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Chapter 5: Lavender Town
Starting date - May 23rd (Thursday)


Starting date - May 23rd (Thursday)



Spoiler:
Lavender Town has always been known for being small and peaceful. In the past, it's magnificent Pokémon Tower was a spiritual temple where the souls of departed pokémon friends were honored, especially those buried in the vast Pokémon Graveyard to the east. In later decades, the temple has fallen silent due to insufficient funding and interest from a more and more modern and secularized population. Until just recently...
Two years ago, the rapidly growing organization Tomorrow Foundation purchased the old defunct Power Plant just northwest of Lavender. The old area had been part of an effort to harvest geothermal power from the mysterious Rock Tunnel area a couple of decades ago, but turned out to be futile. The industrial efforts had long lasting effects on the peaceful town though, and the Pokémon Tower business never quite recovered when tourists and immigrants to the town became more scarse due to the unattractive atmosphere the Power Plant efforts brought. All in all, it had been a devastating chapter for the town and not something anyone had been keen to repeat. However, Tomorrow have somehow found success with the Power Plant and are now delivering power to Saffron as well as to new factories that are still being built on the town's western edge. It's still much cheaper to build here, than to build closer to Saffron City, see.
In defiance, the granddaughter of the last Warden of the Pokémon Tower recently took up the title for herself and refurnished the ancient building with the help of family and friends, turning it into a Ghost type pokémon gym. At least, that was her plan. Unfortunately, Tomorrow had other plans, and much, much more money. They built a completely new gym and ensured that the son of the Foundation's Director was hired by the pokémon authorities as Lavender's new official gym leader... Instead of the new, young Pokémon Tower Warden. Needless to say, this has caused quite a lot of friction among the industry workers and the traditional inhabitants of the town, most of which are on the Warden's side.
The town itself is luckily still very picturesque. It lacks crowded streets and multistory buildings and feels more like a very traditional Kantonian village than a functional town, even though it has several shops and features such as barbers, schools and a popular bar. Not that Palm's young trainers are allowed in there, of course! Nor are Safari Academy trainers, not officially at least.
In the north is just the exit/entrance to Rock Tunnel and the short road down to the town. To the east is the Graveyard and then mostly forest for miles. To the west is a growing industry landscape and the Electric Type Gym, with a short road to the Power Plant just to the north of there. There is a large, heavily trafficked road with mostly motor transportation going to Saffron there too. It's not the route Palm has instructed you to take. In the south from Lavender is your next leg of the journey, and it begins with a short forest road and a mellow coastline; you won't visit this until you're leaving Lavender.
WHAT TO FIND HERE
- A pokémon center where you can always heal your pokémon for free and use the computer at. You can also borrow a room for the night here. Lavender's center is situated close to the city center, near a large market square.
- Quite skeptical townfolks as well as overly friendly ones, from all age ranges. You can almost feel the tension in the air when long-time residents encounter industry workers though. There is quite some dampened animosity.
- A Pokémon Tower in the east. It has many floors, most which are unused. The first floors make up the unofficial Ghost Type gym.
- An Electric Type gym in the west.
- A hilly, rather barren but bushy road leading up to the northwestern Power Plant. You'll get stopped by many security guards with threathening pokémon before you can get close, however.
- A few trainers from Safari Academy currently passing through Lavender. They started their graduation journeys several days ahead of the Cape trainers, and their journey path isn't as strictly planned out as Palm's is. Hence, some have reached Lavender via a long perilous hike through the southeastern Kanto road and is challenging Lavender as their first gym, but others have visited Celadon or Vermilion as well as Saffron before coming here.
- A gated pokémon exclusive Graveyard with ancient history. It is impossible to see the whole Graveyard from any singular point inside of it; it is that big. Some graves are faded and forgotten. And most definitely haunted. It's open during the day (battles are forbidden though) but closed shut during the night with a rather tall metal bar fence warning intruders to keep out.
- Wild pokémon! More on that below.
EVENTS
PICK COLORS: Friday/Saturday (24th or 25th May) / OPTIONAL
- If you visit the Pokémon Tower, its followers (and their Warden) will try to get you to sign a petition for making the Ghost Type Gym Lavender's rightful official gym. If you do this, it might help the town to get its traditional atmosphere back. Your name will be visible online in the public petition list, however.
- Reward? The Pokémon Tower followers - and their Warden! - essentially become your allies. Expect to meet them again on your journey.
- Downside? The Electric Gym workers will have seen your name in the list, as they do keep track. Regardless of if you have already challenged the Electric gym when you sign the Tower petition, this will likely affect the impressionable Electric leader's judgment on you when he writes his review to professor Palm. Negatively.
- Alternative 1? Decline the offer. This will make the Tower followers less amicable towards you and might cause them to not want to help you later on.
- Alternative 2? Only way to not get particularly disliked or liked by any of them is if you avoid the Pokémon Tower alltogether (hi casey lol)
- If you visit the Pokémon Tower, its followers (and their Warden) will try to get you to sign a petition for making the Ghost Type Gym Lavender's rightful official gym. If you do this, it might help the town to get its traditional atmosphere back. Your name will be visible online in the public petition list, however.
