped into was a lv.12 Wingull, male, which I caught and named George. Careful nature. Not much use though.
I reached Mauville and healed up and got the Rock Smash HM, which I taught to Crash for lack of better options (Mud Shot and Water Gun still meant that his movepool was good at this point). I decided to get another Pokemon from Route 117, which turned out to be a male Roselia, lv.13. Named him Curly, and he had a Calm nature.
I beat up all the trainers around Route 117 and 118, then got a bike and headed down the Cycle Path and beat all those trainers. I then taught Cut to Curly, headed back to the Trick House, beat it and got a Rare Candy. I gave that to Curly, then regretted it immediately when I realised I'd never use him in battle.
Anyway by the time I challenged the Mauville Gym all my Pokemon were at lv.24 except Crash, who was at lv.27. Wattson was an absolute piece of cake – 3 Mud Shots took care of all his Pokemon, and the only move they even managed to attempt was a Sonicboom from his Magneton, which obligingly missed. Three Gyms down, 5 to go…
Headed north from Mauville on Route 111, beating the Winstrate family with Swift alone. Further north I found an impassable (for now) sandstorm, so I banked left and headed along Route 112, hoping to bump into a Pokemon I could actually use in my team… a Numel! Male, lv.14. Sweet. I love Numel. Caught him and named him Tiny; he had a Relaxed nature. I liked him immediately, and set about grinding him as I headed through the Fiery Path, catching a female Slugma (lv.15, Docile, named Wanda) along the way.
I popped out back onto Route 112 again – so I couldn't catch any more Pokemon here – and kept going, stopping at a kind old lady's house to rest. Hit Route 113, the one with all the volcanic ash, and failed to catch a Spinda (what a shame) because Tiny accidentally destroyed him. Went through Fallarbor and into the patch of grass in Route 114, meeting a Swablu! I was really keen to catch this little fella, but Numel critted his second Ember and the chance was gone. Real shame that, a Dragon-type would have come in very handy indeed, especially one with good defences like Altaria.
I headed into Meteor Falls, catching a Zubat, lv.17, male. I named him Laser, then boxed him away.
On a sidenote, I do find it entertaining that it'd taken me about 8 or 9 hours to actually catch a Zubat. I mean, they're hardly rare… I haven't even got a Zigzagoon either!
Onwards. I met Team Aqua, Magma and Dr. Cozmo, then continued on my way, after hearing that Aqua were up to some funny business at the volcano. I ploughed back through the Rusturf Tunnel using Rock Smash to clear the way, earning the Strength HM for my troubles, which I promptly taught to Pepper and Charlie. I went back up to Route 112 and up the newly free cable car to the top of the volcano, dispatching a couple of Team Aqua Grunts and setting up a showdown with their Boss, Archie.
Wow, Archie proved a tough battle. He really was a step above any other trainers I'd faced to this point; 3 evolved Pokemon gave my team a bit of a scare, especially his Golbat (which, worryingly, isn't even fully evolved yet). I just scraped past the Golbat using Shockwave, which I taught Charlie after winning it back at the Mauville Gym.
With Archie dead, I trekked back down to the Jagged Pass, hoping beyond hope that I'd find a Spoink. I love Grumpig. Instead I bumped into another Numel, which Tiny accidentally killed outright with a high powered Magnitude. Given what was to come, this was an irony I'd come to regret.
I decided to stay in the Jagged Pass to get my team up to lv.30 before taking on the Gym leader in Lavaridge. Big mistake, as it turned out. Tiny was making his way happily up to lv.29 when he tried using Magnitude on a wild Numel. I got Magnitude 5, which didn't kill the wild Pokemon. The wilder got Magnitude 9. Tiny was dead. At this point I seriously considered just healing him and forgetting it had happened, until I realised that there was no point Nuzlocking if I wasn't going to do it properly. Tiny was gone and I had to move on. I released him, and replaced him in my team with Laser, thinking that in the long run, a Crobat would be pretty handy.
Back to the Jagged Pass I went. Laser had nearly hit lv.18 when I decided to take a risk and let him actually take on the wild Pokemon himself, because switching him out was painfully slow. First Pokemon he came up against was a Spoink; forgetting Laser was part-Poison for a split second, I led with Supersonic, which missed, and then Laser was OHKO'd by Psybeam. Argh… Another loss. I'd had Laser for such a short time that I didn't even know his nature.
