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To all developers.

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Fraot

Researcher & Game Developer
  • 319
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    16
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    I was browsing on internet and then I saw a post of a guy on a forum that I forgot how is it called.

    That post was about the tiles that some people are using. What I remember is(in fragments):

    "Everyone uses Kyledove's tiles... When Ruby and Saphire were released, everyone started to use those games' graphics. Then, when Fire Red and Leaf Green were relased, all of a sudden, all the people began to use all the FR/LG tiles. Then, when Emerald were relased, all of a sudden, all the people began to use Emerald tiles..."

    Well, it continues up to Platinum stuff, it was a little old post. But he was right, I don't know why those game developers use the tiles of the newest games. I don't mean I want everybody to use the old Ruby tiles.
    When a game is relased, ALL(if not ALL, at least most of them) the people is worried about getting those new tiles and graphics from the new games as soon as posible. And the most coomon tiles used are Kyledove's.

    I think they do it because of the fashion, they may say this:
    "Oh my god!! I'm using old tiles!! I have to be updated, I must be in fashion, I must use the HG/SS tiles now! or everyone is going to call me <insert something here>!!!"

    To say the truth, I don't know why they do that. In my case, I use some tiles because I like them: I combined some Fire Red, Emerald and DPPt tiles with my own edits, I'm also using one or two tiles from HG/SS. (with "tiles" I mean houses and that stuff, not only a 32x32 tile, which is the size that is used on RMXP) I'm also using some Kyledove's tiles because I like them, and so, there some that I don't use because I don't like them. And using Kylesdove's tiles is unoriginal, for me at least, that's why I'm removing them or editing them

    So my question here is:
    Why do you use those tiles/graphics? Fashion? Because of tastes?
     
    I'm using Kyledove, but I'm gonna edit them, too. I use tiles because they look good, not because they're 'in style' or whatever. Admittedly, I don't actually know what most people are using right now XD
     
    well i never thought about this. I was like this earlier but now i have not seemed to pay attention to such things. I ean i used the DPPt tiles but that is because i like them. They just seem new but as for HGSS i'm gonna pass on them because i mean the tiles are only good cause of colour or else they suck. And usually i think the best why is to be custom, make your own tiles your own way and forget wht others think. I mean ppl play a game because its good and not because it has good tiles. My main point here is that i am also against this being new scheme 'cause my favourite games are the hoenn generation and no stupid tiles can change that liking. I know its god to be new that is why im trying to remake some of the graphic of hoenn but that does not mean be new as everyone else. Be new your own way. Your own custom way.
     
    I use d/p/p tiles, not because everyone else is but because I think they look best.
    I don't think that I will do a complete update to hg and ss.
    I will only add a few new tiles.
     
    Are you suggesting people use their own style? then people will nag and say "This doesnt look like a pokemon game!" I think its alright if people wanna stay up to date with the new games. Its kinda like me having a chikorita in my game. when The second gens pokemon came out People wanted those in there game. Its about making "POKEMON" Fangame.
     
    A thread asking this question gets started nearly every 3 months now.
    I'm tired of responding to it lol.
    But, feel free to discuss yourselves.

    Everyone wants to have the latest tiles. The older tiles look dated with each new official release.
    We, as developers, and loves of the games (why we make fan games) want to keep up with them and use tiles that work well with the RPG MAKER series and look like the latest tiles.
    Kyledove just got a name for himself with a style.
    Now because nearly every spriter feels they need to say "in kyledoves style"- when they create a 2D looking HG/SS rather then just saying HG/SS style in 2D.

    I want to be clear so I don't get a million VMs over this comment, but I'm not insulting kyledoves tiles. I mean, his tiles became known on the net, and now it's known as his style. I have noticed a lot of people use their own HG/SS tiles that look like kyles. Alistar, that fella with the long Borg name, myself, ShinyLugia, and many more all do tiles that we try make like HG/SS but credit goes to kyledove.

    His tiles are an asset to fan games- hacks or scratch development. Without them we would have ugly jpeged looking textures that are rips from HG/SS or earlier with the famous D/P tileset that made it's rounds.

    I pray him, and the artists mentioned above make all tilessets they make public so we can have more to choose from- and that's from a developer point of view, not fan boy.
     
    For me, the tile looks better and better from R/S/E till HGSS. In my opinion, HG/SS tile is much better thank R/S/E and FR/LG. So I'll always update my tileset.
     
    Really it boils down to this.

    Games adjust graphics all of the time, to give off a smoother, fluent, and more immersive* environment for the player.