- Reward? The Pokémon Tower followers - and their Warden! - essentially become your allies. Expect to meet them again on your journey.
- Downside? The Electric Gym workers will have seen your name in the list, as they do keep track. Regardless of if you have already challenged the Electric gym when you sign the Tower petition, this will likely affect the impressionable Electric leader's judgment on you when he writes his review to professor Palm. Negatively.
- Alternative 1? Decline the offer. This will make the Tower followers less amicable towards you and might cause them to not want to help you later on.
- Alternative 2? Only way to not get particularly disliked or liked by any of them is if you avoid the Pokémon Tower alltogether (hi casey lol)
BRIGHT EVENING: Afternoon of Friday (24th May) / OPTIONAL
- Today is the Pokémon Tower Warden's 20th birthday! The whole town is celebrating. Well, most of them, at least. There will be festivities such as food stands and musical, theatrical and dance performances on the market square right in front of the Pokémon center. Several pokémon are participating, and plenty of them are ghost type or electric type. This is a great opportunity for mingling with the townsfolk, to see the industry workers, Electric Gym trainers and even the Warden herself be less uptight, and to also hang out with other Cape (or Safari) trainers.
However, there will be several annoying (possibly drunk) people trying to start trouble throughout the evening! You can help the police and trainers from either or both of the gyms to calm things down and apprehend the troublemakers! Trouble can mean trying to cause accidents on purpose, picking fights verbally or physically etc.
- Reward? A good time + extra recommendation from the Gym Leader and/or the Warden towards Palm in your favor.
- Alternative? You can try to avoid the party alltogether, or refuse to help out with the troublemakers. Nobody will really think less of you for it.
- Today is the Pokémon Tower Warden's 20th birthday! The whole town is celebrating. Well, most of them, at least. There will be festivities such as food stands and musical, theatrical and dance performances on the market square right in front of the Pokémon center. Several pokémon are participating, and plenty of them are ghost type or electric type. This is a great opportunity for mingling with the townsfolk, to see the industry workers, Electric Gym trainers and even the Warden herself be less uptight, and to also hang out with other Cape (or Safari) trainers.
However, there will be several annoying (possibly drunk) people trying to start trouble throughout the evening! You can help the police and trainers from either or both of the gyms to calm things down and apprehend the troublemakers! Trouble can mean trying to cause accidents on purpose, picking fights verbally or physically etc.
- Reward? A good time + extra recommendation from the Gym Leader and/or the Warden towards Palm in your favor.
- Alternative? You can try to avoid the party alltogether, or refuse to help out with the troublemakers. Nobody will really think less of you for it.
GRAVE ERROR: Nighttime after Friday (24th May) / OPTIONAL
- Ther are tales of a rare Rotom living in the vast pokémon Graveyard to the east of the Pokémon Tower. Some Safari trainers have formed a few small groups to go after it and are whispering in the pokémon center during the Friday. If you overhear them, they'll dare you to come along. They clearly don't believe you're capable, as you're "just a Cape trainer". It's not at all as if they just want to bolster their numbers because they're actually a bit afraid of the dark, mist and ghosts, no, no...
- Reward? You will not find any Rotom, but you can find other pokémon. If you go with them and either capture a pokémon yourself or help them capture some, you'll actually earn an ounce of respect from some Safari people. This can help you when you reach Fuchsia City!
- Alternative 1? If you can't stand the thought of breaking rules together with Safari Trainers, you can sneak into the Graveyard on your own during nighttime, perhaps because your character hopes (and fails) to find Rotom, or because they just want to catch some other pokémon. No extra reward for that though.
- Alternative 2? You can actually try to find some pokémon during the daytime when the Graveyard is open instead, but it will be hard to spot them and they might be weaker (lower level) than those found during the night. Plus, if you start any battle in the Graveyard grounds during the day, the watchers will notice and you'll have to pay a fee along with Palm being notified of your rulebreaking.
- Ther are tales of a rare Rotom living in the vast pokémon Graveyard to the east of the Pokémon Tower. Some Safari trainers have formed a few small groups to go after it and are whispering in the pokémon center during the Friday. If you overhear them, they'll dare you to come along. They clearly don't believe you're capable, as you're "just a Cape trainer". It's not at all as if they just want to bolster their numbers because they're actually a bit afraid of the dark, mist and ghosts, no, no...
- Reward? You will not find any Rotom, but you can find other pokémon. If you go with them and either capture a pokémon yourself or help them capture some, you'll actually earn an ounce of respect from some Safari people. This can help you when you reach Fuchsia City!
- Alternative 1? If you can't stand the thought of breaking rules together with Safari Trainers, you can sneak into the Graveyard on your own during nighttime, perhaps because your character hopes (and fails) to find Rotom, or because they just want to catch some other pokémon. No extra reward for that though.
- Alternative 2? You can actually try to find some pokémon during the daytime when the Graveyard is open instead, but it will be hard to spot them and they might be weaker (lower level) than those found during the night. Plus, if you start any battle in the Graveyard grounds during the day, the watchers will notice and you'll have to pay a fee along with Palm being notified of your rulebreaking.
POKÉMON AT THE GRAVEYARD
Hover for movesets. All are approximately Lv 12-14 if found during the night. Pokémon found in daytime are Lv 12 if you battle, and Lv 10 if you capture them without a battle.















