4th Gen Too many past generation legendaries?

Ho-Oh

used Sacred Fire!
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    Within HGSS, you can get either Latias or Latios (or both, with the wifi event), Kyogre or Groudon, possibly Rayquaza, as well as a choice between Dialga, Palkia and Giratina and possibly others but I can't remember.

    Do you think it was necessary to include all those extra legendaries? Would've you preferred for "nostalgia" or other reasons to keep it at just Johto legendaries? Or are you someone who likes to complete the National Pokedex, and actually found this a positive? Do you think their storylines could have been extended a bit, or would've that made the games too long?

    And regarding the last three mentioned, is it fair that you need an Arceus to be able to get them? Would've you instead preferred having the chance to get them in-game as well as Sinjoh Ruins being extended?

    Anyway, share your thoughts on the past generation legendaries.
     
    I like to complete my National Dex, so it was good for me. But I've never been a fan of Arceus. My friends haven't either ever since I beat their stupid, hacked lv. 100 Arceus with a F.E.A.R. Ratatta. But I really thought that by Emerald, they had enough legendaries, period.
     
    People will complain that there is not enough to do after the game and then they also complain that some games contain too many legendaries. If the person wants to play for nostalgia sake then play the original. As far as Arceus is concerned I would rather see him as Hall of Origin In-Game event, but that will probably never happen, so I am content with the Michina Arceus being the catalyst for the event. I don't think the legendaries needed much of a story to them, they are there for cameo purposes, not like the Bird Trio had a story in Sinnoh.
     
    I always laugh when people complain that there's TOO MANY LEGENDARIES IN THE GAME when usually people complain that there's not eneough to do in the game (unpleaseable fanbase yay).

    I do not mind them at all - allowing people some way to catch the missing legendaries from older generations and not (at the time) in the then-current 4th gen is fine and dandy for me - not all are handed on a platter either as well. (A Lati@s was roaming and levitate stops the Arena Trap method with the other as a wifi event event, and you could only get one of the RSE weather trio without trading to unlock the third. The choice of the Sinnoh legends was also activated by event only (a rather well-advertised event mind that occured twice in some places!)). Kanto Legendaries in ~Kanto~ also makes - gasp - sense!

    It doesn't even 'impact on nostalgia' and to suggest otherwise imo is just plan silly. Don't want your legendaries? Don't catch them! Steven talks to you for half a minute about Latios, and the RSE legend is off track a new route as well - nothing forces you to go get them.

    As for their current storylines...I think they're fine as is and didn't need to be shorter or longer imo - game has plenty to do in it as it is.
     
    Five out of those eight legendaries you mentioned are from Hoenn... does that not hint that there will be a remake? :3 Just had to say that.

    I didn't mind at all. I was actually glad, because at that time I had really never owned any of those Hoenn legendaries... (can't remember if this was right before I got Emerald, and I think it was) even though I never even got the Sinjoh Ruins event (NEVER even owned an Arceus) or the Kyogre/Rayquaza. Then I lost SoulSilver so all of the legendaries I had went bye-bye... so glad I just got a new copy today :D

    It takes absolutely nothing away from nostalgic purposes, and i'm somewhat of a nostalgia freak, so that's saying a bit.
     
    Five out of those eight legendaries you mentioned are from Hoenn... does that not hint that there will be a remake? :3 Just had to say that.
    No because it's just them making available Pokemon not in any other generation at the time as opposed to them saying it's an RSE remake. (By the same token a lack of Johto legendaries in DPPt didn't say 'no GSC remake' either, etc...). But that's another matter, but if we want to be technical, all the legendaries in HGSS that weren't in GSC:
    - Weather trio (one in a game, trade with someone else to get the 2nd, + access the third)
    - Lati@s (one as a roamer ingame, 2nd as wifi event
    - choice of Sinnoh dragon trio (use one of the two event Arceus, can redo to have 2nd choice)
    - Celebi (in some countries outside of Japan this time, note in GSC Japan got it via an event of some sort)
    - Kanto birds (ingame)
    - Mewtwo (ingame)
     
    It's never too bad to have extra stuff in remakes. Just because they're available doesn't mean you have to access them... if you're type of a hardcore nostalgia guy.
     
