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Edit:
*** Version 1.32 ***
https://jc.tech-galaxy.com/TypeResistancesEditor-1.32.zip
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Many of you probably know of Darthatron's Attack Type Editor which edits how an attack of one type affects a defending type. It's handy, but I was dissapointed that it couldn't edit the values of entries that had previously changed to 1. After learning how the list was stored in the rom, I saw no reason why a program that could handle this couldn't be made, so I made one.
***Attention: Read the readme before asking what the Foresight entry does, for it's explained there.***
*** Version 1.32 ***
https://jc.tech-galaxy.com/TypeResistancesEditor-1.32.zip
-----
Many of you probably know of Darthatron's Attack Type Editor which edits how an attack of one type affects a defending type. It's handy, but I was dissapointed that it couldn't edit the values of entries that had previously changed to 1. After learning how the list was stored in the rom, I saw no reason why a program that could handle this couldn't be made, so I made one.
***Attention: Read the readme before asking what the Foresight entry does, for it's explained there.***
Spoiler:
Code:
// About
//---------------------------------------------------------------------------
This program edits the strengths and weaknesses of the types in a generation III Pokémon game. Only English language games are supported at the moment.
// Operation
//---------------------------------------------------------------------------
B) Main Buttons
1) Change Entry - Changes the entry selected to what is chosen by the drop down boxes and radio button.
2) Insert Entry - Inserts an entry of what is chosen into the list. Deletes the final entry of the list because I don't know if it's possible to expand the length of the list of strengths and weaknesses.
3) Change to Foresight Entry - Within the list of strengths and weaknesses is a Foresight entry. This entry signifies that any entries below it will be nullified after the move foresight is used in battle. The two standards entries after the Foresight entry are Normal vs Ghost and Fighting vs Ghost. Both are nullified after foresight is used, thus allowing normal and fighting type moves affect ghost types. The list of strengths and weaknesses does not require a Foresight entry, but more than one is superfluous. The program warns the user if the list has more than one Foresight entry and if adding one would bring the total beyond just one. Changes the entry selected into the Foresight entry.
4) Insert Foresight Entry - Inserts a Foresight entry into the list. Deletes the final entry of the list.
5) Delete Entry - Deletes the selected entry. Since I don't know if the length of the list can be changed, it then adds a placeholder entry of Normal vs Normal = 1 (Normal) at the end of the list.
c) List Box
1) The first type listed is the attacking type, the second the defending type. The number after the equals sign is the multiplication value. It is the number which the damage is multiplied by to calculate the total damage. A standard Pokémon game's strength and weakness list only includes the multiplication values of 0 (not effective at all), 0.5 (not very effective), and 2 (super effective). 1 (normal damage) is conveyed by lacking an entry. Multiplication values can be from 0 to 25.5 by 0.1 intervals.
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