- 303
- Posts
- 14
- Years
- Seen Feb 11, 2025
*revving up my inner X/Y hatred within me*
Keep horde encounters optional- I get that they look cool; I understand that they reduce the time to EV train Pokemon to significant amounts, but OH GOD ARE THEY NOT FUN. They bring the pace of the game to a screeching halt. They are too risky to fight due to a lot of them spamming accuracy reduction moves and the fact that too few moves that deal damage to multiple pokemon are available early on in the game. Worse yet, beating them all more often yields less than the amount of exp you'd gain from fighting a single wild Pokemon that's within your level range. Unless you are ev-training, engaging a horde is pointless!
I'm surprised by how they were handled in this game in particular, because Black/White clearly designated their "double wild battle" gimmick in special bushes. This game, however, just throws all the lame horde encounters everywhere.
Before anyone says it, I am aware you can just run from them easily, but the fact that I do this to just about EVERY horde encounter should put up a red flag that the gimmick isn't fun to begin with.
Make Sky Battles, or whatever highly gimmicky type of trainer battle actually rewarding- X/Y treated these guys as if they were just regular trainers, despite the fact that you have to go out of your way to build a working team of eligible Pokemon to ensure that you don't get your ass whooped by someone's Emolga. The fact that they are all spread out across this region makes them somewhat difficult to keep track of, too. They should give you something for beating them, like maybe one of the wing items or something to actually make them worth something. Otherwise, those Sky Trainers feel like they are just there because whatever.
Better post-game- Maybe I haven't explored absolutely everything yet, but besides the frustrating Battle Maison... What is there to do after you beat the game? Even Gold/Silver had a better post-game than this. It makes me wonder whether Game Freak forgets about what features actually make their games good or they simply ran out of time to add anything new during development (I'd believe this considering that this game is obviously rushed). The Battle Cheating Maison, the PR studio, and the off-kilter Mewtwo throwback doesn't really cut it.
Polish the controls and camera Luminose City is my most hated landmark in the game. The reason is because the controls are clunky as heck! You have to stand still to turn like a tank, then walk in the direction you want. Not doing this means you will run in one direction while the camera is fixed at a close-up of your face, or your butt, and you have no idea where you are going.
There is also an area near the Sea Spirit's cave where the camera is zoomed waaay too close to you, and in an area that consists of nothing but sea and a few rocks spread around, it makes navigation terribly confusing.
... I guess I should cut them some slack since this the the first time they've every fully utilized 3D with this franchise.
If those were fixed with the next game, I'll be happy.
Keep horde encounters optional- I get that they look cool; I understand that they reduce the time to EV train Pokemon to significant amounts, but OH GOD ARE THEY NOT FUN. They bring the pace of the game to a screeching halt. They are too risky to fight due to a lot of them spamming accuracy reduction moves and the fact that too few moves that deal damage to multiple pokemon are available early on in the game. Worse yet, beating them all more often yields less than the amount of exp you'd gain from fighting a single wild Pokemon that's within your level range. Unless you are ev-training, engaging a horde is pointless!
I'm surprised by how they were handled in this game in particular, because Black/White clearly designated their "double wild battle" gimmick in special bushes. This game, however, just throws all the lame horde encounters everywhere.
Before anyone says it, I am aware you can just run from them easily, but the fact that I do this to just about EVERY horde encounter should put up a red flag that the gimmick isn't fun to begin with.
Make Sky Battles, or whatever highly gimmicky type of trainer battle actually rewarding- X/Y treated these guys as if they were just regular trainers, despite the fact that you have to go out of your way to build a working team of eligible Pokemon to ensure that you don't get your ass whooped by someone's Emolga. The fact that they are all spread out across this region makes them somewhat difficult to keep track of, too. They should give you something for beating them, like maybe one of the wing items or something to actually make them worth something. Otherwise, those Sky Trainers feel like they are just there because whatever.
Better post-game- Maybe I haven't explored absolutely everything yet, but besides the frustrating Battle Maison... What is there to do after you beat the game? Even Gold/Silver had a better post-game than this. It makes me wonder whether Game Freak forgets about what features actually make their games good or they simply ran out of time to add anything new during development (I'd believe this considering that this game is obviously rushed). The Battle Cheating Maison, the PR studio, and the off-kilter Mewtwo throwback doesn't really cut it.
Polish the controls and camera Luminose City is my most hated landmark in the game. The reason is because the controls are clunky as heck! You have to stand still to turn like a tank, then walk in the direction you want. Not doing this means you will run in one direction while the camera is fixed at a close-up of your face, or your butt, and you have no idea where you are going.
There is also an area near the Sea Spirit's cave where the camera is zoomed waaay too close to you, and in an area that consists of nothing but sea and a few rocks spread around, it makes navigation terribly confusing.
... I guess I should cut them some slack since this the the first time they've every fully utilized 3D with this franchise.
If those were fixed with the next game, I'll be happy.