The UnderGrand Idea Role Thread

Town Voteless Tracker

Can track a player each night and learn who they visit. Not able to vote during the day phase
 
Town Bomb Defuser

All bombs in play are now considered as items (if they weren't already). Each night, the Defuser can visit someone. If the player possesses a bomb, the Defuser will take it away. The Defuser may then choose to cut a wire on a bomb. If they choose the correct wire, the bomb will be defused and will become useless. If they choose wrong however, the bomb will explode, killing both the Defuser and anyone visiting them that night!

Each bomb in the game will randomly be assigned either a red or blue wire to determine which one the Defuser must cut in order to successfully defuse it. This also includes any fake bombs, which the Defuser can still cut (though nothing will happen if the "wrong" wire is cut on a fake bomb). Only one bomb can be defused at a time (if the Defuser has multiple bombs they must choose which one they want to attempt to defuse).

More notes for the GM:
- Able to pass bombs after defusing them
- Non-defused bombs can be taken from the Defuser (they can be stolen by thief-type roles or anything that would cause the Defuser to lose items), or passed if the Defuser really wishes
- Any type of role that attempts to destroy items to remove them from play will be killed by any real/active bombs that the Defuser has
- Bombs count as any sort of item that can explode (up to the GM to decide which items count or don't count)
 
Mafia Bombmaker

At the start of the game, the bombmaker can hand out one bomb to a player of their choice. At the end of each day phase and during each night phase, the holder may pass the bomb to any player (or keep it if they wish). At any time, the bombmaker can flip the switch to set off the bomb and the holder will die (unless they are protected). Able to get their own bomb back if it is passed back to them. Players will always be informed by the GM who currently possesses the bomb.
 
One shot neapolitan Serial Killer Third party

-Once in a game can investigate a player, getting a result of "is a vanilla town" or "is not vanilla"
-Can kill once a night
-Wins if survives
 
Bully

-Each night can visit a player and take the item they'll recieve in the morning.

-Fabricated items still work as they were intended to.
 
The Shitface.

Aligned with mafia but is convinced they're town. Doesn't go to Mafia Meetings. Each night, they get incredibly drunk (shitfaced) and will roleblock a random person. Because they're so shitfaced, they don't know who they're roleblocking. They can still PM the game master with someone they wish to roleblock, but the game master will choose a target at random (without letting them know). Wins with mafia. ¯\_(ツ)_/¯
 
The Shitface.

Aligned with mafia but is convinced they're town. Doesn't go to Mafia Meetings. Each night, they get incredibly drunk (shitfaced) and will roleblock a random person. Because they're so shitfaced, they don't know who they're roleblocking. They can still PM the game master with someone they wish to roleblock, but the game master will choose a target at random (without letting them know). Wins with mafia. ¯\_(ツ)_/¯

Vanilla Town

Is this role based on yourself?
 
Plaguebearer

The Plaguebearer spreads the Plague through visiting and being visited. The Plaguebearer can visit someone once per night.

You can't visit the people who are already infected by the Plague, therefore, you don't need to keep a track on who was infected.

The Plague is also spread by visiting and being visited with infected players.

Infected players will not know they have been infected.

Once all players are infected, the Town is told that Pestilence has been summoned.

Once the Plaguebearer turns into Pestilence, Horseman of the Apocalypse, it gains Invincible defense and Powerful rampaging attacks.

You will know who's been infected each night.
 
Pestilence
Pestilence, Horseman of the Apocalypse has a Powerful attack and is Invincible. It will attack anyone who visits it and rampage every night at another player's house attacking his visitors and himself until it is the only player left.
 
Dave

Dave is town.
Dave likes to eat.
Dave likes to drink.
He drinks too much.

Oh, and the first person to vote him dies immidiately.
 
Hidden in plain sight
Mafia
Starts each day with -1 votes against them.

Will be revealed at the start of the day once visited twice by the same person at any stage during the game, also losing their first ability.

Wins with mafia.
 
Russian Gambler
Town

Starts the game with a gun that can shoot as many times as they want, once during every day and night phase, but has a 33% chance of backfiring.

Wins with town.
 
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