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Ok, ok! Since I was told two spots were opened up (thanks for that!) I'll reserve a spot with the Knights! No wait, Mechanists! No wait, KNIGHTS! BAH! It's hard to decide. If Garet wants one of the two sides, I'll take whichever one is left.
Alrighty then, let's see... Hm... Already have an idea for a character, one that would probably fit better in the Knights. So, Knights for me, then. Thank you!
Guys, I am SO excited to read all of your SUs. It's going to be so good, seeing all of your ideas and the possible creativity in scenarios with them. SO HYPE.
Okay, putting up my SU right now. Currently a work in progress.
My SU's done now!
Name: Felix Teufel
Age: 23
Gender: Male
Pokemon Species: Blaziken
Job Title: Knight of the Oran
Appearance: Cleanliness is good and all, but beyond that, Felix has no reason to be fastidious about his appearance. Why should anyone care if he looks a little scruffy? The way Felix sees it, fashion and extreme grooming are vain and pretentious. If anything, he feels that there should be signs of wear, tear, and grime to indicate that a Knight is doing his job. Since his father is a Zoroark, the tips of Felix's beige feathers are colored black as a result. Some Pokemon have assumed he dyes it that way. His lower legs are peppered with bruised and broken feathers, a result of his fighting style and wearing weighted anklets during training. While off-duty, Felix wears a Gem of Knighthood around his neck, where the green gem can be hidden under his feathers.
It is possible that the Pokemon who designed Felix's armor had intimidation in mind. On-duty, Felix's torso is encased in a shirt of black chainmail, which also covers a light steel chestplate. The chainmail is painted so a V-shaped line divides the upper, black half from the lower, maroon half. His leg-guards are colored maroon, his arm-guards black. The helmet that protects the upper half of Felix's face and head is black for the most part; a maroon-colored section imitates the entirety of his V-shaped crest. The helmet is the only piece of armor that looks like it's been in use for years. The Knights' Oran Berry is centered on Felix's front, and the Gem of Knighthood is embedded in the middle of his helmet's crest.
Personality: Catch him at any time when he isn't carrying out the duties of a Knight, when he has the time to be himself, and Felix is very mild-mannered. He finds it easy to get along with almost every Pokemon he meets and hardly ever gives a hard argument. At times, it seems like Felix would let another 'mon push him around without a care. He's more or less content with having food, a place to sleep, a few friends to spend time with, and a job. The oddity is that Felix talks to himself very often, quietly so that it doesn't attract much attention from other 'mons.
At least to some, it sounds almost like Felix doesn't have the guts to be a Knight, especially if he ventures to voice his opinions about the war. For one thing, the machinery itself isn't trying to overthrow the Council's way of life; it's the Pokemon using it. Furthermore, perhaps the wars of past and present wouldn't be happening if the Council would give machinery a chance, right? Besides, Felix feels a bit squeamish about the sights that usually accompany all the fighting. He wouldn't admit any of this to anyone, except to Arceus and Moltres. If anyone knows what is right and wrong in all this, it's them. If they decide to somehow punish Felix for his thoughts, so be it.
Need to remember, this is when Felix is himself, off-duty, having some free time. 'Split personality' may or may not be the appropriate term, but Felix's entire outlook changes come time to don his armor. He becomes all businesslike and tolerates no nonsense. The Mechanists are the enemy, machinery must be destroyed, and Felix doesn't give a second thought to the aesthetics of the battlefield. This change in behavior is accompanied by what we'd call a light German accent. This is the Felix Teufel that is a Knight of the Oran, a weapon for the Council to do with as they wish.
History: Felix is the second son of Gerulf Teufel, a Zoroark who had his first son, Kolman, by a previous wife. Her name was never mentioned around Felix. Gerulf turned his back on his wife when it was discovered that she was smuggling machinery into the black markets of Markus. With her dead, it was a few years before Gerulf courted and married Berta Orlando, Felix's mother. Her family didn't like the idea of Berta marrying a Zoroark, but they weren't going to stop her. She had managed to become a Knight, after all.
As a child, it seemed natural for Felix to have a Blaziken for a mother, a Zoroark for a father, and a Zorua for a half-brother who was five years older than him. It was the family he grew up in. Felix's mother taught him the Knights' code of honor during his early childhood, though she seemed somewhat divided when it came to rule number 4 - "a Knight must show compassion, bravery, honesty, empathy, chivalry, and mercy to all but their enemies." Felix never paid much mind to the last few words anyway. He was busy with listening to his mother and fantasizing about being a Knight himself. These childhood fantasies in particular began after Berta told Felix stories of his grandfather on his mother's side, a Knight in his own time. His helmet was passed down, and Felix was told that he'd wear it when he became a Blaziken.
Felix was about six years old when they moved to Swine. His parents were both retired Knights by that time, and Kolman was already in training. Felix received the same standard training as the other cadets of his age, but his personal training was overseen by both of his parents and an Alakazam named Thane. Berta's training focused mainly on speed; among other things, she had Felix wear weighted anklets and bracelets for building up the speed in his legs and arms. As far as Felix's mother was concerned, there was no point in building up strength unless you were quick as well.
Almost every bit of training that Felix got from Gerulf and Thane came through his father's illusions and Thane's psychic abilities. The two Pokemon together created many realistic scenarios for Felix to go through, in order to put him in different situations and prepare Felix for just about any possibility they could think of. It was relatively normal for Felix when the scenario ran more along the lines of a Knight's training, like going up against at least two or three opponents at a time. Other scenarios were not so normal - citizens who stole food just so they could eat, or fellow Knights who would accept bribes or some such un-Knightly thing.
As Felix grew older, Gerulf and Thane began throwing in the occasional virtual situation that usually confused Felix enough that he hardly ever beat them. His squad of Knights would suddenly betray him in some way for no reason at all, or he would have to commit a capital crime in order to survive. Overall, all these scenarios ranged from normal and expected to entirely preposterous. At least, it was in Felix's mind that some of them were preposterous. For example, why in the world would his own mother attack him mercilessly? At the same time, Felix expressed his budding views on life in general, which clashed with what Gerulf thought should be a Knight's point of view. The consequences of Felix's views included a particularly intense, and sometimes traumatizing, training session for every time he "spoke out of turn."
It wasn't until after the age of 10 that Felix began to perform better under his father's tutelage. Strangely enough, this coincided with a complete difference in Felix's behavior at times, usually during one of Gerulf's scenarios. The Combusken didn't seem to realize this himself, and he was responding better and better to his training in general. His father ignored Berta's concern, while Thane said nothing on the matter. Soon enough, Felix Teufel graduated from training in Swine at the age of 15 and was deployed in the field.