POKÉMON AT THE HILLS WEST OF ELECTRIC GYM / SOUTH OF POWER PLANT
Hover for movesets. All are approximately Lv 12-14.







LAVENDER TOWN OFFICIAL GYM: Electric Type
At the western edge of town, before the industry area begins, Tomorrow Foundation built a completely new building with the latest technology to make the pokémon battle arena inside hyper modern. Complete with digital screens on each end of the main battlefield keeping track of the chosen teams for the battle, and an AI judge to precisely judge who wins and who cheats.
The leader's name is Beaumont Tayloz, aged 26. His complexion is fair, his hair almost platinum blonde and he is of average height and build. Usually, he is seen dressed in bright unicolor suits. He is generally seen as a positive, friendly and helpful person, even though many of Lavender's residents claim it's just for show. He tends to be easily excited by complicated machines as well as beautiful sceneries, but in battle he switches to a calculating, more quiet persona, showing that he is worthy of the Gym Leader title and not just got it by money and his father's influence. This switch in behavior is part of why some doubt his genuinity though.
His gym battles uses 3 pokémon for each battler. In battle, your whole team (6 pokémon if you have a full team) will be displayed on the digital screen behind you, and you don't have to announce before the battle starts which 3 pokémon you want to use. Once you have sent a pokémon out, however, it counts as one of your chosen 3 and you can only choose 2 more etc. No items are allowed, but switching in and out between your chosen 3 is allowed freely, by both the challenger and the Gym Leader. The battle is over once one trainer has 3 fainted pokémon.
If you have less than 3 pokemon, he will use the same number as you.
Regardless of if you win or lose, Beaumont will report back to professor Palm afterwards with his review of you! While a sensible victory is great, a ruthless victory can lead to an unfavorable review, and a mature loss can give you good words still.
HELIOLISK
Lv 20 / Female
Pound | Tail Whip | Thundershock | Mud Slap | Slam | Razor Wind
MAGNEMITE
Lv 18
Tackle | Supersonic | Thundershock | Magnet Bomb | Thunderwave | Light Screen
FLAAFFY
Lv 18 / Male
Tackle | Growl | Thunderwave | Thundershock | Cotton Spore | Takedown
EMOLGA
Lv 19 / Female
Thunder shock | Quick Attack | Double team | Spark | Nuzzle | Pursuit
At the western edge of town, before the industry area begins, Tomorrow Foundation built a completely new building with the latest technology to make the pokémon battle arena inside hyper modern. Complete with digital screens on each end of the main battlefield keeping track of the chosen teams for the battle, and an AI judge to precisely judge who wins and who cheats.
The leader's name is Beaumont Tayloz, aged 26. His complexion is fair, his hair almost platinum blonde and he is of average height and build. Usually, he is seen dressed in bright unicolor suits. He is generally seen as a positive, friendly and helpful person, even though many of Lavender's residents claim it's just for show. He tends to be easily excited by complicated machines as well as beautiful sceneries, but in battle he switches to a calculating, more quiet persona, showing that he is worthy of the Gym Leader title and not just got it by money and his father's influence. This switch in behavior is part of why some doubt his genuinity though.
His gym battles uses 3 pokémon for each battler. In battle, your whole team (6 pokémon if you have a full team) will be displayed on the digital screen behind you, and you don't have to announce before the battle starts which 3 pokémon you want to use. Once you have sent a pokémon out, however, it counts as one of your chosen 3 and you can only choose 2 more etc. No items are allowed, but switching in and out between your chosen 3 is allowed freely, by both the challenger and the Gym Leader. The battle is over once one trainer has 3 fainted pokémon.
If you have less than 3 pokemon, he will use the same number as you.
Regardless of if you win or lose, Beaumont will report back to professor Palm afterwards with his review of you! While a sensible victory is great, a ruthless victory can lead to an unfavorable review, and a mature loss can give you good words still.

