derv1205
Trade/Battle/Breed/Clone (X,B2,D)
- 267
- Posts
- 17
- Years
- Florida, USA
- Seen Feb 19, 2020
Some pictures are in spanish because of my PC, but you'll understand perfectly.
You'll need:
-Indexed Sprite
-Cyclone
-UnlzGBA
-2 Empty Offset
_Can use this: -6EF000 ; 7D0000
They use 6 numbers, for UnlzGBA add two zeros (0) in front.
-A graphic program, eg. Paint
-Ruby Rom
-And … PATIENCE ^^
1.-First we open the indexed sprite in Paint and change the attributes to 240 x 160 pixels. It looks like this:
2.- Draw the title screen as you want it to be in the rom, use pictures from other places, I don't know, be creative ^^ It looks like this:
Those waves I took them from Unlz.
3.-So now we have save as the picture, and then, we open it twice, in one we put in attributes, 128 x 128 and we make a puzzle with all the things the title screen will have.
When I put 128 x 128 it looks like this:
So now, we have to fix it, so that, all is in that picture of 128x128 pix.
Now we have to erase the unnecessary things with the third square of the brush:
Like this:
To erase use the BLACK colour, RGB : 000
PD. The Red square MUST be BLACK coloured!!!! If not, the title screen will mess.
Now we save it as GIF and…To Cyclone!
4.- We open cyclone and load the 128 x 128 file.
First:
Second:
5.- After that the picture will appear at the left side of Cyclone , like this:
Then we click in one square of the left side and put it in the right so we build our title screen:
Finally, we got this:
Now we save the Raw file doing this:
First, we put in File/Save TileMap:
Then we put in Raw Image Type and we save it:
Now to UnlzGBA!
6.- We open Unlz, load the rom, then we go to the title screen number that is 75-78 and we put this IMPORT, then All Files, we select the 128 x 128 file and then Write to Rom, and in Image Offset we put a clean offset.
6a.
6b.
6c.Select the 128x128 Gif File. 6d.
6e.
When you put "OK" a message appears, that means it's ok ^^
Now, go to the next number of the title screen, if the title screen was 75 go to 76, if it was 78 go to 79. It appears some lines like this:
<--RawFile
Now we load the file we made in Cyclone, we do this:
Then we select the Raw File and we do the same as we did in the title screen, I mean, we put another clean offset in IMAGE OFFSET.
So now, we just try it in the rom, it will look bad, with other colours, well, just change palls and there you get your title screen ^^
It looks like this first:
Then, with changed palls:
PD. Don't pay attention to the name ^^ u.u'
Tutorial made by Derv1205, DON'T RIP! DON'T STEAL IT!!!Don't post it without permission in different websites or forums, if you want to put it somewhere else just PM me.
You'll need:
-Indexed Sprite
-Cyclone
-UnlzGBA
-2 Empty Offset
_Can use this: -6EF000 ; 7D0000
They use 6 numbers, for UnlzGBA add two zeros (0) in front.
-A graphic program, eg. Paint
-Ruby Rom
-And … PATIENCE ^^
1.-First we open the indexed sprite in Paint and change the attributes to 240 x 160 pixels. It looks like this:
![[PokeCommunity.com] Title Screens In Ruby (Text & Pics) ^^ [PokeCommunity.com] Title Screens In Ruby (Text & Pics) ^^](https://i267.photobucket.com/albums/ii320/winderv/240x160imagensprite.png)
2.- Draw the title screen as you want it to be in the rom, use pictures from other places, I don't know, be creative ^^ It looks like this:
![[PokeCommunity.com] Title Screens In Ruby (Text & Pics) ^^ [PokeCommunity.com] Title Screens In Ruby (Text & Pics) ^^](https://i267.photobucket.com/albums/ii320/winderv/ComoSeVeEnElRom.png)
3.-So now we have save as the picture, and then, we open it twice, in one we put in attributes, 128 x 128 and we make a puzzle with all the things the title screen will have.
When I put 128 x 128 it looks like this:
![[PokeCommunity.com] Title Screens In Ruby (Text & Pics) ^^ [PokeCommunity.com] Title Screens In Ruby (Text & Pics) ^^](https://i267.photobucket.com/albums/ii320/winderv/128128AlPrincipio.png)
So now, we have to fix it, so that, all is in that picture of 128x128 pix.
![[PokeCommunity.com] Title Screens In Ruby (Text & Pics) ^^ [PokeCommunity.com] Title Screens In Ruby (Text & Pics) ^^](https://i267.photobucket.com/albums/ii320/winderv/OrdenamosLasPiezas.png)
Now we have to erase the unnecessary things with the third square of the brush:
![[PokeCommunity.com] Title Screens In Ruby (Text & Pics) ^^ [PokeCommunity.com] Title Screens In Ruby (Text & Pics) ^^](https://i267.photobucket.com/albums/ii320/winderv/TercerCuadradoBrush.png)
Like this:
![[PokeCommunity.com] Title Screens In Ruby (Text & Pics) ^^ [PokeCommunity.com] Title Screens In Ruby (Text & Pics) ^^](https://i267.photobucket.com/albums/ii320/winderv/BorrarInnecesarioRojo.png)
PD. The Red square MUST be BLACK coloured!!!! If not, the title screen will mess.