Felix's different 'personalities' were noticed almost immediately by those who saw him during both on-duty and off-duty. It raised enough concern that his superiors kept a close eye on him from then on. As far as they could tell, Felix performed admirably as a Knight, though certainly not Knight-Commander quality. Felix's personal life couldn't be micromanaged by other Pokemon, and he never really did anything that directly violated the Knights' code of honor. Therefore, Felix wasn't seen as any sort of real threat to the Council's way of life.
At the age of 18, Felix evolved into a Blaziken. As a present, his mother gave him the helmet of his grandfather, which inspired the color theme for Felix's current armor. By this time, Felix was aware of what was happening with him. During the past five years, he has worked on making himself more consistent, trying to consolidate both 'personalities' into one. The only real result so far has been to create a habit of talking to himself. But hey, this isn't something that would put Felix or the Council at risk.
Right?
Moveset: Blaze Kick, Sky Uppercut, Fire Punch, Night Slash
Roleplay Sample:
Spoiler:
"So what's your deal, anyway?" Gio asked with a yawn. The Persian was lying stretched out on a tree branch above him, tail swinging in space. Felix stifled a sigh; it always started out this way. Almost every other assignment would put him in contact with yet another Knight. They would then go stop a Mechanists' raid, or something of the sort, where the other Knights would see Felix Teufel as his demeanor changed. Inevitably, at one point or another after that, the Knight would ask him about it.
The Blaziken glanced around the tree trunk; the two Knights on the other side were silent. Vicks and Wedge, a Plusle and Minun, were thus far the two Knights with the longest record of working alongside Felix. He appreciated that, since they took it in stride and acted like Felix was completely normal.
"Well?" Gio bent his head over to look down at Felix. "You were the Knight you should be yesterday, but now you're all quiet and...you just don't give off the vibe of being a Knight right now. Lookin' at you, I could believe that you're just a citizen. Except for the armor."
Felix leaned his head back against the tree. "I don't have to act like a Knight all the time," he answered. The helmet on the ground acted as his armrest. "Doesn't matter much so long as I carry out my duty." This was the usual answer that Felix gave, followed by silence that normally dragged questions to a halt. Seemed to work again - Gio watched him for a few moments before shrugging and returning to his catnap. "I don't see why it's such a big deal," Felix muttered to himself.
It is somesing new to zem, so naturally zey are going to ask. Vee alvays talk about zis.
"I'm getting tired of it, is all," Felix retorted, rubbing his helmet. "Would be nice if I could act the same all the time."
Vell, zat is up to you. Don't like it, do somesing about it.
Before Felix could carry out the argument further, an armored Machamp approached the four Knights. "Your turn for sentry duty. Up and at 'em!"
Felix was standing and sliding his helmet on when Gio hopped down to the ground. "That time of day again, right, Felix?" The Persian's grin faded a bit when the Blaziken ignored him and began walking. "Hey." Gio picked up the pace until he was beside Felix again. "Gonna give me more of the silent treatment?"
"Vee are about to be sentries," Felix replied in a cold tone. "Zee idea is to be quiet."
Gio slowed down slightly, allowing Vicks and Wedge to catch up as they stayed behind Felix. "Don't worry," Vicks said, patting Gio's leg. "You'll get used to the daily changes."
The Persian rolled his eyes and sped up once more. Behind him, Wedge grinned cockily. "They usually get used to it before the big one."
I have been informed that some may have exams during this time. If you are in exam time please let us know here in this thread so that your fellow rpers also know.
As to knights and history, someone raised a good query. If you are doing a SU for a knight, now that lineage matters in a way. If you are a child of a knight then you are accepted easily and taken to Swine to train till the age of 15. For those outside of having knight parents you are usually taken a few years after your birth, but not after the age of 9. Females will often be ridiculed while doing training and many end up quitting before a year is up. Keep that in mind as well. If you all have any other questions such as this then please ask here.
Songbird's Knight-Commander Alice has been accepted! Welcome board :3
EDIT: I should also mention that we have an Etherpad for easy way of chatting and getting a hold of people for JPs, and I shall send the people who get accepted a link to it :) You don't need to use it, but it's there if you want!
I have been informed that some may have exams during this time. If you are in exam time please let us know here in this thread so that your fellow rpers also know.
Aw man, epic sad face. I saw the OOC get accepted and came to get a look last night but it was 4 in the morning and I was just too tired to make an SU. Then I wake up and it's already full at an incredible rate O.o
I'd like to wish everybody here luck though, I already know some of you well enough to know you're excellent Roleplayers, I'm sure Shattered Era will do great.
Newborn or Entrenched Mechanists (For Mechanist players.): Newborn
Job Title: Field Technician
Appearance: Having been selectively bred, Dex carries with him some of the best Electivire genes, making him bigger than the average yellow tank. He stands taller, weighs more, and cuts quite an imposing figure even to those of a similar stature. As all Electivire are, Dex is reckless, and he has the battle scars to show it. Across his eye runs a scar from a battle that he refuses to speak of, his first serious injury. Apart from that, his thick yellow fur is often ratty and unkempt, often matted down with sweat--this motley coat only covers a more abused hide that is riddled in various permanent scars and bruises. Embracing the Mechanist way of life, he turned to machines to adapt.
What once was a huge frustration for Dex quickly became his greatest inspiration when he opted to surgically implant himself a robotic eye that was far superior to his now invalid one. While the lens of the eye emits a red light similar to his original eye color, a bit of the underworking of the eye is exposed through the visicious scar that still remains visible across the left side of his face. Feeling that such would have never happened if he were a bit stronger, he also improvised a few shock guns into additional tails--3 to be precise, two that typically rest above his real ones, and another that lurks around his head like a scorpion stinger. Although he desperately yearns to modify more and more of himself with this machinery, he has not the resources, for now...
Personality: Dex is a genius. While he boasts that he has a higher I.Q. than Alakazam, nobody realy knows for sure. Regardless, he is a genius nonetheless--especially when it comes to mechanics. Because of this, as well as a general belief that his "superior genes" make him superior, he is rather cold and condescending to most everyone else... Although some suggest that he merely puts up this facade due to an inability to properly socialize. If you asked Dex, he'd simply say that he hates everyone but his machines. And so that might be true, the young inventor retreating to solitude early on and for much of his life. This limited Pokemon to Pokemon contact might attribute to his abrasive nature, but he'd never let anyone know that.