    We as pokemon fan game developers, still hold that statement to be true, as we ourselves are always wanting to give our games that same graphical edge. When you are working on a game, you need to think about what the players will like, that does not exclude graphics.
     
    I'm glad to know your opinions, you know? I was starting to think that nobody had originality, but now I notice that I was wrong, maybe not entirely but in part.
    On my game, I'm trying to make my own tiles and graphics, that's why they look not so good compared with Nintendo's or Kylesdove's but I'm getting experience, my best skill is making interfaces, not tiles for maps. Actually and right now, I'm basing myself on Kyledove stlye, but not on the way he paint, I mean, the shapes of the houses, buldings and stuff. Kyledove's style of painting is a little unsaturated so that's why I'm editing them.

    I wanted to let you know my case. But, to say the truth, I get a little bit mad when I see... well, let's make an example:
    I'm on this web site, then I see a "X" game with certain type of graphics(tiles, etc...) and then, when a new official games comes out... at the very first day, they "update" their games and then, they show the "updated" appearance of that game. My point is that I just don't get why do they do that. Can't they have their own tastes or styles? Aren't they satisfied with the stuff they have?
    Whatever, it's just my vision about this, I don't know exactly if do it like I think. I know I'm wrong about getting upset because of it.
    Lets read what someone else think...
     
    Well I used r/s/e tiles at first in my game, then experimented with d/p/p and it looked a lot better with the latter. I am using kyledoves tiles as well, but only grass, trees etc and I am saturating them a little to be colourful because I just hate the "bland" look, it just seeme to not be Pokemon. For buildings I am using a large variety created by others, and some by myself. Inside will be r/s/e instead, so there is still a little "variety" left in.
     
    I am well ripping some HGSS tiles (Well just the houses and a few little tiddys) but also mixing them with some tiles that Kylwdove made long ago.
     
    if i use any of kyles tiles its cus i like them and think they might go well in this route/town/city, I also use a lot of other peoples tiles and make a lot of my own aswell. Sure using just one persons tiles is very generic but its what some people like to do, I use a combo of a lot of peoples tiles in my style if someone has a tile that i like I will edit it to match my style and use it.
     
    Yeah...

    Ah, that's him ^
    I mentioned in my first post above a guy with Borg in his name- I was talking about Alucus.

    I already knew it Neo-Dragon.
    But well, this thread amplyfies my knowledge, now I know that not all the people is like I thought.
    I really like the guys who are doing an effort on making their own graphics, and mostly the tiles, or simply enhancing the old ones: like the FR/LG tiles I've seen on Malachite. Since I decided to make a game, I've been analyzing ALL the games on this site and got disapointed on some of those, I wont write names; but also, I saw some others which have an excellent appareance.
    Whatever, this thread is for discussing about the graphic part of your games. But don't forget about the real deal: the game itself, I mean, the programming.
     
    Well, the beginning of Pokemon Neo is made in a combination of DPP & GSC graphics, & those aren't from HGSS.

    And then most of the game is probably gonaa be in live action.

    ...Then again, Pokemon Neo's made in Flash, which doesn't use tiles, but whole pictures...

    -PM260

    EDIT: BTW, none of it's made by Kyledove, (& let me restate,) none of Neo is made with tiles.
     
    Even so, people rarely use my tiles, which are available for public use.

    Anyway, my last (read: final) attempt at making a Pokémon fangame used those 32x32 tiles that I made originally for a new idea. I could say I wasn't going to go the Kyledove route, mainly because I am somewhat confident in my abilities as a spriter. But in addition to that, I thought they would make my fangame standout more when I decided to post it. When I released the tiles publicly, because I couldn't bring myself to come up with any acceptable ideas for my fangame, it seemed like very little attention was paid to my efforts. I was planning on actually making the complete set, and releasing the line art and a tutorial so people could try their own hands at it, but interest seemed to go towards Kyledove's latest project. So, I hopped on board and decided to not use my own style for once. Which is where I ended up where I'm at now, still in the middle of nowhere.

    To me, it seems that unless it follows the Kyledove's "standard" by the most minute margin, people won't use it. It's not what they consider "the standard." Even my tiles in Kyledove's style don't follow the style exactly, which is why I think people don't use them.

    What I am getting at is, it's okay to deviate from the path a bit, even though there should be no path at all. Most other fangame projects I see don't have this much available custom resource material, so they are stuck with the default graphics (unless custom work is made for the project, of course). But then again, I may just stop my efforts. I have no real reason to sprite tiles anymore.

    By the way, I am in no way trying to bash Kyledove's effort. I, too, appreciate it, but when I use it, I usually modify it a bit so it fits in with my work.
     
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