Now we save it as GIF and…To Cyclone!
4.- We open cyclone and load the 128 x 128 file.
First:
![[PokeCommunity.com] Title Screens In Ruby (Text & Pics) ^^ [PokeCommunity.com] Title Screens In Ruby (Text & Pics) ^^](https://i267.photobucket.com/albums/ii320/winderv/LoadTileSetCyclone.png)
Second:
![[PokeCommunity.com] Title Screens In Ruby (Text & Pics) ^^ [PokeCommunity.com] Title Screens In Ruby (Text & Pics) ^^](https://i267.photobucket.com/albums/ii320/winderv/PonerEnTipoGIF.png)
5.- After that the picture will appear at the left side of Cyclone , like this:
![[PokeCommunity.com] Title Screens In Ruby (Text & Pics) ^^ [PokeCommunity.com] Title Screens In Ruby (Text & Pics) ^^](https://i267.photobucket.com/albums/ii320/winderv/AlLadoIzquierdoImagen.png)
Then we click in one square of the left side and put it in the right so we build our title screen:
![[PokeCommunity.com] Title Screens In Ruby (Text & Pics) ^^ [PokeCommunity.com] Title Screens In Ruby (Text & Pics) ^^](https://i267.photobucket.com/albums/ii320/winderv/EmpezarAOrdenar.png)
Finally, we got this:
![[PokeCommunity.com] Title Screens In Ruby (Text & Pics) ^^ [PokeCommunity.com] Title Screens In Ruby (Text & Pics) ^^](https://i267.photobucket.com/albums/ii320/winderv/TerminandoEnCyclone.png)
Now we save the Raw file doing this:
First, we put in File/Save TileMap:
![[PokeCommunity.com] Title Screens In Ruby (Text & Pics) ^^ [PokeCommunity.com] Title Screens In Ruby (Text & Pics) ^^](https://i267.photobucket.com/albums/ii320/winderv/SaveTileMap.png)
Then we put in Raw Image Type and we save it:
![[PokeCommunity.com] Title Screens In Ruby (Text & Pics) ^^ [PokeCommunity.com] Title Screens In Ruby (Text & Pics) ^^](https://i267.photobucket.com/albums/ii320/winderv/PonerTipoRawImagen.png)
Now to UnlzGBA!
6.- We open Unlz, load the rom, then we go to the title screen number that is 75-78 and we put this IMPORT, then All Files, we select the 128 x 128 file and then Write to Rom, and in Image Offset we put a clean offset.
6a.
![[PokeCommunity.com] Title Screens In Ruby (Text & Pics) ^^ [PokeCommunity.com] Title Screens In Ruby (Text & Pics) ^^](https://i267.photobucket.com/albums/ii320/winderv/Import.png)
![[PokeCommunity.com] Title Screens In Ruby (Text & Pics) ^^ [PokeCommunity.com] Title Screens In Ruby (Text & Pics) ^^](https://i267.photobucket.com/albums/ii320/winderv/AllFiles.png)
6c.Select the 128x128 Gif File. 6d.
![[PokeCommunity.com] Title Screens In Ruby (Text & Pics) ^^ [PokeCommunity.com] Title Screens In Ruby (Text & Pics) ^^](https://i267.photobucket.com/albums/ii320/winderv/WriteToRom.png)
6e.
![[PokeCommunity.com] Title Screens In Ruby (Text & Pics) ^^ [PokeCommunity.com] Title Screens In Ruby (Text & Pics) ^^](https://i267.photobucket.com/albums/ii320/winderv/CambiarImageOffset.png)
When you put "OK" a message appears, that means it's ok ^^
Now, go to the next number of the title screen, if the title screen was 75 go to 76, if it was 78 go to 79. It appears some lines like this:
![[PokeCommunity.com] Title Screens In Ruby (Text & Pics) ^^ [PokeCommunity.com] Title Screens In Ruby (Text & Pics) ^^](https://i267.photobucket.com/albums/ii320/winderv/RAWImage.png)
Now we load the file we made in Cyclone, we do this:
![[PokeCommunity.com] Title Screens In Ruby (Text & Pics) ^^ [PokeCommunity.com] Title Screens In Ruby (Text & Pics) ^^](https://i267.photobucket.com/albums/ii320/winderv/LoadRaw.png)
Then we select the Raw File and we do the same as we did in the title screen, I mean, we put another clean offset in IMAGE OFFSET.
So now, we just try it in the rom, it will look bad, with other colours, well, just change palls and there you get your title screen ^^
It looks like this first:
![[PokeCommunity.com] Title Screens In Ruby (Text & Pics) ^^ [PokeCommunity.com] Title Screens In Ruby (Text & Pics) ^^](https://i267.photobucket.com/albums/ii320/winderv/PortadaSinPaletas.png)
Then, with changed palls:
![[PokeCommunity.com] Title Screens In Ruby (Text & Pics) ^^ [PokeCommunity.com] Title Screens In Ruby (Text & Pics) ^^](https://i267.photobucket.com/albums/ii320/winderv/PortadaFinal.png)
Tutorial made by Derv1205, DON'T RIP! DON'T STEAL IT!!!Don't post it without permission in different websites or forums, if you want to put it somewhere else just PM me.