While he is a bit eccentric, Dex is not one for all the melodrama. He would rather kill first and ask questions never. If he doesn't already know it, then it's not important enough to know. Or at least that is the attitude that he seems to have about a lot of things. Careless and impassive, there is no one that he would admit to be close to--and if there actually is anyone, they don't want to admit it either. Underneath this all though, Dex carries relatively noble ideals. He wants to better all Pokemon kind through technology, he believes the future of all life relies on the ability of Pokemon to merge with machine and... make corrections to otherwise limited faculties. He is headstrong though, and unwilling to compromise on the issue or even hear the other side. If you won't willfully assimilate, then he truly will have no problem making that choice for you... if he doesn't accidentally kill you.
Having been a hermit, Dex looks at other Mechanists with a weary eye, untrusting of their motives. Knights of Oran are completely out of the question. He refuses to have anything to do with them, and while he won't really divulge why, the intensity of his hatred burns far greater than just any normal Mechanist. While he is not exactly a revered inventor, there have been some rumors at times; the technology he adorned his body with is his own, and he doesn't plan on just letting anyone get a look at it so they can reproduce it. While he works with the Declarum Forces, he hesistates to call himself one of their soldiers, likening himself to be more of a partner to the organization than anything--after all, he is going to have to get parts somehow and the Knights of Oran definitely aren't going to be the ones to supply those. In his desire to be omnipotent, Dex acquired a nasty addiction of sorts. Electricity. Batteries, lamp posts, fuse boxes... you name it.
If it is electrical, Dex wants to drain it. The feeling that it provides is something that he can only describe as euphoric and tantalizing to all the sense. But more than that, it rejuvenates him and surges him with energy. Despite how bad it might be for his health, when he works in his lab, he often would forego sleep in exchange for sucking some spare batteries or random generator dry. After all, time is money, and if you waste time sleeping... well then you waste money.
Forget what I said earlier. Exams can kiss my ass. xD
So it seems I've had a sudden rush of inspiration, and the SU is done and ready to go! :3 Here he is... M:
Spoiler:
Name: William Malheur (W)
Age: 19
Gender: Male
Pokemon Species: Kirlia
Job Title: Knight of Oran
Appearance:
In general, W's species is already known to be quite frail. That, added to the fact that he hardly ever needs to eat and never partakes in physical activities of any sort, mean that W would not be in the best shape at all. He would often get pestered with silly names referencing his height and physical weakness in comparison to other knights. While Kirlia are already typically thin 'mon, W is also bony, meaning that his normally lean physiology is more rugged and skeletal than normal. If there is one thing he cares about in his appearance, though, it is his 'tutu'. He doesn't particularly understand why himself, but he hates the thing, and strives to keep the naturally upheld extensions pointing downwards, so that they look more like a robe of sorts than a tutu. This also covers his legs up to the knees, a fact which he is thankful for.
W doesn't wear too much armor, for two main reasons: he would not have enough physical strength to support heavy armor, and with his Psychic powers, 'mon usually can't get close enough to harm him. However, the armor has saved him from potentially lethal long-range Pokemon attacks and gun shots. The only armor that W wears consists of a vest of chain mail over a bronze chest plate, with some shoulder plates. All of these are well suited to his physiology, because he crafted them himself. On the back of the chest plate, naturally, the symbol of the Oran Berry is carved, but beyond that the armor is simply plain.
Personality:
W is, in one word, a mess. Nobody can be entirely sure what exactly is going on inside the boy's mind because he is constantly shifting moods and emotions, which are more often than not inappropriate in the context of the situation. Most of his actions and decisions are based on his emotions, which is why they, too, can be quite erratic and sudden. He is perfectly aware of his behaviour and how strange it can be, but he can't suppress it. Instead, W strives to distract himself with anything he can. These distractions vary greatly; from watching the world around him to learning to play instruments to meditating for hours on end. Unfortunately no amount of distractions is enough to completely suppress his wildly emotional nature.
However, W's desperation to distract himself drives him to keep an intense focus on whatever he's doing, and see it through to the end. Most people would mistake it for a fierce determination, but in fact it is W's way of running away from his problems. In addition, because of the intense effort he put into previous endeavours, W is very skilled at a number of crafts, ranging from blacksmithing to artistry and many things in between. However, he does prefer to do everything using his psychic powers, and rarely will you find this odd Kirlia practicing something using his body.
Naturally, since W's behaviour is so strange, his habits are too. He finds it comfortable to sit upside-down, frequently replying 'It gets blood flowing to the brain', when somebody asks the obvious question of why. Whenever he comes across a Ghost-type, W does his best to treat it with the utmost respect, or at least as much respect as he can muster. This is because of a strong fondness for Ghosts that the Psychic has. W is also rather OCD, constantly scanning the environment around him to see if something is out of place and subsequently removing it or placing it somewhere else, depending on the appropriate action to take. These are only the consistent habits he has, however; depending on the nature of a situation there are a variety of other strange actions he would take.
W's loyalty to the Knights is only existent for two reasons: he was raised to have faith in them, and it is another one of his distractions. However, the only reason his loyalty has gone unshaken so far is because he has not truly learned of anything different. He is young, and still does not know too much about who he's fighting other than what he's been told. All he really cares about is that fighting them is an effective distraction.
W's mind is a dangerous thing, especially to himself. Were his mind to cease being distracted, it would finally concentrate on the one thing it's been avoiding this whole time: itself. The result would be a chaotic onslaught of emotion, seemingly unimaginable, rushing through W's mind. Such an onslaught of powerful emotion would drive him mad; as if he isn't enough so already. The less distractions that W has at any given time, the more emotions come flooding in, and the more erratic his behavior will be.
History:
Most 'mon think that, because of W's strangeness, he must have received some kind pf physical trauma as an egg or something similar. Alas, this is not the case, for W was not always the way he is now. He began as any other young knight might: taken from his parents as a young Ralts and put under the knights' care, made to undergo rigorous training throughout his younger years. Not much is known of his parents, except that they were of common blood, and they presumably escaped to an Enclave, for they fell off the grid shortly after handing W over. The Ralts was not even given a name, so he was named by his first teacher, a fact which he would later grow to resent.
Like most Psychic-types, W's challenges growing up consisted of little to no physical training, but mental training of increased intensity. His teachers - a group of retired Psychic Knights that had once worked together as a unit - were extremely harsh, strict, and cruel to all of their students compared to other teachers. The training they offered could range from telling the difference between illusion and reality, to infiltrating another 'mon's brain, to even lifting incredibly large objects with only the mind. The training intensified as W grew, and more often than not included some form of physical and/or mental pain to ingrain the lesson into his mind, and to create a fear of failure. Naturally, the purpose of this harsh training was to toughen the mind and spirit, in addition to teaching a psychic everything they would need to know to use their minds to the full extent. This worked on most of the other knights. Not W. His teachers were surprised to find that, while it did strengthen his mental capacity as it did with the others, the intense training also had some serious emotional repercussions.
