Sniper
ふゆかい
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- Seen Aug 9, 2016
Doesn't work on windows xp :(
Doesn't work on windows xp :(
Unfortunate. Have you tried installing .NET 4.5? (I'm not really sure if that even works for XP, but you should check)
Yes, yes I have. But still won't work.
Update!
Okay, today I come to everyone with an update to Tilemap Creator! As of this update, the program is now version 3.4!
New Features
- "Area Draw" - just right click and drag with the mouse!
- Save/Load 8BPP Tilemaps
- General Awesomeness
Here is the "Area Draw" in action!
Spoiler:
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Just check out the main post for a download~!
Great to see more tools by you, keep up the good work. Just a few suggestoins, and you'll probably be seeing me say this a lot, but when you're doing .NET app development, make sure that you target the lowest possible version of .NET. If you don't absolutely need .NET 4.5, don't use it, because if you do it makes it a lot more difficult to run these kinds of things in WINE or Mono for those on other platforms, because as much as I love dual booting I get more work done under Linux.
Also, I'd suggest releasing the source code if you can. I'm not sure what's up with this particular hacking community but in most hacking communities it's common for people to release the source code along with their programs so people can make improvements to them among other things. Plus it's just a nice thing to do and it lets others see how your code works internally allowing them to possibly make their own tools and greater benefit the ROM Hacking community. Look at what happened to A-Map just as an example. It's a great editor that eventually overshadowed EliteMap, but when people started asking for features it wasn't exactly easy to add them in since everything went through one person on that one person's time. In 2009-2010ish Jambo51 made an awesome Day/Night system for Fire Red, but since A-Map couldn't support the format it was ultimately left to rot in the R&D section of the forums. If A-Map had been open source someone could have added support, but since it's not currently open source the only solution is to code an entirely new replacement which may or may not be as good as the original. Just a thought, if this were a bigger tool I'd be more concerned but I'm hoping to see more people open-sourcing their code. :)
That's right! Tilemap Creator is not open-source!
That's right! Tilemap Creator is now open-source!
Hi! I really like this tool, but sadly, it has an error that NTME also has (although not as bad, and actually makes things a bit easier).
Okay, so you know how in NTME, you can import your tileset and then the sphere file as the tilemap, and it loads everything perfectly so that all you have to do is save it as a .raw? However, that has an error when trying it with 8BPP, so I decided to try the tool, and see if that would fix it. However this happened. It's no biggie, I just think it could make stuff like this easier if it's fixed. (If I didn't explain myself correctly, I mean it doesn't build itself like in NTME, but again, no big deal, just think it would be better if it did ^__^)
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Yeah, I'm not really understanding what your problem is, other than the obvious. What did you do that screws it up (you're not very clear)?
Every time I've loaded a .rmp with the tool, it's worked.
It's not much of a problem, really, just makes things more time consuming. When loading an .rmp (8BPP) it doesn't seem to do what happens with NTME in 4BPP (you don't have to build it tile by tile) since 8BPP doesn't work there. If you don't understand/I'm not explaining myself properly I can make a quick video :)
Actually, making a video would be great help. Do you mean the .rmp map is 8BPP, or my program?