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Tool: The Official DayAndNight-Thread

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1) Click on File => Open ROM
2) Load your rom
3) In the message "The Ini-file ..." click "Yes"
4) In the "StartCode1" click "Set"
5) In the "StartCode2" click "Set"
6) Click "Create Password"
7) In the message "Set New password" click "Yes"
8) In the message "Save Options" click "Yes"
9) Click on "Create Environment"

10) Set time
11) Change the exceptions
12) Select your palette in "Keep Following Color Channels" or load your palette

13) Open a hex editor. Look for space FF.
14) Find the offset and convert it into decimal.
15) Click on "Script to Assemble ROM"

16) Enjoy
 
New bugs detected.

-After install the system, close the software, reopen, and the password previously generated not work.

- The system cannot be deleted (windows error)

Ok, ok, It's a RC1, but I test all options.
 
ok I followed that tutorial a few posts up and i still havnt gotten this tool to work.
What do i do now cause it says this?
[PokeCommunity.com] The Official DayAndNight-Thread


well, you have to convert the hex offset to decimal, like the tut. on this page says, and next time, read the last few posts. Also, the tut. should come with the tool but it doesn't so :(
 
What the heck?!?
What's the problem? Oo
You just have to use another address, 'cause if you divide 7122044 by 16, you don't get an integer value. Just use Hexadresses ending with 0.

greetz
MX
 
What the heck?!?
What's the problem? Oo
You just have to use another address, 'cause if you divide 7122044 by 16, you don't get an integer value. Just use Hexadresses ending with 0.

greetz
MX

ok thats what I didn't get.
Thank you. Great tool.
 
in other news,
the first time I tried it, the blocks got all messed up, and now it won't work, I'm using a different rom (still ruby, just a copy I made of the other one BEFORE I even downloaded this tool.)

by the way, does anyone know a free offset that works? do you need to find 0000 free space, or ffff free space? does that even matter?
 
well free space in ruby is FF. im using ruby and i think im having the same problem.
[PokeCommunity.com] The Official DayAndNight-Thread

[PokeCommunity.com] The Official DayAndNight-Thread


This appears when you start the game but if you wait it goes away and the game plays normally. The day and night thing works. It's just the intro screen that messes up. My question is why even have this screen? people would credit you regardless. I know I will.
 
well free space in ruby is FF. im using ruby and i think im having the same problem.
[PokeCommunity.com] The Official DayAndNight-Thread

[PokeCommunity.com] The Official DayAndNight-Thread


This appears when you start the game but if you wait it goes away and the game plays normally. The day and night thing works. It's just the intro screen that messes up. My question is why even have this screen? people would credit you regardless. I know I will.
This happens if you're using this in NO$GBA (or some other emulators. I only use VBA and NO$GBA), and it looks garbled on real hardware (I tried it on my flash cart, and I got a black screen, and then it booted up normally, and Day/Night worked.)

Are you using NO$GBA?
 
This happens if you're using this in NO$GBA (or some other emulators. I only use VBA and NO$GBA), and it looks garbled on real hardware (I tried it on my flash cart, and I got a black screen, and then it booted up normally, and Day/Night worked.)

Are you using NO$GBA?

nope this is on vba. It's just the screen that doesn't work. I think the pefect solution would be to just take it out of the program.
 
Is the "Loading screen" going to be there after the beta?
Right from the fingers(?) of Mastermind_X.
It will be there for the next releases. I need this bootscreen for 2 reasons:
1) Unpacking the DayAndNight loader to the RAM
2) Finding bugs in the system. If one of the processes "analyzing" or "unpacking" fails, I know where I have to search the mistake.
 
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