Thank you for the prompt reply last time.
Been watching your video over and over trying to find what I'm missing... I checked to make sure the colors on the palette were all different on tilehelperAdvance but when I load the new palette the colors are all messed up. Made a video of what I've been trying, can you please let me know what I'm doin wrong?
www(.)youtube(.)com/watch?v=LOv44wKcwPw
*can't post links yet
Edit: Forgot to mention i used a fresh install of A-map 1.92 and a fresh 1986 UE Emerald rom
is having the same problem.qaz015393 said:this guy
OK I think I know what your problem is. When saving the image in tilehelperadance change the image's nameThank you for the prompt reply last time.
Been watching your video over and over trying to find what I'm missing... I checked to make sure the colors on the palette were all different on tilehelperAdvance but when I load the new palette the colors are all messed up. Made a video of what I've been trying, can you please let me know what I'm doin wrong?
www(.)youtube(.)com/watch?v=LOv44wKcwPw
*can't post links yet
Edit: Forgot to mention i used a fresh install of A-map 1.92 and a fresh 1986 UE Emerald rom
Nah. THA is specifically for that purpose. Otherwise you wouldn't be able to insert the house.Just a quick Q, after i inserted my tiles I noticed that the colors are a bit off.
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And here is how they r supposed to look in the tile set I'm using
Spoiler:![]()
I'm wondering if there is something else wrong.
ok. So I guess I'll just use different doors then that look good for the house [and let my mappers work on the map stuff after we add some more tiles].Nah. THA is specifically for that purpose. Otherwise you wouldn't be able to insert the house.
new video to help you insert
The original tile has to many colors to insert it. tile helper advance reduces them to 15 color + a backround color, which can change the overall appearance of the tile, if the original tile has more than 16 colors used.
i generally would say that reducing a tile with less than 32 colors to 16 colors is ok, but if it has more than 32 colors, the apperance could change to much.
Tried inserting again but didnt use the tool u said at theend of your last vid tut. Will find that 1 later ( since i did this 2am).
This is what i got
VIRIDIAN CITY palette 9 [credit goes to Light _PA for tiles]
Spoiler:![]()
yeah! It's working for me. I also noticed y they were decreasing wrong/ off colors. I didnt have the 2 things checked when i was decreasing the color bit. Now I should have no more issues inserting.So are you saying it's working for you finally? Looks like it is.
yeah! It's working for me. I also noticed y they were decreasing wrong/ off colors. I didnt have the 2 things checked when i was decreasing the color bit. Now I should have no more issues inserting.
Also any chance u can post a link to tile set manager.
Can some pro try and help me out/explain this to me please?
My tiles seem to get messed up whenever I load a different tileset image. For example I put my trees in a tileset bmp/dib for palette 0, and my mountain tiles in another bmp/dib for palette 1. Whenever I switch the image I'm using to make new blocks and then write the changes, it messes up the tiles from the other bmp I used. Is this supposed to happen? (Because it's not very convenient) I see that he added the house at the bottom of the image and said not to paste it over the other tiles if I don't want them to be deleted, but it looks like there's not much free space at the bottom of that image to add a lot more tiles besides that house.
By messes them up do you mean the colors? If so yes. Each pallet is only 16 colors so itll just show them in those 16 colors. And you will want to put both pallet 0 tiles and pallet 1 tiles in the same bmp (after you've switched pallets in a-map obviously).:P
And if you want more space create a new secondary tileset, take out duplicate tiles from your house(its hard and takes forever), or just overwrite tiles you wont use.
I explained that pretty badly. I understand overwriting palettes, but if I copy/paste my new tiles into the Tileset0 bitmap image (as shown below) and start putting in some new blocks like that tree there and I write the changes, suddenly a lot of blocks already in the game get very jumbled up. Not only the colors but many tiles have random blocks with parts of my tree in it (2nd image) though I didn't overwrite those blocks at all. I see that you said I need to put the tiles from both palettes in the same image, but if I overwrite more of those existing tiles in the Tileset0 bitmap then more of the blocks in my game get jumbled up like with the random instances of my tree tile. Expanding the bitmap more results in Advance Map not letting me use the image at all.
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