During the early years of the training, W had been just like any other child: inquisitive, happy, naive, though perhaps a little more sensitive than most. However, by the age of ten, the Ralts had grown increasingly strange. He has developed strange mannerisms such as a habit to sit upside-down and did not seem to react appropriately to situations anymore, even going so far as to laugh whilst in pain. His moods fluctuated intensely, until finally one evening he collapsed onto the ground during training; he was dragged laughing, crying, and screaming out of the room.
His teachers looked into the matter, and deduced that W's mind had not been able to handle the stress and pain that came with the psychic training. This resulted in his mind becoming a chaotic jumble of emotions, partly because of the stress and partly because he could no longer control the intense psychic power within him. They decided that if they continued with the training, W would most likely fall victim to insanity. As such, they granted him momentary leave from training whilst a teacher worked on restoring his mind.
This didn't happen. Instead, the teachers awoke one morning to find W gone. He had escaped overnight, and was soon declared missing. W had escaped to a remote area of the country, and hid in a small cave in which nobody could ever hope to find him, least of all the knights. There, he began meditating. He retreated into his mind, blocking all outside interference from his consciousness, as he resolved to mend his broken emotions. The process took hours... then days... then weeks...
Eventually, four years flew by.
W literally awoke as a new 'mon, having evolved whilst in trance. His emotions, while still running rampant, had been taken care of through his new method of keeping himself distracted with anything he could. From this point on, his mind would constantly need to stay awake on some level, in order to always have something to focus on. This meant he never slept again, instead going into a semi-unconscious trance each night. His mannerisms and strange mood swings remained, but overall he was able to keep himself in much better check.
The teachers were dumfounded to see the return of W, having assumed he had been killed, kidnapped, or had turned to the Mechanists. After a lengthy check to verify he was not a Mechanist spy, W requested to be accepted back into the training program, which his teachers reluctantly allowed despite his absence. They were once again surprised to discover that W's psychic power had far exceeded that of the other knights-in-training, as he was able to beat most of the challenges he was presented with easily. Finally, after another year of training, W was sent to work for the Council.
W's first year working with other knights in Markus was rather strange. Not for him, but for the other knights. While he was able to follow instructions and carry out missions easily enough, it was his fluctuating moods that caught most 'mon off-guard. Some of his superiors had noted that it was quite disrespectful to behave in this way. Because of this, he grew to mainly be a loner, not that he minded. He had no quarrels with interacting with others, nor did he have any issue with ignoring them entirely, and being ignored in turn. He had other distractions to tend to.
During his second year, a notable development was that he grew to hate the name 'William Malheur'. W's teacher, - who he still resented because of all the tough times he'd put him through - had given him the name, and he wanted to be rid of it. Certain that he could not be bothered to remember anything longer, he chose the mononym 'W'. Henceforth, if anyone should ask, he would respond as such. However, his superiors are still required to formally address him as 'William', while most others will just call him 'That crazy guy'.
W spent most of the remaining two years focussing on his distractions and Council work; while he might have shown some curiosity in the Mechanists rather than just killing them when necessary, he was too busy with his various other things to mind much. Even any and all feeling of regret for killing another 'mon escaped him, as it was thrown into the bubbling cauldron of other feelings being kept at bay.
He does realize, on a deeply subconscious level, that he is just a ticking time bomb. He knows that he cannot keep his insanity at bay forever, and eventually he'll run out of things to focus on. But there's nothing he can do about it.
Roleplay Sample: Come along now Abdul & SB, don't you know already that I'm so much better than you a good RPer? Well, I'll jog your memories then. :P
Spoiler:
Allora did her best to avoid the shower of punches directed at her. Shadow Punch after Shadow Punch was thrown at her incredibly fast, especially for a Golurk. She managed to avoid the first few punches, but eventually her side was smashed by Blackguard's giant fists. The pain felt unbearable, and she was sure many bones were broken when he hit her. Allora was sent flying at a nearby building, into which she crashed with the utmost force. Again, she heard the sickening sound of more ribs cracking as she impacted with the wall, the sheer force of the hit creating a large crack on the building's surface.
It was then that her resolve began to weaken. Who was she kidding? She had no chance against a monster of this calibre. A mental battle was something completely different to a physical one, after all. Now, she felt the fear of imminent death creep up on her like a Venipede on her back, sending chills down her spine. She lay there, trying to shrug off the pain of even moving, and watched as Blackguard approached, fists clenched, ready to finish what he'd only just started.
Then, out of nowhere, a miracle. Flames instantly materialized behind Blackguard and began shooting out at him ruthlessly. Whether or not it even affected him was unclear, as he did not move. Slowly, as the flames grew brighter and brighter, the angered Golurk turned around, and came face to face with... another Ninetales. Bane stopped using Flamethrower as soon as she saw it was no use, and tried to use Hex. Her eyes glowed a deep red, and a dark purple mist began to gather around Blackguard. The ghostly powers of the mist began to sting the Golurk's skin. However, his hand sank back into his arm, revealing the hole from which an eerie green fire came. Blackguard pointed his Flamethrower attack at Bane, causing her focus to break as she had to jump to the side. However, the fire managed to burn her side, leaving a strange, glowing burn on her shoulder.
The mist dissipated, and Blackguard approached Bane as she limped away, the burn spreading across the rest of her body like a virus. He held his fist high up into the air, ready to strike with Hammer Arm, but something stopped him. Beneath him, he felt a slight tremor. Nobody else could, but being a Ground-type, he quickly deduced that a Pokemon was rising to the surface, ready to use Dig on a seemingly unsuspecting Golurk. As Speculum emerged from the ground, his Excadrill form's claws sharp and ready to dig in, Blackguard grabbed his smaller form and tossed him aside, causing him to crash into a building.
Blackguard turned back to Bane, but again, he was stopped from killing her. Behind him, the pitter patter of Allora's light footsteps were audible, and he predicted that she would try to climb onto his back as she always did. He turned around instantly, and shot out another Dark Flamethrower in her direction. Allora dodged the first attack, but the continuous flames followed her, and managed to burn her side. She screamed as the combined pain of broken bones and burns took their toll, and she fell to the ground.
