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5th Gen TMs, TMs, TMs

  • 2,305
    Posts
    14
    Years
    • Seen Dec 16, 2022
    The reusable TM's are really the only thing I liked about Gen 5. Sure they could make the game easy if you teach a good move to your entire team, but you never felt like you'd waste them and you always had those moves available to you when you got them. I felt that making them single use overcomplicated thing in the first place.
     

    LavenderTownGhost

    Returning to Hoenn
  • 387
    Posts
    10
    Years
    I absolutely love this feature! It got annoying only being able to use TMs one time. Granted, it made the game more challenging, but it's nice to be able to use Shadow Ball more than once (I'm looking at YOU, Emerald >.>).
     
  • 293
    Posts
    10
    Years
    • Seen Apr 14, 2022
    I nearly screamed when it told me that and tested it on one I didn't care about to make sure it was still there after I used it. Glad that they still differentiate between HM's and TM's though as I used to get so confused between Rock Smash and Brick Break for some reason. Used to pick up a pokemon with the TM and then wonder why it wasn't working before I realised I had the wrong move.
     

    Dter ic

    Fire Emblem....[b]HEROES[/b]
  • 741
    Posts
    11
    Years
    Being someone who started playing poemon when BW came out, I honestly thought TM's being reusable to be a natural part of the mechanics of the game. It certainly makes teaching good moves useful for your part i.e. teach Return as a reliable move to use for most of your pokemon early on.

    I can't see myself being able to manage using one TM for one pokemon only.
     

    Altairis

    take me ☆ take you
  • 5,188
    Posts
    11
    Years
    This is one of the best features of the newer games!! I mean, did they really think we'd only use each TM once? I do dislike how they replaced some of the better TMs with bad moves (I'm pretty sure I'm not even going to use Struggle Bug once!) but it's still amazing <3 I can never go back lol.
     
  • 3,419
    Posts
    10
    Years
    This was such a substantial feature, and it was much needed. Before generation V, I wouldn't even bother getting most TMs due to the fact that they could only be taught to one pokemon. With this change, that problem was abolished, and I collected TMs much more feverishly in Unova. It was so useful to be able to teach powerful moves like Ice Beam and Thunderbolt to more than one pokemon on your team.
     

    oshimas

    소중한 이 내 맘 모두 나 그대에게
  • 74
    Posts
    10
    Years
    when i saw the feature added in gen 5. i screamed of joy. (mostly cause i have horrible memories of goldenrod/celadon casino to get a certain tm) you'd imagine that by now they'd make this possible considering the amount of pokemon in the game. hopefully later on, we can be able to make pokemon forget hm moves without the move deleter.
     

    Arylett Charnoa

    No one in particular.
  • 1,130
    Posts
    10
    Years
    • Age 32
    • Seen Jan 5, 2023
    This is awesome and I have no reason to object it. It's basically what I've always wanted in a Pokemon game. What an ingenious idea. Before, I never even USED TMs AT ALL because they were just so... wasteable and I didn't want to waste them up. Now? Well, I use them pretty much every opportunity I can. It makes it really easy to switch between movesets that involve TMs.
     
  • 169
    Posts
    10
    Years
    It never really made sense to me why a TM would be used up after a Pokemon learning a move. What exactly are they doing with those CD-looking things anyways? Eating them to learn the move? I always just imagined them being really stupid exercise DVDs that the Pokemon watched to learn new moves. With Richard Simmons or something.
     
  • 22
    Posts
    10
    Years
    • Age 42
    • Seen Jun 7, 2014
    I adore this change. Before, I would so rarely use TM's, not wanting to "waste" them, so I'd often just hoard them in my bag. So glad that I can use them freely now.
     
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