    Huh. I thought the original GSC games did get Mewtwo and the Kanto Birds.

    I don't think it's too many legendaries at all. I think that the people who made the game, like Kirby said, wanted to move away from the GBA games, and what better way to do that than offering legendary Pokémon that were in there, but in a newer game? The remakes might have even gotten people more interested in the older games because of that, too.
     
    I don't mind having too many legendaries in-game. Catching them gives me something to do after I've done everything I needed to do in the game.
     
    Huh. I thought the original GSC games did get Mewtwo and the Kanto Birds.
    Nope, the birds were notably absent. No area in Mt Silver like that for Moltres, and the Seafoam islands did not have the ice/water areas for Articuno either. As for Mewtwo GSC had Cerulean cave closed after 'a rockslide' as an NPC in Saffron's Pokemon Centre mentions, although you can find a Beserk Gene outside it. yep still remember too much from gsc
     
    I did love the ability to catch all the legendaries I could, but at the same time I have to agree that it was a little odd. My only real problem with it is that it sort of messes with the canon of the other games.

    It was particularly weird in the case of Cynthia and the Dialga/Palkia/Giratina mess, because the Johto storyline and Sinnoh storyline were meant to be happening at the same time, and yet all three of these legendary Pokemon and the Sinnoh Champion just magically found time to teleport to Johto and play with you while Team Galactic was tearing up their region? Hmmm...
     
    I personally like all these Legendaries in one game. The ability to get Rayquaza is my favorite. I have HG and Kyogre but I need to pick up a SS copy and beat it so I can get Rayquaza. I am thinking of creating a Legendary-Only team in the future, trading them to SS and beating the whole game with those. I would imagine it would be pretty easy. The roaming Legends frustrate me, particularly Raikou and Entei because they can Roar me out of battle. I was able to get Latias though, only because She doesn't have Roar. I love "Catching Them All!"
     
    Nope, the birds were notably absent. No area in Mt Silver like that for Moltres, and the Seafoam islands did not have the ice/water areas for Articuno either. As for Mewtwo GSC had Cerulean cave closed after 'a rockslide' as an NPC in Saffron's Pokemon Centre mentions, although you can find a Beserk Gene outside it. yep still remember too much from gsc

    Wow, it has been a while. Strange that I remember about the Berserk Gene, though, and not the actual important things. Thanks.
     
    For me it's the same, really do not care if there are too many or a few legends, I love the Johto region and all its contents, the legends are only a plus that you can or not do.
     
    I did love the ability to catch all the legendaries I could, but at the same time I have to agree that it was a little odd. My only real problem with it is that it sort of messes with the canon of the other games.

    It was particularly weird in the case of Cynthia and the Dialga/Palkia/Giratina mess, because the Johto storyline and Sinnoh storyline were meant to be happening at the same time, and yet all three of these legendary Pokemon and the Sinnoh Champion just magically found time to teleport to Johto and play with you while Team Galactic was tearing up their region? Hmmm...
    There are multiple Dialga, Palkia, and Giratina. During that event Arceus creates one of them for you. However, that's assuming that Ethan/Lyra catching Arceus is canon, which it most likely isn't.

    Still, I think there are multiples of most legendaries.
     
    In about 70 years, GF can make a game with all legendaries and call it:

    Pokemon: Uber Version
    Moltres=Pidgey
    Groudon=Geodude
    Ect...

    You can complain about too many legendaries then.
     
    Pretty content with the remakes containing almost all of the Legendary Pokémon. I guess the people who were upset with this are the ones who were playing for the nostalgia sake, since having the Sinnoh Legendary Pokémon ruins the feeling, I agree.

    There is a reason it's called "remake/s", it supposed to be a better version of the original one, I guess everyone can give their opinion if it was better or not; containing most of the Legendary Pokémon. For me, I think it was a good thing they added more Legendary Pokémon, more stuff to do after you're done with the storyline.
     
    I like the variety of legendary Pokemon they had. There was at least one Pokemon you can obtain that's legendary from each region. Pretty awesome, in my opinion.
     
    I never got the ire against legendaries. IMO there aren't enough! :P

    I love legendaries.
     
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