Impatiently, Blackguard turned back to Bane, but she was no longer there. Turning back to Allora, he found her assissting her fellow Ninetales in getting back up, though the two were both very injured as it was.
"Hmph. Touching," he mocked.
"We have to work together," Allora said to Bane, placing her paw on her sister's shoulder for support. Bane nodded, and the two suddenly began to float. Their eyes shone red and blue as they used their psychic powers to lift themselves into the air.
Blackguard was getting annoyed. This should have ended already. Turning to flying position, he rocketed into the air after them. He was almost upon them when something large and heavy hit him, knocking him off course and sending him crashing into a nearby building, causing it to collapse on top of him and bury him in rubble.
Blackguard's fist came smashing through the rubble first, followed by his other fist and the rest of his large arms as he hauled himself out. Looking ahead, he saw the thing - or rather Pokemon - that had smashed into him. Speculum, a large, muscled Golurk, stood before him, fists clenched and ready for a fight.
Blackguard pushed aside the rest of the rocks and concrete, keeping eyes only on his attacker. Then, switching to flight mode, he flew at Speculum with surprising speed. Speculum managed to avoid getting rammed by Blackguard, but only by an inch, as the monstrous Golurk turned around and went in for another hit. However, in mid-air, Blackguard shifted back into regular mode, balling his fists and ready for a punch. Using the momentum gained from his fast flight forward, he slammed into Speculum and sent them both tumbling to the ground in a ball of fist and fury. When the two came to a halt, Blackguard sat on top of Speculum and was showering him with Shadow Punches, in response to which Speculum could only bring his arms up to defend himself.
However, unexpectedly, Speculum managed to land a powerful Hammer Arm to Blackguard's face, which temporarily disoriented him, giving Speculum the chance to push him off and get up. Blackguard soon recollected himself, though, and his expression was that of an angry Tauros.
Then, the two engaged in a Shadow fistfight. Speculum threw the first punch, but Blackguard caught it with his free hand and dealt a punch of his own to Speculum's torso, which caused him to step back in pain. Blackguard did not wait; he dealt two more consecutive punches, both to Speculum's face, before, the Ditto was able to get his hands up to defend himself. He was disoriented, though, and Blackguard knew this. Taking advantage of the situation, he retracted one of his hands into his arm and launched a devastating Dark Flamethrower that surprised Speculum and caused him to lower his guard and try to swipe the flames away. Blackguard seized the opportunity and swung a Hammer Arm at the Ditto's face.
The attack hit hard, and the sharp sound of cracking could be heard from Speculum's head. He fell back, his impact with the ground was large, and the Ditto's head fell back as he reverted to his original form. He was not quite dead; his eyes still moved, but he appeared to be paralysed.
"No. Wait." Those were the last words of Replicus Decendas. Blackguard kneeled over the helpless Ditto and, pointing an open arm at him and shooting out green fire, burning the poor Pokemon alive. Speculum screamed in pain as he was set alight, but eventually the screams died down, leaving only a burnt crisp of a body.
In the air, Allora and Bane watched, horrified, as Speculum was killed in a most ruthless manner. Suddenly, Allora's heart welled up with anger. This was enough! It was time for this monstrosity to die, no matter what.
"We have to put our mental strength together. Come on!"
Bane nodded, and the two concentrated deeply.
Meanwhile, Blackguard spotted the two Ninetales still floating in the air. Shifting to flying mode, he was about to go after them when something hit him hard, causing him to stumble and almost fall over. He grunted angrily, looking around to see what it was. To his astonishment, he saw that all around him were floating pieces of rubble from the demolished building that he had crashed into. The rubble was poised to come crashing down at him any moment. Looking back up, he saw that Allora and Bane were gone. Instead, they had positioned themselves at the top of what was left of the destroyed skyscraper. Their eyes glowed with psychic energy which they used to keep the rubble aloft.
Blackguard stepped forward, and another piece of rubble came flying at him. He intercepted the large chunk of rock with one hand, and, holding it firmly, smashed it to pieces with the other. He glared up at the two Ninetales on top of the building, ready to fly at them. Without any warning, he shifted into flying mode and rocketed towards them, causing all of the rocks to follow after him.
The fist few chunks of rock and concrete did nothing to him as they hit him in the torso only. However, a piece of rock managed to hit his face, causing him to turn away from the Ninetales. He now found himself rocketing towards the ground. Blackguard turned his body around to propel himself away from gravity's embrace.
However, the ground began to stir. As fast as lightning, a huge pillar of rock and minerals emerged from the ground, crashing into the flying Blackguard and sending him spiralling down again. He regained control of his flight just before he impacted with the ground, but before he knew it, another pillar rose and crashed into him, carrying him up with it. The pillar went far higher up than the skyscraper had ever stood, leaving Paladin stranded on a pillar with nothing around it. He tried to fly away, but it seemed he'd exhausted his energy core, the source of his flames. An alternative would be required.
Then, he had an idea. Amassing all of his strength into one attack, Blackguard clenched both his fists and used Hammer Arm on his platform. The resonating crash could be heard from miles away as the pillar began to collapse. And down went Blackguard with it. However, he held onto a piece of falling rock as he fell and held it beneath his feet. When he was right at the level of Allora and Bane on the skyscraper, he jumped off of the piece of rock and towards the building.
Blackguard barely made it, but he managed to grab a ledge and haul himself to the top, reaching the location of the two Ninetales, who were still locked in concentration. He approached them, but then, a jagged piece of metal arose from the skyscraper and flew straight at Blackguard. He avoided it swiftly, then grabbed it before it spiralled off and launched it at his opponents. In order to dodge it, they had to break their concentration, and so they did. Allora managed to avoid the jagged metal, but it impaled Bane's shoulder and caused her to screech in pain.
Seizing the opportunity, Blackguard launched himself at Bane, attempting to crush her with a Shadow Punch. She barely avoided it, jumping to one side and falling to the floor. Instead, Blackguard picked up a longer, larger piece of jagged metal sticking up from the ravaged floor. He pointed it at her, ready to stab her one again. The blood from her previous wound only pooled around her, and she seemed to be on the verge of fainting.
Allora tried at attack Blackguard at that moment, but he easily swatted her aside with his jagged metal spear, and focused once again on Bane. He kneeled in front of her, pointing the metal at her once again.
"Oh no. No, no, no! You cannot die yet!"
He stabbed her leg, causing her eyes to widen and her to scream at the top of her lungs. Blood only continued to amass beneath her.
"Well, now that I've got your attention..." Blackguard mused.