Shaken from my losses, I got the rest of my dwindling team up to lv.30 and challenged the gym – after picking up the egg from the lady next to the hot springs (Togepi, I seem to recall… if only Togekiss existed in Gen III).
I defeated the Gym trainers with ease, then headed onto Flannery. Crash took out her two Slugmas with ease, but Torkoal was proving a challenge – Crash could easily get her down to red health, but couldn't quite finish her off before Flannery used a Hyper Potion (cheap trick if you ask me – I'm not using them). Torkoal then used Attract on Crash and I had to switch in Pepper. Big mistake.
Pepper was OHKO'd by Overheat. Pepper, the first Pokemon I caught on this Nuzlocke challenge, my trusted companion, was dead. This loss hit me harder than any of the others so far.
I switched Crash back in and managed to avenge Pepper without any paralysis from repeated Body Slams. I won the Heat Badge and the Overheat TM, which I couldn't use since Tiny's demise. Neither seemed like compensation for the loss I'd just suffered. Damn you Flannery, and damn you Torkoal.
May showed up to give me some Goggles to help me through the sandstorm on Route 111; my next stop is to limp that way with the three remaining members of my team, plus Curly my Flash/Cut slave and an unhatched egg.
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CHAPTER 7 – Like father, like son
I did everything there is to do in the Desert, choosing the Claw Fossil. In my view, Generation III's fossils are by some distance the worst yet, at least until Gen IV when both Armaldo and Cradily figure out how to use a few half decent moves. As it is though, that fossil will probably never be hatched. The first Pokemon I bumped into was a male Sandshrew, lv.20. Another Serious nature, which is ok, but I was hoping for a Trapinch. Digger the Sandshrew was promptly boxed away.
The next thing to do is to beat my dad. This means a big, long grinding session, because if there is one Gym in the entire series of Pokemon games that I loathe, it's the Petalburg Gym. I just HATE those Slaking. Essentially I'd like to have about a 10 level headstart on Norman, so I'd like all my Pokemon to be level 40 before I start this Gym, as I have no Ghost- or Fighting-type Pokemon (if only Thumper hadn't died…). I might settle for getting Crash fully evolved and then giving it a go, though.
On with the grind, then.
After getting a few levels, my egg hatched, and to my surprise, it wasn't a Togepi, but a Wynaut… Interesting. Nicknamed him Rebound. Quirky nature. Rebound may be an inspired addition to my team, if I ever have the patience to raise him. For now, though, the grind was more important.
…or was it?
Dig. I hadn't taught the Dig TM to any of my Pokemon. Dig, the move that protects a Pokemon from all harm for a turn. I think I may have just stumbled upon the secret of how to beat those damn Slaking… Still, I wanted Crash to evolve just to be sure. I hate training in a sandstorm. The animation does my head in.
After Crash evolved I realised his most powerful Special move was still Water Gun, so I spent every penny I possessed on coins at the Game Corner and taught him Ice Beam. Then I decided to take the plunge against Norman.
And my oh my, what a plunge it was. Crash avoided every attack bar one by Digging when it attacked (I wasn't sure if Norman using a Hyper Potion counted as one of Slaking's "active" turns – as it happens, it did, and Crash took a Façade for about 40 damage). Crash then powered past Vigoroth with a Dig and an Ice Beam, before facing the final Slaking.
The second Slaking was faster than Crash, completely destroying the Dig tactic. Vigoroth had taken Crash's health down to 44/120, and Slaking's Façade took him down to just 2HP. Another Façade would spell the end for my first Nuzlocke Pokemon… but no! Slaking used Focus Punch! And I'd used Ice Beam, which actually froze Slaking! The match had turned on its head in an instant. Finishing Slaking off was a simple matter of spamming Mud Shot and Ice Beam until he went down, and the Balance Badge was mine, along with Surf, which I taught to Crash as a reward. Charlie got Façade. The whole game can turn on such small margins.
I caught a lv.24 Marill in the pond next to Petalburg Gym just to celebrate being able to Surf. I named him Bubble.
My next stop, after I met Wattson in Mauville, was to head to New Mauville.
Current team:
In PC:
Deceased: