Banjora Marxvile
hOI!!!!!! i'm tEMMIE!!
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- Age 31
- Seen Apr 28, 2025
Right, I am Banjora Marxvile. Many of you will... Ah, who cares about the standard intro. I have Tile Inserted for nearly 2 years now, so I should know what I am doing in this tutorial. Right, let's start!
What You Will Need:
Advance Map
Paint
The tiles
A ROM (3rd gen, as this is a 3rd gen tutorial)
Instructions:
Step 1: Open Advance Map, and Load your ROM.
Step 2: Go to Block Editor, which is this button:
Right, a basic run down of Block Editor:
There are 2 big pictures, one at the left, one in the middle. The left one contains the "blocks", which are what you make your maps out of in Advance Map. The middle one contains the "tiles" which makes the "blocks". In order to insert tiles, you need to know how to use both, as well as how to change the pallettes. That is that little dropdown box that says pallettex (x being a number).
They all are what you really need for inserting Tiles, but the Behaviour Data is needed later.
Step 3: Select the pallette in the dropdown menu that best suits your NEW tiles.
Step 4: Go to Picture - Save Tileset x (x being a number).
This is where I need to tell you that Tileset 1 is the main tileset (basically, the great ourdoors, or the vast sprawl of interior tilesets). Tileset 2 is the secondary tileset (which is specific to certain places, such as Lavender Town has tiles other places don't).
At this point, an error saying something about pallettes being the same comes up. Simple solution is go (in the top menu bar) to Pallettes - Pallette Editor, and make sure that 2 colours in that pallette are not identical.
So, you've saved your Tileset, and you have new tiles. You probably think: Oh, I can just move them in, and it will be fine.
WRONG!
Step 5: Recolour your new tiles to fit the pallette that the Tileset is in. This cannot be easily explained, so I will show you what I mean:
This is an example tile (thanks to WesleyFG):
And this is your Tileset:
You recolour your tile, to fit the colour of the Tileset, like such:
See what I did? I got the grass from Firered, and I used it's colours onto the new grass. That is thanks to this button in Paint to identify the colours from the FR tile:
Step 6: NOW you can insert your new tile, replacing old ones or into free space (preferably, for this tutorial, over old ones)
Step 7: Go to Block Editor, and then Picture - Load Tileset x (The x you used earlier, 1 or 2).
Step 8: Then go to Picture - Load New Blocks. Voila, they should be inserted!
Ah, but they are not in the right pallette... Simple:
Step 9: Open the original new tile in Paint, and use the Eyedropper (
) on 1 colour of it. Then go to Colours - Edit Colours. Click Define Custom Colours, and it shows you the RGB values of that colour. In Advance Map, go to Pallette - Pallette Editor. Select the original FR tileset colour that you used to replace the colour you eyedropped just a second ago. Change the pallette with the slider, doing the R value, then G, then B to get it as near as possible to the tile's original pallette. Repeat for all colours.
The 3rd gen ROM's round the R, G and B values to the nearest multiple of 8. Hence why I said as close as possible. So, hope you know your 8 times table!
Step 10: When done, close Pallette Editor, and go to Pallette - Write Pallette Changes To ROM. Done for sure now.
If you found this hard to follow, please tell me. If you get stuck, please either say in this thread, or Message me. I am willing to help people learn Tile Inserting. I knew what I was saying, but I want YOU to know what I was saying. So, if you have any difficulties or opinions, please tell me, and I will try my best toimprove this tutorial (my 1st, and I cannot explain things, so... Your help is much appreciated!)
Banjora Marxvile's Seal of Approval
What You Will Need:
Advance Map
Paint
The tiles
A ROM (3rd gen, as this is a 3rd gen tutorial)
Instructions:
Step 1: Open Advance Map, and Load your ROM.
Step 2: Go to Block Editor, which is this button:
![[PokeCommunity.com] Tile Inserting - Marxvile's Way. [PokeCommunity.com] Tile Inserting - Marxvile's Way.](https://i49.tinypic.com/rti1y1.png)
Right, a basic run down of Block Editor:
![[PokeCommunity.com] Tile Inserting - Marxvile's Way. [PokeCommunity.com] Tile Inserting - Marxvile's Way.](https://i48.tinypic.com/vo320w.png)
There are 2 big pictures, one at the left, one in the middle. The left one contains the "blocks", which are what you make your maps out of in Advance Map. The middle one contains the "tiles" which makes the "blocks". In order to insert tiles, you need to know how to use both, as well as how to change the pallettes. That is that little dropdown box that says pallettex (x being a number).
They all are what you really need for inserting Tiles, but the Behaviour Data is needed later.
Step 3: Select the pallette in the dropdown menu that best suits your NEW tiles.
Step 4: Go to Picture - Save Tileset x (x being a number).
This is where I need to tell you that Tileset 1 is the main tileset (basically, the great ourdoors, or the vast sprawl of interior tilesets). Tileset 2 is the secondary tileset (which is specific to certain places, such as Lavender Town has tiles other places don't).
At this point, an error saying something about pallettes being the same comes up. Simple solution is go (in the top menu bar) to Pallettes - Pallette Editor, and make sure that 2 colours in that pallette are not identical.
So, you've saved your Tileset, and you have new tiles. You probably think: Oh, I can just move them in, and it will be fine.
WRONG!
Step 5: Recolour your new tiles to fit the pallette that the Tileset is in. This cannot be easily explained, so I will show you what I mean:
This is an example tile (thanks to WesleyFG):
![[PokeCommunity.com] Tile Inserting - Marxvile's Way. [PokeCommunity.com] Tile Inserting - Marxvile's Way.](https://i50.tinypic.com/344bll3.png)
And this is your Tileset:
![[PokeCommunity.com] Tile Inserting - Marxvile's Way. [PokeCommunity.com] Tile Inserting - Marxvile's Way.](https://i45.tinypic.com/24o38lc.jpg)
You recolour your tile, to fit the colour of the Tileset, like such:
![[PokeCommunity.com] Tile Inserting - Marxvile's Way. [PokeCommunity.com] Tile Inserting - Marxvile's Way.](https://i49.tinypic.com/25up3ld.png)
See what I did? I got the grass from Firered, and I used it's colours onto the new grass. That is thanks to this button in Paint to identify the colours from the FR tile:
![[PokeCommunity.com] Tile Inserting - Marxvile's Way. [PokeCommunity.com] Tile Inserting - Marxvile's Way.](https://i47.tinypic.com/24bt9h2.png)
Step 6: NOW you can insert your new tile, replacing old ones or into free space (preferably, for this tutorial, over old ones)
Step 7: Go to Block Editor, and then Picture - Load Tileset x (The x you used earlier, 1 or 2).
Step 8: Then go to Picture - Load New Blocks. Voila, they should be inserted!
Ah, but they are not in the right pallette... Simple:
Step 9: Open the original new tile in Paint, and use the Eyedropper (
![[PokeCommunity.com] Tile Inserting - Marxvile's Way. [PokeCommunity.com] Tile Inserting - Marxvile's Way.](https://i47.tinypic.com/24bt9h2.png)
The 3rd gen ROM's round the R, G and B values to the nearest multiple of 8. Hence why I said as close as possible. So, hope you know your 8 times table!
Step 10: When done, close Pallette Editor, and go to Pallette - Write Pallette Changes To ROM. Done for sure now.
If you found this hard to follow, please tell me. If you get stuck, please either say in this thread, or Message me. I am willing to help people learn Tile Inserting. I knew what I was saying, but I want YOU to know what I was saying. So, if you have any difficulties or opinions, please tell me, and I will try my best toimprove this tutorial (my 1st, and I cannot explain things, so... Your help is much appreciated!)
Banjora Marxvile's Seal of Approval
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