He stabbed her other leg. More screaming, and then... crying. Bane began to sob as she screamed, instinctively trying to feel her wounds with her only usable paw.
"Ah, ah, ah. Mustn't pick at the scab."
He stabbed her other arm; more screaming and sobbing, but it slowly began to die down. She was dying, alright.
"Sweet nightmares," Blackguard snickered.
Finally, he jabbed the piece of metal right through her heart. Her eyes showed one last flicker of life, before the lights faded and death came upon her.
Blackguard had one last opponent now. Allora stood, crippled, bloody, and burnt, before him.
"It seems Paladin couldn't save you, my dear," Blackguard began. "I-" he suddenly cut himself off, seemingly for no reason. Then, he lifted his hands to his head.
"No!" He shouted furiously. He began to shake his head. "NO!" For a slight moment, the deep dark red of Blackguard's eyes disappeared, replaced by normal, bright yellow of Paladin's eyes. "Allora..." Blackguard moaned. Afterwards, he shut his eyes again. And when they next opened, the red had returned.
Blackguard stopped thrashing. "Well, that was annoying," he complained. "Anyway, where were we? Ah, yes..."
"Paladin," Allora whispered, barely clinging to consciousness. "If you're in there, I know you'll break free. You can defeat this monster. You can-"
Then, The Shadow Protector was no more. Underfoot, she had been killed. Blackguard lifted his foot to witness the remains of Paladin's once dear friend: a crushed bag of broken bones now, for all he was concerned.
"You've fulfilled your usefulness, Allora. It's about time you shut up, anyway. You always did talk too much."
Despite your cheeky comment Xilf, I think we could probably find a spot for you and your Asperger-Kirlia ;P Xilfer's William Mal- I mean, W, is accepted!
Not intending to make him overpowered by making him physically strong. Rather the other way around since he's almost ashamed of it. Hope it works. Will finish personality section soon.
Name
Arbosas Vimmelwing
Age
20
Gender
Female
Pokémon Species
Ledian
Newborn or Entrenched
Entrenched
Job Title
Field Technician
Appearance
Arbosas' young body does not possess any scars or oddities to set her apart from other Ledian. However, she never goes around naked. As if her eyes weren't goggle-looking already, Arbo has constructed herself a pair of goggles with which she can see well in darkness, through smoke and if she powers it up temporarily with pokémon powers or an electric source she can also get the x-ray function to work momentarily. It's a bit too much for the little machine though, so if she uses that function for too long, the goggles overheat and she has to repair them. The goggles also have electrodes linked to her own natural antennas, so she doesn't need to pick up her cellphone to communicate with others from a distance - she'll just hit some buttons on her goggles and speak up.
She doesn't wear anything on her back since she wants unrestricted use to her wings; she hovers in the air more often than she stands on the ground. But a belt across the lower part of her belly, stuck under the scales on her back, allows her to carry various small things in rectangular pouches.
She wears different kinds of gloves on her two pairs of hands. On her lower pair, she wears brown leather gloves that mostly just gives good grip and makes sure she can withstand occasional burns or electric shocks or other accidents that can happen when she fiddles with mechanic stuff. Her upper pair of fists wear thinner brown canvas gloves with small, specialized metal rigs on top of them. With these, she can with a click reel out various necessary tools such as a screwdriver, a mini-hammer, pinces and tongs.
She also wears brown boots made of leather and various little inner pieces of metal and plastic which can use magnets to stick to metal surfaces or technology derived from other bugs to stick to just about any surface. They can also, like her lower gloves, deliver a mean punch if something uncomfortable comes too close.
Personality
The Vimmelwings have always been decent and calm bugs. In a way, Arbo is the opposite of that. Some words that summarize her well are energetic, forthright and defiant.
She doesn't like to beat around the bush. Girls playing mindgames to lure in boys, people deceiving each other, even innocent lies are all stupid and unnecessary in Arbo's mind. If you want something and believe that you deserve it, go and get it, or speak forth if you have to ask someone for it. So many grayscales. Arbo likes when everything is black and white. Either you mean something, or you don't. Either you are mean, or you aren't. Sometimes she can give blunt comments on purpose, just to stir things up.
There is an innate sense in her to not enjoy obeying others. She is really a free spirit. People putting others into categories, specific work descriptions, even rules and laws are all grinding her gears. If she's ever forbidden to do something, chances are she'll do it as soon as she gets the chance to. Just to defy whoever told her off. She can't really help it; it is as if she harbors a strong glow deep inside herself that can't always be contained.
With others, Arbo isn't as awful as you could guess from the above. She doesn't like to chat away about unimportant things, since that's unnecessary and stupid in her opinion, but when there is some topic she cares about, she can be almost hot-headed in discussions. She can seem blunt and even selfish at times, but again that's mostly because she feels awkward trying to actively make others like him. Despite everything, she realizes that friends and family are something you have to take care of. If someone threatened her parents, or her enclave even, she wouldn't hesitate a second to rush to resist.
She has one interest in his life, pretty much. Technology. She has scouted old parts of the enclave by herself and tried to put together new inventions to further improve the lifestyle of the Mechanists. As with many inventors, most of her stuff have been failures. But she doesn't give up, especially not since she started helping the Declarum Forces. If you ever can't find her, you can bet she's been tinkering with some machine in a garage for hours, or ran around in underground tunnels alone again. Which totally is prohibited, but of course she doesn't care.
History
Ever since she was a little kid, she's been told he holds remarkable strength in her arms and feet. She should train to become part of the Declarum Forces as soon as she could! But she never liked being labeled and told what to do. Instead, she went her own way. Arbosas Vimmelwing's parents had been calm and happy Ledyba workers in the enclave, never trying to rise up or be noticed in any way - not even evolving. Arbo evolved into a Ledian on her 13th birthday, earlier than most even for bugs. Still, she refused to do what was expected of her, and chose the path of a technician instead. Her mind was strong as well, maybe not on the social part at all times, but definitely in a lab or workshop. Harnessing pokémon powers like electric or psychic, she could power up instruments and weapons in ways that had puzzled the Mechanists before. Her still strong body could easily hold the sturdy boots and gloves she put on them, but she seldom tried to use his limbs for actual fighting.
But on her 18th birthday, Arbo got into a fight at a bar. Her friends had convinced her to come out for a drink. Some other pokémon at the bar, who knew Arbo's parents and had gotten a bit drunk at that point, told Arbo's group loudly how disappointed they all were that Arbo would fiddle with technician stuff instead of standing up for the Mechanists like the soldier she should be, like the pokémon speaking had been. Arbo, not being used to the liquor, flew off the handle and knocked the rude pokémon out with a flurry of repeated Comet Punches before anyone could stop her. After that day, people were both in fear and in awe of the young technician. They knew she was strong, but most accepted now that she didn't want to fight. Only that she could if he needed to.
