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I've been playing Dark Souls 3 for the better half of this month. I've been enjoying it a lot, but I also put it aside for two nights to play two short unique games I got earlier this month.
The Artful Escape
I almost missed this game and only heard about when it won GOTY awards. Which is weird, because this is exactly the kind of game that I would find interesting.
And I did found it interesting. There was a surprisingly huge amount of platforming. And it had nice difficulty curve too. Some of the late-game chase passages were pretty hard, especially since you had to make preciously-timed jumps. The game was forgiving tho and put you back on track quickly.
Yet, it was still mainly made out of relaxing passages, where you watch colorful fireworks and explosions, listen to great music and just turn your mind off and relax. And I think that's something I needed for a while.
I also enjoy the story. I liked how it tackled the issue of feeling too much pressure from other people and doing something you don't really enjoy. It also manages to create a huge working universe to set the story into. I think dialogues were pretty basic, but served the purpose of pushing the story forward.
Overall, I'm glad I found out about this game. It was cool relaxing game, that managed to be fun with the minimal amount of gameplay features - going forward and playing music. It's really hard to describe why it works so well. 9.5/10.
A Short Hike
Unlike The Artful Escape, this game was on my wishlist for a long time and I finally got around to give it a try.
If you've been reading my updates from this and previous years, you might have notice that I like small compact open areas that are full of content and deep lore. And A Short Hike is one of those games. Literally the first thing I did after the start was to jump in a water and swim towards the camera, expecting an invisible wall to stop me from going too far. To my surprise, I found another island. And another one only few meters away. What seemed like a small one island map turned out to be whole archipelago.
The goal was simple - go to the highest point on the main island. But to get there, you'll need some items that you can get from various NPC living in this world.
I enjoyed traversing the island. Since you play as a bird, you can glide in the air. At first, you can only glide short distances or have to get really high to glide for longer time, but you quickly unlock the ability to climb and flap the wings, which makes gliding even more fun. There are also several shortcuts or other means or transport like a boat, you can also use.
Characters and their problems are basic. Pretty much what you would expect from someone on vacation. You help collect seashells, invent new beach sport, look for treasure, fish... There is surprisingly huge amount of things you can do. This gave me Frog Detective vibes and made me want Frog Detective 3 even more.
The game was extremely short. I finished it in about 90 minutes. But I feel like I missed an NPC or two, because even on my final way up, I found an NPC hidden in a spot I never walked around before. Now that I think about it, I got running shoes and never actually went to characters that wanted to race me. And from what I heard, there are still updates being released from time to time, so more content is on a way.
Overall, this game created astonishing and breathtaking world and let me explore it the way I see fit. No minimap, no question or exclamation marks hinting at where I should go, just a world crafted in a smart way. One of the best games I've played this year. 9.5/10.
So, April is ending with a big bang. I wasn't expecting to give two 9.5 in a row. But it's nice change in comparison with the rest of the year so far.
The Artful Escape
I almost missed this game and only heard about when it won GOTY awards. Which is weird, because this is exactly the kind of game that I would find interesting.
And I did found it interesting. There was a surprisingly huge amount of platforming. And it had nice difficulty curve too. Some of the late-game chase passages were pretty hard, especially since you had to make preciously-timed jumps. The game was forgiving tho and put you back on track quickly.
Yet, it was still mainly made out of relaxing passages, where you watch colorful fireworks and explosions, listen to great music and just turn your mind off and relax. And I think that's something I needed for a while.
I also enjoy the story. I liked how it tackled the issue of feeling too much pressure from other people and doing something you don't really enjoy. It also manages to create a huge working universe to set the story into. I think dialogues were pretty basic, but served the purpose of pushing the story forward.
Overall, I'm glad I found out about this game. It was cool relaxing game, that managed to be fun with the minimal amount of gameplay features - going forward and playing music. It's really hard to describe why it works so well. 9.5/10.
A Short Hike
Unlike The Artful Escape, this game was on my wishlist for a long time and I finally got around to give it a try.
If you've been reading my updates from this and previous years, you might have notice that I like small compact open areas that are full of content and deep lore. And A Short Hike is one of those games. Literally the first thing I did after the start was to jump in a water and swim towards the camera, expecting an invisible wall to stop me from going too far. To my surprise, I found another island. And another one only few meters away. What seemed like a small one island map turned out to be whole archipelago.
The goal was simple - go to the highest point on the main island. But to get there, you'll need some items that you can get from various NPC living in this world.
I enjoyed traversing the island. Since you play as a bird, you can glide in the air. At first, you can only glide short distances or have to get really high to glide for longer time, but you quickly unlock the ability to climb and flap the wings, which makes gliding even more fun. There are also several shortcuts or other means or transport like a boat, you can also use.
Characters and their problems are basic. Pretty much what you would expect from someone on vacation. You help collect seashells, invent new beach sport, look for treasure, fish... There is surprisingly huge amount of things you can do. This gave me Frog Detective vibes and made me want Frog Detective 3 even more.
The game was extremely short. I finished it in about 90 minutes. But I feel like I missed an NPC or two, because even on my final way up, I found an NPC hidden in a spot I never walked around before. Now that I think about it, I got running shoes and never actually went to characters that wanted to race me. And from what I heard, there are still updates being released from time to time, so more content is on a way.
Overall, this game created astonishing and breathtaking world and let me explore it the way I see fit. No minimap, no question or exclamation marks hinting at where I should go, just a world crafted in a smart way. One of the best games I've played this year. 9.5/10.
So, April is ending with a big bang. I wasn't expecting to give two 9.5 in a row. But it's nice change in comparison with the rest of the year so far.