~Ryukaa
total nerd
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- Melbourne, Australia
- Seen Apr 5, 2021
Currently playing through Dream Drop Distance, and I'm in the Sorcery of Symphony right now! I thought I might do a quick spoiler-free review of what I've played so far. ...Ironically, it's in a spoiler tag. o3o
Honestly, it was a lot better than Days. I mean, I liked Days, but it felt... icky to play, in my opinion.
Re:coded was tons of fun, regardless of being filler or whatever. o3o
Spoiler:
First thing's first. The game gets rid of the feeling of emptiness and constant angst that Birth by Sleep had. Instead of that, the game feels a LOT like a mixture of 1 and 2. Flowmotion feels great to use and fits right into the gameplay. The only downside to it is that if you're in a Flowmotion state, you can't use any of your Command Deck moves until you land on the ground. Even so, it's nothing too big of a bother.
Oh, and the Drop System. Don't worry about it interrupting you while playing as one character or the other. The way they designed it makes it feel really smooth, and they even reward you for how many DP(Dream Points) you collect as one character.
The Dream eaters are tons of fun to collect and raise. You can get new Dream Eaters by fusing little items you get called Dream Pieces. You usually need recipes to make Dream Eaters, but you can also get away with just trying to combine random pieces. You bond with your Dream Eaters by petting/nudging them, playing little games with them, or feeding them. The more you bond with them, the stronger they get! The more you link with your Dream Eaters, the more Ability Points you get. You can use these to unlock new skills and abilities for yourself through the Dream Eaters. Think... Final Fantasy X/XIII. There's also the Flick Rush game which is a lot like Chain of Memories, and the countless Portal Link missions you can do in each world.
All in all, Dream Drop Distance is the definitive Kingdom Hearts game a lot of us have been waiting for. ...Well, aside from III. It's great fun, has a lot of replay value, and has a really nice charm to it. Oh, wait. I forgot to mention. The game DOES lag when there are too many things on the screen, but it's not a big deal. So yeah, for those living in the US... get excited, and buy this game! It's pretty swell! : D
Oh, and the Drop System. Don't worry about it interrupting you while playing as one character or the other. The way they designed it makes it feel really smooth, and they even reward you for how many DP(Dream Points) you collect as one character.
The Dream eaters are tons of fun to collect and raise. You can get new Dream Eaters by fusing little items you get called Dream Pieces. You usually need recipes to make Dream Eaters, but you can also get away with just trying to combine random pieces. You bond with your Dream Eaters by petting/nudging them, playing little games with them, or feeding them. The more you bond with them, the stronger they get! The more you link with your Dream Eaters, the more Ability Points you get. You can use these to unlock new skills and abilities for yourself through the Dream Eaters. Think... Final Fantasy X/XIII. There's also the Flick Rush game which is a lot like Chain of Memories, and the countless Portal Link missions you can do in each world.
All in all, Dream Drop Distance is the definitive Kingdom Hearts game a lot of us have been waiting for. ...Well, aside from III. It's great fun, has a lot of replay value, and has a really nice charm to it. Oh, wait. I forgot to mention. The game DOES lag when there are too many things on the screen, but it's not a big deal. So yeah, for those living in the US... get excited, and buy this game! It's pretty swell! : D
I liked Re:coded. D:But no one cares about Re:coded~ At least, we don't.
Honestly, it was a lot better than Days. I mean, I liked Days, but it felt... icky to play, in my opinion.
Re:coded was tons of fun, regardless of being filler or whatever. o3o