And Arbo decided to stand by the Declarum Forces after all. Just not as a frontline weapon's artist. She would help them improve and repair their gadgets and weapons and assist them in whatever missions they thought she could be useful. But she didn't use his Comet Punch again. Not until she really had to.
"I take it you came out of it all without much difficulty as well?"
Ribibin gave Caedmon a simple nod. "If I didn't disagree with what they are doing so much, I'd almost pity them for being so weak."
Weak. They didn't know how to fight. It was as if the mechanists had thrown out random people from their enclave to fight the strongest knights of the Oran. Had they no sense of strategy? They must have found out that the knights were marching towards the enclave beforehand, and panicked.
Maverick were word-fighting with the stubborn Nuzleaf. It took the Grovyle longer than usual to get some useful info out of it. Ribibin watched from afar, thinking of other things. The part of Alice's armor was on her... she had slid it in underneath her own armor to avoid carrying it around so that all the others saw it. She wouldn't tell the others about it. But she somehow had to tell them that she was now in charge of the squad... otherwise they would put a male in charge; that was for sure. Then again, Alice's squad was mostly consisting of women so they might get along better than average with having a new female leader. But... Ribibin wasn't very popular. Sure, she was seen as a strong and dependable knight, but she wasn't the one to socialize more than necessary.
Lost in thoughts, she didn't notice what happened until Maverick gave his orders, voice filled with rage and emotion. "Knights, on the double straight ahead now! Kurgas, keep the prisoner!"
Commotion started, knights spun around wondering what was going on. But well trained as they all were, all soon followed Maverick except for a few that stayed with Kurgas and the prisoner. Something clicked in Ribibin's mind. Her ears had caught the words of the Nuzleaf even though her brain had been thinking of other things at the time they were spoken; this was their plan all along, they had been prepared to sacrifice themselves... The weavile exchanged a serious look and nod with Caedmon and then proceeded to do her duty.
"Squad Alice!" she called out as the darted after Maverick. "You are under my charge now, as Alice is... gone. No time for questions, opinions might matter later!"
They ran in through what was pretty much a hole into the ground, unguarded. Ribibin saw several women from Alice's squad following her without question. She smiled briefly, glad that they were smart enough to not argue unnecessarily. When they reached the end of the tunnel, it was as if a new world opened up to them. All knights stopped for the briefest moment to take in the sight of the underground city. Buildings that looked nothing like the ones built of stone in Markus... artificial lights... machines! Ribibin only saw one thing: decay.
"Caedmon! Help me take these two down!" Maverick shouted, pointing at some mechanists that had spotted the storming knights. "Knight-Commanders, get your Knights anywhere you can! Stop these evil scum from leaving!"
Ribibin wasn't sure that she could be called a Knight-Commander just because she was currently in charge of a squad, but she did what her trained mind assumed was the best thing now.
"Knights, you heard your Commander!" Somehow, she thought she sounded way more cheerful than she had ever done before. Maybe the coming battle fired her up? "We take the right flank. Be swift! Barging in might trigger traps and make you easy targets for hidden mechanists!" With that, she took the lead and jumped swiftly down a ledge to land on a metal surface that might be a roof. It felt strangely cool under her feet.
Her knights followed her down from the roof and immediately, she glimpsed a crossbow in the corner of her eye. Before it could fire, Ice Shards were fired from her claws, breaking the crossbow and making the arrow lose its path and end up in a wall. She turned her head. It was a Ledian that had been hidden under a roof on the building next to them. It hopped down now, but another Knight spotted it and roasted it with a Flamethrower. The bug was no more.
"There could be more mechanists hidden. Slay all soldiers you see!" Ribibin said and started running down the street in search of some place that might harbor the map they were searching for.
"What about women and children?" a female knight suddenly asked her, running beside her.
Ribibin didn't reply at first. Then, through gritting teeth: "What have you been taught, knight? You are a woman as well."
Despite your cheeky comment Xilf, I think we could probably find a spot for you and your Asperger-Kirlia ;P Xilfer's William Mal- I mean, W, is accepted!
Moving this to this page. Will be finished later. Perhaps today. Perhaps tomorrow. Perhaps next year. Who knows?
Name (Self-explanatory.): Real Name unknown, but referred to as "Ace"
Age (For Knights the age range can be from 15 to 35. For Mechanists the age range can be from 18 to 55): 24
Gender (Self-explanatory.): Male
Pokemon Species (What are you?): Toxicroak
Job Title: The Phallic Froggie Knight of Oran
Appearance: Ace is your average looking Toxicroak. The only difference between him and his fellow Poison Frogs are his unnaturally long spikes on his hands, sticking out about a foot or so. He takes great pride in his poisony, slimy look. He almost hates to wear armor and cover the "beauty" that is his self, but it's the Knight's code, and the Knight's code is to be followed. His armor consists of a light blue chainmail cuirass with an Oran Berry emblazoned upon it, a light metal breastplate underneath it, white steel greaves, light blue steel gauntlets with holes to accommodate for his hand-spikes, and a white helm that shows nothing of his head. When he dons his armor nothing is visible of his body with the exception of his spikes.
Personality (Two paragraphs at least required. I consider this a very important section so make sure to flesh yourself out. If I feel that your character is not fleshed out then I will make sure to inform you of what you should add. It is highly recommended that you add in religious beliefs, talk about how they act toward those in the other side of the war, and their own beliefs in how the war should be carried out.):
History (From childhood to where you are now. If you have an questions about specific ways a child is raised in the civilizations then feel free to PM me.):
Roleplay Sample (Has to be at least two paragraphs, but you can do one of the following. 1) You can lift a rp sample from another roleplay and slap it here or 2) If you don't have a sample such as that, you can just make a small post as your character. It's none canon and will simply serve to show off your rping skills. Not only that but it'll give Bastian and I a quick view into how well you can rp.)
I see the SUs are coming along nicely! Great! Be sure to write a little message once it's done, especially if it's further up/back than the newest couple of messages :P
Also, if you need any kind of help, with writing the SU, questions regarding the world and 'people' in it, go ahead and ask me or Greiger :) We'd be happy to help you guys!
You know, this is like the first time I've found myself genuinely interested in others' SUs. I have to say you all are a creative bunch, and I'm having a fun time looking over the characters I'll be killing RPing alongside. ^.^ Just feeling oddly complimentary today.