Lv 20 / Female
Pound | Tail Whip | Thundershock | Mud Slap | Slam | Razor Wind

Lv 18
Tackle | Supersonic | Thundershock | Magnet Bomb | Thunderwave | Light Screen

Lv 18 / Male
Tackle | Growl | Thunderwave | Thundershock | Cotton Spore | Takedown

Lv 19 / Female
Thunder shock | Quick Attack | Double team | Spark | Nuzzle | Pursuit
LAVENDER TOWN UNOFFICIAL GYM: Ghost Type
This "gym" is situated inside the renovated lower floors of the old Pokémon Tower. The tower is very intimidating from the outside, tall and made of stone with pokémon gargoyles decorating it here and there and few windows. Inside, it is dark and maybe not extremely well ventilated. But there are some living quarters, offices, restrooms and on the bottom floor an arena for "gym battles" which is quite plain but will do the trick. At least there are lights to turn on.
The new Warden's name is Jarmie Katalan and she turns 20 on the 24th of May. She is very determined to get Lavender back to its roots and prove herself a better gym leader than the fake, bought electric boy. She carries herself with style and arrogance, but is very intelligent, which her followers know and admire. She also isn't at all cruel, her followers say, mostly just bitter at how things have turned out. Some defeated challengers say differently though... Her complexion is a dark olive, her eyes a chocolate brown, and her hair is cut extremely short, letting her golden and teal dangling ear-jewelry shine visibly. That's where her non-traditional style stops though; she almost always is seen in traditional kimono clothes, and favors dark uniform colors.
Her most trusted partner is a golden Sableye, but she has several more pokémon she uses for gym battles. In battle, you are only allowed to use 2 pokémon, and so is she. No switching out is allowed, so choose your pokémon well. Luckily, Jarmie reveals to you in what order she will use what pokémon, beforehand. You, however, only need to declare which 2 pokémon you intend to use, but not the order.
Tidbit: Jarmie likes to play music during her battles. She often lets the challenger pick, unless it turns out she hates your taste.
Regardless of if you win or lose, Jarmie will report back to professor Palm afterwards with her review of you! Even though... it doesn't count... Since she's not an official gym leader. She'll call him up anyways and since he's a complete doormat, he'll listen.
GOLETT
Lv 19
Pound | Astonish | Iron Defense | Mud Slap | Stomping Tantrum | Shadow Punch
LAMPENT
Lv 19 / Male
Night Shade | Minimize | Ember | Smog | Fire Spin | Will-o-wisp
SABLEYE
Lv 20 / Female
Fury Swipes | Confuse Ray | Detect| Night Shade | Shadow Sneak | Disable
This "gym" is situated inside the renovated lower floors of the old Pokémon Tower. The tower is very intimidating from the outside, tall and made of stone with pokémon gargoyles decorating it here and there and few windows. Inside, it is dark and maybe not extremely well ventilated. But there are some living quarters, offices, restrooms and on the bottom floor an arena for "gym battles" which is quite plain but will do the trick. At least there are lights to turn on.
The new Warden's name is Jarmie Katalan and she turns 20 on the 24th of May. She is very determined to get Lavender back to its roots and prove herself a better gym leader than the fake, bought electric boy. She carries herself with style and arrogance, but is very intelligent, which her followers know and admire. She also isn't at all cruel, her followers say, mostly just bitter at how things have turned out. Some defeated challengers say differently though... Her complexion is a dark olive, her eyes a chocolate brown, and her hair is cut extremely short, letting her golden and teal dangling ear-jewelry shine visibly. That's where her non-traditional style stops though; she almost always is seen in traditional kimono clothes, and favors dark uniform colors.
Her most trusted partner is a golden Sableye, but she has several more pokémon she uses for gym battles. In battle, you are only allowed to use 2 pokémon, and so is she. No switching out is allowed, so choose your pokémon well. Luckily, Jarmie reveals to you in what order she will use what pokémon, beforehand. You, however, only need to declare which 2 pokémon you intend to use, but not the order.
Tidbit: Jarmie likes to play music during her battles. She often lets the challenger pick, unless it turns out she hates your taste.
Regardless of if you win or lose, Jarmie will report back to professor Palm afterwards with her review of you! Even though... it doesn't count... Since she's not an official gym leader. She'll call him up anyways and since he's a complete doormat, he'll listen.

Lv 19
Pound | Astonish | Iron Defense | Mud Slap | Stomping Tantrum | Shadow Punch

Lv 19 / Male
Night Shade | Minimize | Ember | Smog | Fire Spin | Will-o-wisp

Lv 20 / Female
Fury Swipes | Confuse Ray | Detect| Night Shade | Shadow Sneak | Disable
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