I feel like it's cheating, but I liked this character too much to let him slip through the cracks. I've changed it a bit to avoid the Knight-Commander thing, but it's stayed relatively the same. Is that okay?
Spoiler:
Name (Self-explanatory.): Finnigan 'Spike Driver' Stark
Age (For Knights the age range can be from 15 to 35. For Mechanists the age range can be from 18 to 55): 34
Gender (Self-explanatory.): Male
Pokemon Species (What are you?): Tyranitar
Job Title: Knight of Oran
Appearance (One paragraph required. Make sure to include your weapons/armor for this section.): Finnigan, being a big Pokemon, wears nothing but heavy, steel, armor. His breastplate is as heavy as a Snorlax, but he wears it as though it were a Caterpie. It has a Oran Berry emblazoned on the front, seeing as it's the symbol of the Knights of Oran.
He only wears a helmet in battle. It is in the shape of his head but with spikes sticking out at almost every angle. It has a visor that when pulled down, it comes down and displays the face of a Gyarados with mouth and eye holes. He has gauntlets that reach up to his elbow with spikes jutting out from the joint as well. He has boots and connected leg guards that go up half way up his thigh with no protection on his knee so he can run. His pauldrons jut out about a foot.
Other than the average Tyranitar, he has no distinct features except for the insane amount of spikes on his tail, the reason for his nickname. His skeptical nature makes his eyebrows raised naturally, as he questions everyone's ideas until they're proven to be successful. He also has strange scars across his chest that he's never told anyone about. No one.
Personality (Two paragraphs.): Finnigan is as honorable as the next guy, but he is very skeptical and won't hesitate to question anyone's ideas except for the Council's and the Knight-Commander's. He has a very strategic mind, which makes him skeptical. He has to see the proof that the plan will work, or it's not going to happen. He'll make plead for changes if he deems it necessary. He sometimes questions the orders he receives from the upper end, but never openly. He is afraid of being terminated.
He is a caring 'Mon and tries to save as many men as he can. Though most civilians and lowly foot soldiers view him as a brute due to his ruthlesness in battle. He enjoys the thrill of combat, but he doesn't like killing. As his father once said, "Only a monser kills without feeling anything." He, however, will not hesitate to destroy anything that stands in his way. It makes him sad that such petty conflicts must be solved in violence, but he goes with it. He respects his higher-uppers, and treats his fellow soldiers kindly.
History (From childhood to where you are now.): Finnigan's father was a Feraligator who was a Knight, and his mother a Tyranitar, who was a Destroyer during her years. As a Larvitar, his father took him on multiple adventures into the wilderness to fight and train. He would usually have unusual plans, and that led to his skepticism.
At age 10, he evolved into a Pupitar. Although he wasn't as mobile as before, he refused to stop training. He demanded his mother train him in the mind. She taught him the weaknesses of the machines she had been trained to destroy. He eagerly listened to every word she said. She eventually taught him about tactics and morale and other such things. Morale was always important.
His father took him on his last guided outing when he was 19. "Now son, no matter what happens out here, I love you. Join the Knights of Oran, and become powerful." Though he didn't know what he meant at the time, but he soon found out. The Feraligator took his young Pupitar son to raid a Mechanist camp that had happened to be packing up. "We'll catch them by surprise." His father had said. There was a large amount of Mechanists however, and most of them were wielding Shock Guns. Finnigan and his father tore through them, though his dad was taking a massive beating from the cowering soldiers. Eventually, they had killed all of them but a Zangoose, who used the killing strike on his father with a mighty slash. Finnagan took revenge and killed the remaining Mechanist with a powerful Rock Slide. His father was dying quickly, but he had one last thing to tell the young Pupitar. "Son, I brought you here." He coughed up a little blood. "I brought you here by the Council's orders. This was your initiation to the Knights of Oran." He coughed up even more blood, and drifted into eternal rest. Finnigan evolved after mourning for his father's death, and carried his body all the way back to Markus. He cried for a long time, but decided against letting it ruin his life. However, after that day, he had a pang of hatred for the Mechanists, though he never truly hated them. When people asked why he didn't enjoy killing the "traitorous beasts", he would merely reply, "They may have killed my father, but they have made me stronger. I respect them. That's all I have to say."
Moveset (Only four moves. Mechanists can use TM and HM moves.): Hyper Beam, Sandstorm, Crunch, Rock Slide
Roleplay Sample: Not really an excerpt or a post for my character, but I felt like I could do more with this than I could that.
Spoiler:
A lone stranger walks an arid, dusty road. The air was warm. Far more warm than most normal climates, but what could you expect from Post-Apocalyptia these days? The sun-baked road radiated heat in the most insufferable way. The wind-whipped sand flew through the air with impunity. It was amazing that anybody could survive this wasteland. It took a particular set of skills. Skills that could only be gained from a long, arduous career known as "Surviving" these days. Living was hard enough...To thrive one have to be the best-of-the-best. You have to be resourceful. You have to be tough. You have to have good judgement. You have to be ready to kill. You have to be ready to die....Death. It holds fear over so few these days.
So the Lone Wanderer walks. He has no set destination. He goes where his lonely road takes him. He follows his heart with hope that he can change the world, for the better or for the worse...Who knows? Regardless, he walks. He will walk. He will always walk. The only question is, "Is he a hero? Is he a scourge? Is he simply out for his own?" The true answer will never be discovered until the end, when the fateful battle upon the Concrete Divide. The battle that will decide history for the next century....Strange to think that a single man could have an impact.
The Lone Wanderer, garbed with trench coat and cowboy hat, walks even more. Eternally walking it seems. His tanned skin shows marks of wounds and animal bites. His stride shows broadcasts his confidence, his skill, his precision. Fear held no grip over this man. You could tell he lived for adventure, he had a light heart. A spring in his step indicated that he always has the best intentions in mind. He had the mindset to improve humanity's quality of living, to eradicate evil at the source. But before he did anything else, he had to discover himself. Discovering one's self can be the hardest task in their lifetime, but when they do they almost always decide it's worth it all. And this man felt that he was close. As close as he could be.
And he was. There were very few roads he had not walked, but those few roads were the most dangerous. One contained the remnants of a world of science long-since forgotten. One contained the ghosts of humanity's greed and those who still hold on to it. Another contains the conflicts of tribals and men of God. The final...The final road contains the answer to the Wanderer's questions. The key to himself. On this path...He would discover who he was to be. On this path he would finally make the decision, decide how to solve the conflict on the Dam.
On Hoover Dam...The fate of humanity will be decided.